This is a head counting software. Its aim is to be able to count the number of people present in a crowd, especially in protests, and provide an estimate as accurate as possible.
Jeu collaboratif de /r/france
Live programming with iPython and Pygame
Reinforcement Learning with robotics for catching a Kobuki using Fetch.
This is an arena to make several bots fight each other
SkymindIO/deeplearning4j-nec-aurora 1
Fork of Eclipse Deeplearning4j with backend for NEC SX-Aurora TSUBASA
A place to put the code of the things I do on my stream
Test of an embeded device node
ARToolKit v5.x
A lightweight 802.15.4 wireless protocol stack for Arduino
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Simplified UI, working on Windows
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Mumble-Minetest interprocess communication for windows control/focus
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issue commentlayeh/murmur-cli
git clone and go build work fine though.
comment created time in 2 months
issue openedlayeh/murmur-cli
Hi, I am really curious about this gRPC protocol that seems easier to handle than zeroc-ice but I could not manage to get the package to install:
$ go get -u layeh.com/murmur-cli
$ murmur-cli
murmur-cli: command not found
$ go version
go version go1.10.4 linux/amd64
$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 18.04.3 LTS
Release: 18.04
Codename: bionic
Attaching the output from go get -v -u layeh.com/murmur-cli
verbose.txt
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mv
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dasda
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Fixed socket buffers reading
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Mumble-Minetest interprocess communication for windows control/focus
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Changed the RPC protocol to be simpler and able to pass parameters
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mimu skin update
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Simplified UI, working on Windows
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Small modifications to allow windows to compile
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fork yquemener/mumble
Mumble is an Open Source, low-latency, high quality voice chat software
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pull request commentmumble-voip/mumble-pahelper
WIP: Add plugins API made in plain C
Would have loved to use that branch, but it can't find MumbleString
comment created time in 3 months
pull request commentazlux/pymumble
Ability to set a positional context and position
Yes, that part confused me as well because I did not see how to transmit these vectors, but when it started working, I understood it: The goal of positional audio is for mumble to recreate a spatial map of all the audio sources in a game and to render them in stereo. For that, it needs the position and orientation of the local user, but only the position of the remote sources (which are supposed to be omnidirectional)
So the mumble local plugin needs to extract position, front and up vectors of the local user from a game, as it will have to do the stereo rendering of the sources, but only transmits its position to the server.
Unless you plan to implement a spatial rendering of sounds in pymumble, you should not need a front and up vector. And if so you will only need them locally, not transmit them to the server.
I only dared to do a PR after I tested that it works, at least in my very niche and local application, which is to create a spatialized mumble bot for minetest. If you want to peek at how the whole thing works, you can check the last commits on my forks of JJMumbleBot (a CLI mumble bot) and Minetest (an open source minecraft-style game)
https://github.com/yquemener/JJMumbleBot/tree/positional https://github.com/yquemener/minetest/tree/MumbleLink
comment created time in 3 months
pull request commentazlux/pymumble
Ability to set a positional context and position
I'll be happy to answer more questions if you have. The docs I used to understand what is happening:
https://mumble-protocol.readthedocs.io/en/latest/ https://wiki.mumble.info/wiki/Link https://wiki.mumble.info/wiki/Positional-Audio
comment created time in 3 months
Pull request review commentazlux/pymumble
Ability to set a positional context and position
def update(self, message): actions["actor"] = message.actor for (field, value) in message.ListFields():- if field.name in ("session", "actor", "comment", "texture"):+ if field.name in ("session", "actor", "comment", "texture", "plugin_context", "plugin_identity"):
plugin_context is an identifier of a "space" that users share and is used by mumble to see if two players need to be spatialized relative to each other (they will be if they have the same context). It will be something like "Overwatch_Game489026".
plugin_identity uniquely identifies the user in-game. Typically it is the nickname of the player inside the game. I am not sure how it is used, probably mostly for logging.
comment created time in 3 months
Pull request review commentazlux/pymumble
Ability to set a positional context and position
def send_audio(self): sequence = VarInt(self.sequence).encode() udppacket = struct.pack('!B', header | self.target) + sequence + payload+ if self.mumble_object.positional:+ udppacket += struct.pack("fff", self.mumble_object.positional[0], self.mumble_object.positional[1], self.mumble_object.positional[2])
Actually I am not sure how the server handles it if some sounds miss the positional data. I think it will assume the positional data is non-existent on it and will play it without spatialization, so I would say yes, it needs to be set all the time but I did not test it.
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