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Zamiell/hanabi-live 91

A web server that allows people to play Hanab, a cooperative card game of logic and reasoning.

Zamiell/hanabi-conventions 89

A list of Hanabi strategies

Zamiell/isaac-racing-client 18

The client software for Racing+, a Binding of Isaac: Afterbirth+ racing platform.

Tempus/Basement-Renovator 17

A room editor for Binding of Isaac Rebirth

Zamiell/isaac-racing-mods 5

A collection of racing mods for The Binding of Isaac: Afterbirth

Zamiell/isaac-racing-mod 3

The Lua mod for Racing+, a Binding of Isaac: Afterbirth+ racing platform

Zamiell/isaac-racing-server 3

The server software for Racing+, a Binding of Isaac: Afterbirth+ racing platform.

Zamiell/hanabi-bot 2

A framework for creating Hanabi bots

Krakenos/BoIR-trueskill-site 1

Site for the trueskill project

Zamiell/hanabi-live-bot 1

An example bot for the Hanabi Live website written in Python

Pull request review commentZamiell/hanabi-conventions

Mention saving critical 2's with color in the beginner's guide

 In this guide, there will be some screenshots to show off the concepts introduce   * Bob looks through the discard pile and finds that there is a yellow 4 there. Thus, this could be a *Save Clue* on the yellow 4. So, Bob knows that for now, he has to hold on to the card.   * Bob marks the card as either a yellow 2 or a yellow 4, so that he can keep track of it for later. Then, he discards. +

why are you adding an extra newline

timotree3

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pull request commentZamiell/hanabi-conventions

Add a caveat to the paused priority finesse

looks good

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Add a caveat to the paused priority finesse (#358) * Add a caveat to the paused priority finesse * Update Reference.md * Update Reference.md * Update Reference.md

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Pull request review commentZamiell/hanabi-live

Change variant tooltip in pre-game

 export const init = () => {     }   }); +  // The "Change Variant" button+  // (also initialized in the "initTooltips()" function)+  $('#nav-buttons-pregame-change-variant').unbind('click');++  $('#nav-buttons-pregame-change-variant').on('click', () => {+    if (!$('#nav-buttons-pregame-change-variant').hasClass('disabled')) {+      $('#nav-buttons-pregame-change-variant').tooltipster('open');+    }+  });++  $('#nav-buttons-pregame-change-variant').tooltipster('option', 'functionReady', () => {+    // Clear/focus the selector+    $('#change-variant-dropdown').val('');+    $('#change-variant-dropdown').focus();++    if ($('#change-variant-dropdown-list').children().length !== 0) {+      return; // already initialized, don't need to do again+    }++    // Populate variant list+    for (const variantName of VARIANTS.keys()) {+      const option = new Option(variantName, variantName);+      $('#change-variant-dropdown-list').append($(option));+    }++    // Pressing enter anywhere will submit the form+    $('#change-variant-dropdown').on('keypress', (event) => {+      if (event.key === 'Enter') {+        event.preventDefault();+        $('#change-variant-update').click();+      }+    });++    // Update button trigger+    $('#change-variant-update').on('click', () => {+      const variantName = ($('#change-variant-dropdown').val() as string).trim();+      console.log(variantName);

why is this here

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Pull request review commentZamiell/hanabi-live

Change variant tooltip in pre-game

 export const init = () => {  const initTooltips = () => {   const tooltips = [-    'create-game',-    'replay',-    'resources',-    'settings',

why are you renaming these

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pull request commentZamiell/hanabi-conventions

Update Reference.md

is there a way to figure out why the build failed

if you click details and then build, it says why it failed:

/home/travis/build/Zamiell/hanabi-conventions/Reference.md:1788:103 - Unknown word (bottomdeck)
/home/travis/build/Zamiell/hanabi-conventions/Reference.md:1790:17 - Unknown word (occurence)
The command "./spell_check.sh" exited with 1.
TheDaniMan

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pull request commentZamiell/hanabi-conventions

Specify further the rules of 5 Pull Finesses

seems good

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Specify further the rules of 5 Pull Finesses (#355) This is just my working understanding and I would love feedback. I also have one question. There's a scenario that some experts say is legal but would conflict with this wording. - Cathy has one clued 1 in her hand - the red 1. - Donald has a red 2 on finesse position - Alice does a *5 Pull* on Bob's red 3 - Alice expects Bob to wait for red 1 to play before blind-playing. - Bob discards. - Cathy plays red 1 - Donald blind-plays red 2 - Alice discards - Bob blind-plays red 3 Is Bob required to delay his blind-play even if he knows that his pulled card cannot be red 2? For example, if he sees the other copy in Alice's hand If he is required to delay it, then this clue by Alice seems perfectly legal. In which case the wording used in this commit ".., must be demonstrated with a blind-play before the pulled player's next turn" is incorrect.

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PR merged Zamiell/hanabi-conventions

Specify further the rules of 5 Pull Finesses

This is just my working understanding and I would love feedback.

I also have one question. There's a scenario that some experts say is legal but would conflict with this wording.

  • Cathy has one clued 1 in her hand - the red 1.
  • Donald has a red 2 on finesse position
  • Alice does a 5 Pull on Bob's red 3
  • Alice expects Bob to wait for red 1 to play before blind-playing.
  • Bob discards.
  • Cathy plays red 1
  • Donald blind-plays red 2
  • Alice discards
  • Bob blind-plays red 3

Is Bob required to delay his blind-play even if he knows that his pulled card cannot be red 2? For example, if he sees the other copy in Alice's hand

If he is required to delay it, then this clue by Alice seems perfectly legal. In which case the wording used in this commit ".., must be demonstrated with a blind-play before the pulled player's next turn" is incorrect.

+3 -2

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pull request commentZamiell/hanabi-conventions

Add a caveat to the paused priority finesse

make the build pass

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pull request commentZamiell/hanabi-live

Respect Empathy when drawing new cards

thats fine

vEnhance

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pull request commentZamiell/hanabi-live

Respect Empathy when drawing new cards

did you test to see that it works?

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issue commentZamiell/hanabi-live

Queuing Notes and/or adding in notes to replays

i would be open to a PR that did that, provided it didn't look too intrusive/bad

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issue openedAnnosz/StardewValleyModding

Mod Request - Bugfix for Facing the Right Direction

Hey Annosz,

If I am not mistaken, you messaged me once on Discord, but I can't seem to find your PM. I'm not sure how to contact you, so I'll just post an issue here and hope you see it.

I have a mod request and I am willing to donate for it.

The Direction Facing Bugfix Mod

After performing the following three things, the player will automatically be forced to face downwards:

  • eating
  • opening a treasure chest
  • opening a fishing treasure chest

This is a bug - the player should instead resume facing the direction that they were before they initiated the respective action. The mod should automatically buffer these inputs and/or manually set the player's position's appropriately (whichever is easier to program).

This bug is particularly annoying when fishing. Consider the case where the player is fishing when facing to the right. After many casts, the player is almost out of energy, so they eat a fish. Now, after the eating animation is finished, the player has to manually press the right arrow key in order to reposition the character back to the way that they initially were, and then perform another cast.

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issue commentZamiell/hanabi-live

Queuing Notes and/or adding in notes to replays

i dont think you're following what im saying. the turn on the note wont be equal to n. the turn on the note won't be equal to n - 1. >50% of the time it will be a random number between n and n + m.

Dr-Kakashi

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issue commentZamiell/hanabi-live

Queuing Notes and/or adding in notes to replays

Automatically prepend the current turn number in [] (or "##:" or whatever) in the editor on note creation. Just go ahead and leave it as part of the plain string which users can edit if they like.

that's actively harmful because by default the turn number won't correspond to the action specified in the note.

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pull request commentZamiell/hanabi-live

Using Deduction To Reduce Card Possibilities

earth to rob

Smandon1

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issue closedZamiell/hanabi-live

Request: [Options] Select total (and starting?) number of clues

In the "Extra Options" part of the menu when creating a new game, allow the user to select maximum number of clues (1-[8]), where [default] is in square brackets. An extension to this type of control is to also allow the user to select the starting number of clues (0-[max]).

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secretrolls

issue commentZamiell/hanabi-live

Request: [Options] Select total (and starting?) number of clues

i dont want to add checkboxes unless they are for features that are popular etc

secretrolls

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issue commentZamiell/hanabi-live-bot

Bot not receiving 'yourTurn' signal

i found some more bugs and fixed them, you should re-pull from master again

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more bugfixes

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startedtrixnz/lua-fmt

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issue commentZamiell/hanabi-live

Removing Xmap completly

check the real life mode in the settings

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better comments

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issue closedZamiell/hanabi-live-bot

Bot not receiving 'yourTurn' signal

Hi, I'm trying to build a bot to interface with the Hanabi Live server based on this example and am having some issues, even when running the example bot. While it successfully connects to the server and starts the game, it fails to notice that it's their turn and therefor never sends any action so the game is stuck. Is there something that I need to change in the code to get it to do so, or am I not using it correctly? Thanks in advance.

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Bot not receiving 'yourTurn' signal

try on master now

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loaded

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issue closedZamiell/hanabi-live-bot

Bot not receiving 'yourTurn' signal

Hi, I'm trying to build a bot to interface with the Hanabi Live server based on this example and am having some issues, even when running the example bot. While it successfully connects to the server and starts the game, it fails to notice that it's their turn and therefor never sends any action so the game is stuck. Is there something that I need to change in the code to get it to do so, or am I not using it correctly? Thanks in advance.

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Fruzi

issue commentZamiell/hanabi-live-bot

Bot not receiving 'yourTurn' signal

its because yourTurn doesn't exist anymore, so the bot has to "manually" look to see what turn it is

see the latest commit

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issue commentStardewModders/mod-ideas

Kegs and Preserve Jars Change Color When Active

Thank you Annosz!

TheKeeper81

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issue commentjackc/pgx

question: does this library support batch insert & update?

Yes, it prevents SQL injection. But beyond that, it is very, very difficult to account for every type of quote, every type of white-space, every time of special character, etc. Let the SQL library do that for you - that's what it's designed to do.

badoet

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client: Use null coalescing to shorten some code (#1745)

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PR merged Zamiell/hanabi-live

client: Use null coalescing to shorten some code

Unfortunately I can't save the file without it auto-formatting that line to be too long.

+4 -26

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client: Have finesse border take precedence over chop move border (#1744)

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client: Revert to es2018 (#1743)

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Fix es2020
+16 -21

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timotree3

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pull request commentZamiell/hanabi-live

Fix es2020

better, thanks

timotree3

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issue commentZamiell/hanabi-live

feature: Identity list notes affect pips

oh, then that is probably okay

timotree3

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issue commentZamiell/hanabi-live

feature: Identity list notes affect pips

Are you saying that you know people that would prefer not to have this feature?

i think that is the case

you are trying to combine two disparate features, which actually removes information from the player. meaning - a player can hover over a note to see the possibilities from the note, and they can look at the pips to see the explicit information / clues. in your implementation, if they want to see the latter, they would have to delete the note and then readd the note, which probably isn't desired behavior.

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pull request commentZamiell/hanabi-live

client: Improve note parsing logic

thanks

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client: Improve note parsing logic (#1741)

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PR merged Zamiell/hanabi-live

client: Improve note parsing logic

This makes the note parsing logic do far less work. This changes behavior in two ways:

  • Partial identity notes can now combine, for example [r] [1] now produces a morphed red 1
  • Abbreviation identity notes can now have a space in the middle, for example r 1 now produces a morphed red 1

I have tested this locally extensively

+187 -101

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client: Improve note parsing logic

 module.exports = {   env: {     browser: true,     jquery: true,+    es2020: true,

why

timotree3

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issue commentZamiell/hanabi-live

right click efficiency to add counter

we are not keeping track of when a note was written, as previously discussed

and i'd rather have it work the same in shared review as it does in a normal game for consistency (and it makes the code simpler)

Zamiell

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issue commentZamiell/hanabi-live

right click efficiency to add counter

propose how it works with notes in a shared review

Zamiell

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issue closedZamiell/hanabi-live

feature: Account for notes in efficiency calculation

For example, cards with an f note should count towards current efficiency, and clued cards with a kt note should not.

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+22 -24

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issue openedZamiell/hanabi-live

no clue arrows on t1 295778

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