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Zamiell/hanabi-conventions 50

A list of Hanabi strategies

Zamiell/hanabi-live 27

A web server that allows people to play Hanabi, a cooperative card game of logic and reasoning.

Tempus/Basement-Renovator 16

A room editor for Binding of Isaac Rebirth

Zamiell/isaac-racing-client 15

The client software for Racing+, a Binding of Isaac: Afterbirth+ racing platform.

Zamiell/jud6s 9

A racing mod for The Binding of Isaac: Afterbirth

Zamiell/isaac-racing-mods 5

A collection of racing mods for The Binding of Isaac: Afterbirth

Zamiell/isaac-racing-mod 3

The Lua mod for Racing+, a Binding of Isaac: Afterbirth+ racing platform

Zamiell/isaac-racing-server 2

The server software for Racing+, a Binding of Isaac: Afterbirth+ racing platform.

Krakenos/BoIR-trueskill-site 1

Site for the trueskill project

Zamiell/hanabi-bot 1

A framework for creating Hanabi bots

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A mod for Forager

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issue commentZamiell/hanabi-conventions

Trash chop move discharge

why not finesse position instead of third finesse position

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IssuesEvent

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Trash chop move discharge

oh

hanabirnoob

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issue closedZamiell/hanabi-conventions

Trash chop move discharge

Trash chop move discharge Derived from 5 double pull.

Normally, you don't want to trash chop move a card that is playable right now. But what if someone does it anyway?

With trash chop move discharge, it signifies that the trash chop moved card is playable right now.

For an example:

  • All 1s have been played from stacks.

  • Alice clues 1s to Cathy. It touches red 1 one away from chop.

  • Cathy chop moves her card.

  • However, Bob notices that a card on Cathy's chop is green 2 which is playable right now. He also notices that there are no cards that could have prevented Alice from giving Cathy a direct play clue instead.

  • Bob plays his third finesse position. It is blue 2.

  • Cathy, surprised to see Bob doing a discharge, now knows that the card on her chop playable. She plays the green 2.

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hanabirnoob

issue commentZamiell/hanabi-conventions

Trash chop move discharge

this is already defined as ejection

hanabirnoob

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issue openedgin-gonic/gin

Not currently possible to install gin because of upstream dependency break

Validator dropped support for version numbers in the import statement, so it is currently impossible to install gin.

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issue commentZamiell/hanabi-conventions

Color Positional Clues in Null (Changed)

i prefer version 2 since we can use non-positional Bluffs to get slot 1

iamwhoiamhahaha

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issue commentZamiell/hanabi-conventions

Color Positional Clues in Null (Changed)

seems fine

iamwhoiamhahaha

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issue commentZamiell/hanabi-conventions

Positional Double Bluff (in Null Variant)

so this pretty strongly violates Good Lie Principle

iamwhoiamhahaha

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Pink Tempo Clues & Brown Tempo Clues

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Pink Tempo Clue and Brown Tempo Clue

/accept

iamwhoiamhahaha

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issue commentZamiell/hanabi-conventions

Pink Tempo Clue and Brown Tempo Clue

Pink Tempo Clues

  • If a player gives a Tempo Clue to a pink card, it is never a Tempo Clue Chop Move, even if it only gets one card played.
  • This is because it is fairly valuable to get pink cards out of the hand as soon as possible in case blocking cards are drawn.

Brown Tempo Clues

  • If a player gives a Tempo Clue to a brown card, it is never a Tempo Clue Chop Move, even if it only gets one card played.
  • This is because it is fairly valuable to get brown cards out of the hand as soon as possible in case blocking cards are drawn.
iamwhoiamhahaha

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issue commentZamiell/hanabi-conventions

Positional Double Bluff (in Null Variant)

actually this can get messy because the bluffed player will not know that a null card is gotten yet

essentially this desynchronizes the team because the player in the null layer is not guaranteed to continue blind-playing cards, they may stop to perform other clues, so the lie may not be revealed for a very long time

iamwhoiamhahaha

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issue commentZamiell/hanabi-conventions

Positional Double Bluff (in Null Variant)

seems fine

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Example: The Bad Touch Double Bluff (For 3's)

https://github.com/Zamiell/hanabi-conventions/blob/master/examples/Disease_Bluff.md

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Example: The Bad Touch Double Bluff (For 3's)

https://github.com/Zamiell/hanabi-conventions/blob/master/examples/Pestilent_Double_Bluff.md

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Example: The Bad Touch Double Bluff (For 3's)

https://github.com/Zamiell/hanabi-conventions/blob/master/examples/Bad_Touch_Double_Bluff.md

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Reverse Finesse Restriction

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Cow & Pig Reverse Finesse Restriction

/accept

Zamiell

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issue commentZamiell/hanabi-conventions

Throw it in a hole priority

/stale

fpvandoorn

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issue commentZamiell/hanabi-conventions

Throw it in a hole priority

i think throw it in a hole is easy enough (with respect to efficiency) such that tuning the conventions to minimize complexity will result in an overall better win rate

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Gentleman Discard Ejection

/accept

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Muddy/Cocoa Positional Clues

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Muddy/Cocoa Rainbow Positional Clues

/accept

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The client software for Racing+, a Binding of Isaac: Afterbirth+ racing platform.

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issue commentZamiell/hanabi-live

[Feature Request] New Variants

number of information tokens

I believe that you are referring to "Clue Tokens", or just "Clues" for shorthand. If you want to play a game with an arbitrary amount of starting clues, then you can just program your clients to only interpret server-side N clues as N-X, where X is the arbitrary clue penalty that you have chosen.

life tokens

I believe that you are referring to "Fuse Tokens", which are referred to commonly as "strikes" or "bombs". (e.g. "3 strikes and you're out"). For the purposes of Hanabi Live, you should refer to them as strikes.

In the same way that you can have client-side different amount of clues, you can have a client-side custom strike amount. Just program the clients to terminate the game once N strikes occur.

since the server already dealt cards.

since the amount of cards in a Hanabi deck depends on their rank, adding an extra rank to each suit is ill-defined because you would also have to arbitrarily choose how many of the new rank there should be.

if you want to modify the amount of cards that the server deals, then you can modify the server in the following function: https://github.com/Zamiell/hanabi-live/blob/master/src/gameDeck.go#L10-L57

historically, a variant with additional ranks has not been considered because it does not make the game harder in an interesting way

hellovertex

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issue commentZamiell/hanabi-live

[Feature Request] New Variants

can you clarify what you mean by "max. info" and "life tokens"? if you want to restrict the number of ranks used, then just program your client to not use some ranks

hellovertex

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