A web server that allows people to play Hanab, a cooperative card game of logic and reasoning.
A list of Hanabi strategies
Zamiell/isaac-racing-client 18
The client software for Racing+, a Binding of Isaac: Afterbirth+ racing platform.
A room editor for Binding of Isaac Rebirth
A collection of racing mods for The Binding of Isaac: Afterbirth
The Lua mod for Racing+, a Binding of Isaac: Afterbirth+ racing platform
The server software for Racing+, a Binding of Isaac: Afterbirth+ racing platform.
A framework for creating Hanabi bots
Krakenos/BoIR-trueskill-site 1
Site for the trueskill project
An example bot for the Hanabi Live website written in Python
Pull request review commentZamiell/hanabi-conventions
Mention saving critical 2's with color in the beginner's guide
In this guide, there will be some screenshots to show off the concepts introduce * Bob looks through the discard pile and finds that there is a yellow 4 there. Thus, this could be a *Save Clue* on the yellow 4. So, Bob knows that for now, he has to hold on to the card. * Bob marks the card as either a yellow 2 or a yellow 4, so that he can keep track of it for later. Then, he discards. +
why are you adding an extra newline
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pull request commentZamiell/hanabi-conventions
Add a caveat to the paused priority finesse
looks good
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commit sha f8b2884f50dcc20d647bde98cef7a385f021f14f
Add a caveat to the paused priority finesse (#358) * Add a caveat to the paused priority finesse * Update Reference.md * Update Reference.md * Update Reference.md
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Pull request review commentZamiell/hanabi-live
Change variant tooltip in pre-game
export const init = () => { } }); + // The "Change Variant" button+ // (also initialized in the "initTooltips()" function)+ $('#nav-buttons-pregame-change-variant').unbind('click');++ $('#nav-buttons-pregame-change-variant').on('click', () => {+ if (!$('#nav-buttons-pregame-change-variant').hasClass('disabled')) {+ $('#nav-buttons-pregame-change-variant').tooltipster('open');+ }+ });++ $('#nav-buttons-pregame-change-variant').tooltipster('option', 'functionReady', () => {+ // Clear/focus the selector+ $('#change-variant-dropdown').val('');+ $('#change-variant-dropdown').focus();++ if ($('#change-variant-dropdown-list').children().length !== 0) {+ return; // already initialized, don't need to do again+ }++ // Populate variant list+ for (const variantName of VARIANTS.keys()) {+ const option = new Option(variantName, variantName);+ $('#change-variant-dropdown-list').append($(option));+ }++ // Pressing enter anywhere will submit the form+ $('#change-variant-dropdown').on('keypress', (event) => {+ if (event.key === 'Enter') {+ event.preventDefault();+ $('#change-variant-update').click();+ }+ });++ // Update button trigger+ $('#change-variant-update').on('click', () => {+ const variantName = ($('#change-variant-dropdown').val() as string).trim();+ console.log(variantName);
why is this here
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Pull request review commentZamiell/hanabi-live
Change variant tooltip in pre-game
export const init = () => { const initTooltips = () => { const tooltips = [- 'create-game',- 'replay',- 'resources',- 'settings',
why are you renaming these
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pull request commentZamiell/hanabi-conventions
is there a way to figure out why the build failed
if you click details and then build, it says why it failed:
/home/travis/build/Zamiell/hanabi-conventions/Reference.md:1788:103 - Unknown word (bottomdeck)
/home/travis/build/Zamiell/hanabi-conventions/Reference.md:1790:17 - Unknown word (occurence)
The command "./spell_check.sh" exited with 1.
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pull request commentZamiell/hanabi-conventions
Specify further the rules of 5 Pull Finesses
seems good
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push eventZamiell/hanabi-conventions
commit sha ac71f164df4dce4a6ecf1d03b7ae20f56217bbe3
Specify further the rules of 5 Pull Finesses (#355) This is just my working understanding and I would love feedback. I also have one question. There's a scenario that some experts say is legal but would conflict with this wording. - Cathy has one clued 1 in her hand - the red 1. - Donald has a red 2 on finesse position - Alice does a *5 Pull* on Bob's red 3 - Alice expects Bob to wait for red 1 to play before blind-playing. - Bob discards. - Cathy plays red 1 - Donald blind-plays red 2 - Alice discards - Bob blind-plays red 3 Is Bob required to delay his blind-play even if he knows that his pulled card cannot be red 2? For example, if he sees the other copy in Alice's hand If he is required to delay it, then this clue by Alice seems perfectly legal. In which case the wording used in this commit ".., must be demonstrated with a blind-play before the pulled player's next turn" is incorrect.
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PR merged Zamiell/hanabi-conventions
This is just my working understanding and I would love feedback.
I also have one question. There's a scenario that some experts say is legal but would conflict with this wording.
- Cathy has one clued 1 in her hand - the red 1.
- Donald has a red 2 on finesse position
- Alice does a 5 Pull on Bob's red 3
- Alice expects Bob to wait for red 1 to play before blind-playing.
- Bob discards.
- Cathy plays red 1
- Donald blind-plays red 2
- Alice discards
- Bob blind-plays red 3
Is Bob required to delay his blind-play even if he knows that his pulled card cannot be red 2? For example, if he sees the other copy in Alice's hand
If he is required to delay it, then this clue by Alice seems perfectly legal. In which case the wording used in this commit ".., must be demonstrated with a blind-play before the pulled player's next turn" is incorrect.
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pull request commentZamiell/hanabi-conventions
Add a caveat to the paused priority finesse
make the build pass
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pull request commentZamiell/hanabi-live
Respect Empathy when drawing new cards
thats fine
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pull request commentZamiell/hanabi-live
Respect Empathy when drawing new cards
did you test to see that it works?
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issue commentZamiell/hanabi-live
Queuing Notes and/or adding in notes to replays
i would be open to a PR that did that, provided it didn't look too intrusive/bad
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issue openedAnnosz/StardewValleyModding
Mod Request - Bugfix for Facing the Right Direction
Hey Annosz,
If I am not mistaken, you messaged me once on Discord, but I can't seem to find your PM. I'm not sure how to contact you, so I'll just post an issue here and hope you see it.
I have a mod request and I am willing to donate for it.
The Direction Facing Bugfix Mod
After performing the following three things, the player will automatically be forced to face downwards:
- eating
- opening a treasure chest
- opening a fishing treasure chest
This is a bug - the player should instead resume facing the direction that they were before they initiated the respective action. The mod should automatically buffer these inputs and/or manually set the player's position's appropriately (whichever is easier to program).
This bug is particularly annoying when fishing. Consider the case where the player is fishing when facing to the right. After many casts, the player is almost out of energy, so they eat a fish. Now, after the eating animation is finished, the player has to manually press the right arrow key in order to reposition the character back to the way that they initially were, and then perform another cast.
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issue commentZamiell/hanabi-live
Queuing Notes and/or adding in notes to replays
i dont think you're following what im saying. the turn on the note wont be equal to n. the turn on the note won't be equal to n - 1. >50% of the time it will be a random number between n and n + m.
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issue commentZamiell/hanabi-live
Queuing Notes and/or adding in notes to replays
Automatically prepend the current turn number in [] (or "##:" or whatever) in the editor on note creation. Just go ahead and leave it as part of the plain string which users can edit if they like.
that's actively harmful because by default the turn number won't correspond to the action specified in the note.
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Update Announcement_Backlog.md
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pull request commentZamiell/hanabi-live
Using Deduction To Reduce Card Possibilities
earth to rob
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issue closedZamiell/hanabi-live
Request: [Options] Select total (and starting?) number of clues
In the "Extra Options" part of the menu when creating a new game, allow the user to select maximum number of clues (1-[8]), where [default] is in square brackets. An extension to this type of control is to also allow the user to select the starting number of clues (0-[max]).
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secretrollsissue commentZamiell/hanabi-live
Request: [Options] Select total (and starting?) number of clues
i dont want to add checkboxes unless they are for features that are popular etc
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issue commentZamiell/hanabi-live-bot
Bot not receiving 'yourTurn' signal
i found some more bugs and fixed them, you should re-pull from master again
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more bugfixes
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more bugfixes
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startedtrixnz/lua-fmt
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issue commentZamiell/hanabi-live
check the real life mode in the settings
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commit sha e85c1dd51c95fd53f0accdbe7de251711317c281
better comments
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issue closedZamiell/hanabi-live-bot
Bot not receiving 'yourTurn' signal
Hi, I'm trying to build a bot to interface with the Hanabi Live server based on this example and am having some issues, even when running the example bot. While it successfully connects to the server and starts the game, it fails to notice that it's their turn and therefor never sends any action so the game is stuck. Is there something that I need to change in the code to get it to do so, or am I not using it correctly? Thanks in advance.
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Fruziissue commentZamiell/hanabi-live-bot
Bot not receiving 'yourTurn' signal
try on master now
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bugfix for players
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loaded
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bugfix for our_index
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bugfix for suit
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bugfix for who
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better error msg
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fixing bad code
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bugfix for yourTurn
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issue closedZamiell/hanabi-live-bot
Bot not receiving 'yourTurn' signal
Hi, I'm trying to build a bot to interface with the Hanabi Live server based on this example and am having some issues, even when running the example bot. While it successfully connects to the server and starts the game, it fails to notice that it's their turn and therefor never sends any action so the game is stuck. Is there something that I need to change in the code to get it to do so, or am I not using it correctly? Thanks in advance.
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Fruziissue commentZamiell/hanabi-live-bot
Bot not receiving 'yourTurn' signal
its because yourTurn doesn't exist anymore, so the bot has to "manually" look to see what turn it is
see the latest commit
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bugfix for yourTurn
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issue commentStardewModders/mod-ideas
Kegs and Preserve Jars Change Color When Active
Thank you Annosz!
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issue commentjackc/pgx
question: does this library support batch insert & update?
Yes, it prevents SQL injection. But beyond that, it is very, very difficult to account for every type of quote, every type of white-space, every time of special character, etc. Let the SQL library do that for you - that's what it's designed to do.
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commit sha ad15619e332e053afde0e5b866a0e0947cb74d41
client: Use null coalescing to shorten some code (#1745)
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PR merged Zamiell/hanabi-live
Unfortunately I can't save the file without it auto-formatting that line to be too long.
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pull request commentZamiell/hanabi-live
client: Have finesse border take precedence over chop move border
thanks
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commit sha dc4af729ee3e2fe96b0480e490554efaa9bb12db
client: Have finesse border take precedence over chop move border (#1744)
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issue closedZamiell/hanabi-live
Finesse note should take precedence over chop move note
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timotree3push eventZamiell/hanabi-live
commit sha c36640f0e158e6ab04cba7a09365902a6ee33197
client: Revert to es2018 (#1743)
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issue commentZamiell/hanabi-live
feature: Identity list notes affect pips
oh, then that is probably okay
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issue commentZamiell/hanabi-live
feature: Identity list notes affect pips
Are you saying that you know people that would prefer not to have this feature?
i think that is the case
you are trying to combine two disparate features, which actually removes information from the player. meaning - a player can hover over a note to see the possibilities from the note, and they can look at the pips to see the explicit information / clues. in your implementation, if they want to see the latter, they would have to delete the note and then readd the note, which probably isn't desired behavior.
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pull request commentZamiell/hanabi-live
client: Improve note parsing logic
thanks
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commit sha 4528ec3a86a0da2df63987c365619f324c58bb7c
client: Improve note parsing logic (#1741)
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PR merged Zamiell/hanabi-live
This makes the note parsing logic do far less work. This changes behavior in two ways:
- Partial identity notes can now combine, for example
[r] [1]now produces a morphed red 1 - Abbreviation identity notes can now have a space in the middle, for example
r 1now produces a morphed red 1
I have tested this locally extensively
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Pull request review commentZamiell/hanabi-live
client: Improve note parsing logic
module.exports = { env: { browser: true, jquery: true,+ es2020: true,
why
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issue commentZamiell/hanabi-live
right click efficiency to add counter
we are not keeping track of when a note was written, as previously discussed
and i'd rather have it work the same in shared review as it does in a normal game for consistency (and it makes the code simpler)
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issue commentZamiell/hanabi-live
right click efficiency to add counter
propose how it works with notes in a shared review
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issue closedZamiell/hanabi-live
feature: Account for notes in efficiency calculation
For example, cards with an f note should count towards current efficiency, and clued cards with a kt note should not.
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timotree3push eventZamiell/among-us-vpn
commit sha 70e3858985e1fc9974f352b006f02223f3b9bb00
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Merge pull request #2 from timotree3/patch-1 Update README.md
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issue openedZamiell/hanabi-live
click and hold to get shadow, then press right to put card on stack
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doc
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more commands
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/add and /minus commands
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status script
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