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Proxyquire in Node and Proxyquireify in the browser with no code changes
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pull request commentthlorenz/brace
However on second thought this should probably be added to the ace repository first and then pulled in here via an upgrade.
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issue openedbevry/ansi
Hey @BevryMe, nice work!
Seeing that this is compat with npm / node as well I'd love to end up with a package that works anywhere.
I'm willing to give you the related npm packages so people who install ansi{colors,styles} get types automagically.
Not sure if this makes any sense, but just wanted to offer.
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pull request commentthlorenz/brace
This looks really interesting .. could you squash those commits so there'll be one per them added? That'd make it easier to review.
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startedbwasty/learn-opengl-rs
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config: storing game props in toml file - added script to generate it from the game defaults
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chore: optimize debug build - optimizing only ggez to maintain debuggability of our app
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chore: minor changes + conf
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assets: consolidating with font into resources
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chore: adding gen docsets script - used it to generate sdl2 docset to quickly open docs in Dash
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chore: it is what it is
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created repositorythlorenz/rust-ama-sdl2
Several examples and project demonstrating how to use SDL2 with Rust.
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commit sha 7a23247d02da8189411ebadbfaf4c7f9a8fdbe84
render: vsyncing render with screen refresh rate
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render: vsyncing render with screen refresh rate
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commit sha 7917f6d4283bfabd56557a519a19482e25587251
debug: improved diagnostics formatting
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props: switching to software rendering for now to avoid freezes - detailed issue that this works around
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commit sha e253a0dbca4ba80837eba5dbf4ca91abcf2a3682
scripts: script to darken laptop monitor
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tig: updating tigrc to include push command and split horizontal
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vim: include rust and update coc deps
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vim: adding fugitive and ignoring some coc + org things
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sprite: adjusting to origin at last moment and rendering viewport only
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commit sha c79635f6e8daa18968e6ca72c45236cc229e613d
cameras: following centered player
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commit sha d54046f247bd9ce0309d9e0b158cb0e318dbc40b
debug: rendering player position in diagnostics
commit sha d67d3d738ae6869e9e53625257511da5b45554f3
player: increased velocity to repro freeze issue quicker
commit sha c2ff8eda0cfe417216e8b810321ff29dc16b44b4
game: ensuring floor doesn't render close to upper edgge to fix freeze
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commit sha ab9e035036b91fb5dd0548d73d37da6da414a9d6
debug: using one hud widget for diagnostics and camera
commit sha 927bc8dffb3cf43c8842316cfdf8a8f43a1c805d
game: small lib and main changes, stalls - the game stalls with this setup fairly reliably three times both in debug and release mode, once the movement hits the top of the window and bounces a few times - everything but the mouse cursor stalls, i.e. windows cannot be moved and text not be typed - activity monitor shows nothing wrong, i.e. no stalls and CPU usage stays normal
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game: improving diag hud and consolidating cameras
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game: improving diag hud and consolidating cameras
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commit sha fca520afd26bb730a0fad75c00d54c9d8f76212f
engine: world position tracks using floats
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arena: providing player position and using it for init game
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commit sha 7a4339266ebff349032cf7228db4f208a3a42290
engine: fixing position calculations + adding tests
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commit sha 63dafe14be975ac9563b9350475558a1406c6ca1
player: updating + rendering debug tile - velocity not applying correctly
commit sha 73331c77e36643afbc4e4329c3aaf5b807035642
engine: tile position relative coords are now float
commit sha 3b5dd69ff6e7e899f317c7349fab71fc36d80125
engine: tile_position conversion tests
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chore: normalizing view names
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debug: tweaking diagnostic hud render, changing font
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debug: tweaking diagnostic hud render, changing font
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commit sha 81772c903293026f481b5fe10a86196eda11d95d
debug: diagnostics aggregate to update every 200ms
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loop: staying a bit above of 60fps rather than dropping below
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loop: staying a bit above of 60fps rather than dropping below
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commit sha 7d9a9ddce0bb433b5874278ead657704e1ae4158
entities: rendering hud with semi transparent background
commit sha aae1adc16c54b536741b8d5f2d5dd87470fc681b
debug: rendering diagnostics update on each frame
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debug: diagnostics aggregate to update every 200ms
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commit sha b6573c0d7e8638cbdb5978be39e8da0cc91090fc
level: adding practice arena
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render: rendering text - adding inconsolata font - adding text entity to render - enabling ttf sdl2 feature
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commit sha c11080276c6d20dfab92d07127ece1071762427a
assets: resizing assets to match tile size
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sdl2: tweaking game loop
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commit sha 603853e65556d4f342a77e97d29be3a9b6d24462
sdl2: tweaking game loop
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commit sha a724ac7e952128b20a05b1dfb851d9d3ccb34e6b
game: moving platform camera left/right/up/down
commit sha aa269bd4e6f6367084554c4302fc7070d67507d8
loop: measuring dt
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commit sha cd48dbe21c2614072a225c73a1e667878c3751af
engine: passing texture with image asset
commit sha 94582aff44e1c5aeb5e75300c96339ff575df09a
render: rendering walls
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commit sha af27e30ef42a95162495a405d9c6f2b054949f83
main: supporting two window settings
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commit sha 9129917fa450d24fa4bcfa257baec0ceafdf460c
engine: drawing floor tiles
commit sha bb7580a126eed0ef2d15c74bb08feb915201c932
engine: pull out into asset module
commit sha 7e7a17110a3a15b9030130073c099b85bc2e8ffb
engine: loading image asset on creation
commit sha 506197f206c11fa58fb5bb931d6ec58c6f1f5e64
arena: parsing terrain into tilemap first part
commit sha 4352ba2cb9318dcc10187165f7424430f7ac76c6
code: reorganized to use lib.rs - at this point code compiles and runs but panics due to image asset not being initialized yet
commit sha c406b0cdde662b59406c1351adcd00f922b63f7b
lint: make clippy happy
commit sha ae6dd910f85e860ad009d30e9c2ac174de0ec38d
code: working after reorganized to use lib.rs
commit sha 57d8f30baa459c3df473420e72f6226b903d5b1a
arena: tilemap complete
commit sha 621e1aca2d4af6ea52e98aae0ac09b5008c52e0c
arena: reorg and adding level
commit sha 35a4178d718fadecba3807daa2945a46f802ce2a
arena: from tilemap detects floor tiles
commit sha 1ab1e91670dbc784ef1272af901f95fa1ca1dbaf
arena: floor tiles from arena
commit sha a2b3cb12dab5c1ef7a3a647ef746a705df0e1d1a
engine: sprite
commit sha affa06eb9f05bae28d4c2c11ccef2128ed02265b
engine: fixing data types, extending position
commit sha cd0c974242e36757d0231c9fd9aed0ad1a203edf
engine: positioned sprite
commit sha 7c9345b4b54b7c7c8c36c87331194d6e4e34887e
arena: initializing positioned sprites
commit sha dfed851e2a52e9fca16ee6bf185bf694ec00b846
arena: for level constructor
commit sha ff383d72a1b12651dcfefd01a1e1b452e7345671
render: floor render using static life time for floor tiles
commit sha e08c96a44d8a820ddbf5805773d3cc577e30b665
game: initializing floor renderer without sprites
commit sha fd072f87fccb1bd5c7ea0e7cca45e30e6ec00a5a
engine: removing static lifetime from ImageAsset
commit sha 2dde20d52f74e9f91b63771713f942c5e1bb2ef9
engine: cleaned up sprite life times and related ones in floor renderer
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