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TJ Miller sixlive @sixlabs @curology Metro Detroit https://www.tjmiller.me Full stack capable, backend developer. 💚 Laravel, Vue, React, Docker, Node

sixlive/dotenv-editor 46

A PHP Package for editing dotenv files

honeybadger-io/honeybadger-php 32

PHP library for reporting errors to Honeybadger.io :elephant: :zap:

honeybadger-io/honeybadger-laravel 25

PHP/Laravel library for reporting errors to Honeybadger.io :elephant: :zap:

sixlive/guidelines.spatie.be 1

The guidelines used at https://spatie.be

sixlive/honeybadger-laravel 1

PHP/Laravel library for reporting errors to honeybadger.io

davidhemphill/zmail 0

Design and generate transactional emails using React components and an easy API

honeybadger-io/crywolf-laravel 0

Honeybadger example for PHP/Laravel

startedWren6991/picodvi

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Massimo 'Mx' Cacciapaglia

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Massimo 'Mx' Cacciapaglia

commit sha 83be59e1631154924925167a3462dde039483a7f

weapon mods fix attempt

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old fix readded

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issue openedhoneybadger-io/honeybadger-php

Sending too much args data

The args being sent along with the backtrace lines can be deeply nested and very large, resulting in payloads that are in the tens of megabytes. Some sample payloads show individual backtrace lines with args of 2-5 megabytes. The args key for each backtrace line should be limited to no more than 1 kilobyte.

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issue commentmxswat/mx-division-builds

Would be great if there were some visual indicator of stability/range for weapons that mimics the in-game display

Ah, I don't think it's possible, I don't have values for weapon spread unless a skilled hacker can get them from the game. Or somebody data mines it

Eglin

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issue openedmxswat/mx-division-builds

Would be great if there were some visual indicator of stability/range for weapons that mimics the in-game display

It would be great if there were some visual indicator of stability/range for weapons that mimics the in-game display. I don't know how anyone else tends to build, but I usually have some target breakpoints in mind for stability and range and I have trouble identifying them with this tool. Some displays that mimic the ones in-game would be useful, factoring mods and gear attributes in.

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issue commentmxswat/mx-division-builds

Would be nice if attributes from watch levels could be considered.

oops, duplicate. Sorry

Eglin

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issue closedmxswat/mx-division-builds

Would be nice if attributes from watch levels could be considered.

It would be nice if stats from watch levels could be made to affect build stats. Either at maximum values (1k watch levels) or some parameterized amount.

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Eglin

issue openedmxswat/mx-division-builds

Would be nice if attributes from watch levels could be considered.

It would be nice if stats from watch levels could be made to affect build stats. Either at maximum values (1k watch levels) or some parameterized amount.

created time in a day

issue openedmxswat/mx-division-builds

"Issues or Bug" button ought to link to this GitHub page.

Seems like this Github support page would be a good place to link to w/ the issues or bug feedback button.

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issue closedmxswat/mx-division-builds

Repair Skills doesn't always show up

Sometimes the repair skills total doesn't show up at all. For example, it shows up in my cc build but ironically not in my healing build.

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jsmith452

issue closedmxswat/mx-division-builds

D&H -named - Punch drunk was recently updated to have 20% headshot damage; tool shows 10%.

From reddit comment https://www.reddit.com/r/thedivision/comments/gh72vq/the_division_2_build_tool_is_now_in_beta_3/fq7mwhh/?context=3

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mxswat

issue closedmxswat/mx-division-builds

Tactical M1911 Swap Speed incorrectly capped at 6

Tried out the site after seeing the post on reddit. I went to enter the pistol I currently have, Tactical M1911 and when I pick Swap Speed it is limited to 6, but mine in game is 10% and isn't even maxed.

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Brennok

issue closedmxswat/mx-division-builds

Named Weapons

Just creating this as a reminder, stuff like the Maxim 9 need to be added. <3

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invisiblebastard

issue openedmxswat/mx-division-builds

Claws out missing one minor attribute

Claws out should have one more minor attribute that you can recalibrate.

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