profile
viewpoint
If you are wondering where the data of this site comes from, please visit https://api.github.com/users/pledbrook/events. GitMemory does not store any data, but only uses NGINX to cache data for a period of time. The idea behind GitMemory is simply to give users a better reading experience.

long-war-2/lwotc 270

Port of Long War 2 to XCOM 2's War of the Chosen expansion

pledbrook/grails-build-x 16

Experimental native Gradle plugin for Grails

pledbrook/grails-doc 14

Documentation Project For The Grails Web Application Framework

pledbrook/grails-dto 10

A Grails plugin for generating DTO classes and converting domain instances to those DTOs.

pledbrook/cf-log-app 7

Cloud Foundry application for storing and viewing log messages via RabbitMQ

coderberry/grails-website 3

Grails Web Site

Grobobobo/lwotc 3

Port of Long War 2 to XCOM 2's War of the Chosen expansion

long-war-2/X2WOTCCommunityHighlander 3

https://steamcommunity.com/workshop/filedetails/?id=1134256495

pledbrook/cf-realtime-logs 3

A sample Node.js application for viewing realtime log updates from RabbitMQ

pledbrook/grails-core 2

The Grails Web Application Framework

push eventlong-war-2/lwotc

Peter Ledbrook

commit sha 07bc6a0899bb96e8ba2affdc48d5163d3761d2a9

Update release notes for dev build 28.2

view details

push time in a month

created taglong-war-2/lwotc

tagdev-0028.2

Port of Long War 2 to XCOM 2's War of the Chosen expansion

created time in a month

push eventlong-war-2/lwotc

Grobobobo

commit sha 3d0236e05a5708c5b859654a7f9107b4253379d3

Implement Chosen Tutorial Pop-ups

view details

push time in a month

push eventlong-war-2/lwotc

Peter Ledbrook

commit sha 0dd3f5c45eb2d666649f9160c94656297f47664b

Fix the LWOTC version number

view details

push time in a month

push eventlong-war-2/lwotc

Peter Ledbrook

commit sha b70a78beafb8610d6cf12f362ebb39fe20a9096c

Fix yellow alert reflex actions not working Another listener template had the same name as the one used for yellow alert reflex actions, which disabled the latter. Giving the new listener template a different name fixes the issue.

view details

push time in a month

created taglong-war-2/lwotc

tagdev-0028.1

Port of Long War 2 to XCOM 2's War of the Chosen expansion

created time in a month

push eventlong-war-2/lwotc

Peter Ledbrook

commit sha 0134d8dfe5118820f37f555af551666ef6cbec6e

Update release notes for dev build 28.1

view details

push time in a month

push eventlong-war-2/lwotc

Peter Ledbrook

commit sha ed6078456168f0b7ae205d53488d6fd019c11fc3

Fix faction soldier promotion AP costs I missed a change to one part of the Community Promotion Screen API which meant the wrong values were being used/set in the tuple for the CPS_OverrideAbilityPointCost event.

view details

push time in a month

push eventlong-war-2/lwotc

Peter Ledbrook

commit sha 5c9d5153db69f434a7677a9cf4d2bd67868e30b7

Update highlander based on 1.22.3

view details

Peter Ledbrook

commit sha e67e860154181371c20b30d798e95e679a9a91dc

Partially revert hack that "fixed" Fleche hang Since we're using a version of the highlander with an official workaround/fix, we no longer need our hack. The hanging is still an issue, but it should be less common than it used to be.

view details

Peter Ledbrook

commit sha 23088983d20793f42cd89a35725a03ac7c2e88e3

Update Chinese localisation (courtesy of cdq55555)

view details

Peter Ledbrook

commit sha 09e35899979e4f541db725fbb59047662a741323

Update dev build 28 release notes

view details

push time in a month

issue commentlong-war-2/lwotc

Training Center, SPARK is genious, but not getting any own points for training

Not sure what the behaviour here should be. I don't even know what base-game behaviour is. It's intended that SPARKs do not have combat intelligence and do not gain individual AP. What I'm not sure about is whether they should be able to purchase multiple class abilities at each rank. I can't see us removing that behaviour, though.

Chaos-UA

comment created time in a month

issue commentlong-war-2/lwotc

1 of 3 chosen never show up in Dev27

Each Chosen is tied to a third of the regions, so you should still be able to contact a region that will have the starting Chosen on the retaliations. Unless you somehow liberate those regions before retaliations too 😄

That said, the process of encountering the Chosen doesn't work as well as it could, particularly when combined with the way that the Chosen gain power (or don't gain power until you encounter them). It's something we can look at after the 1.0 release.

y403899457

comment created time in a month

issue closedlong-war-2/lwotc

dev 28 chain lightning doesn't work properly

dev 28 chain lightning doesn't work properly. it is bugged. assault shoots arc to everyone in vision.

closed time in a month

bingo12345

issue commentlong-war-2/lwotc

dev 28 chain lightning doesn't work properly

Reopen if the actual dev 28 release has this problem.

bingo12345

comment created time in a month

push eventlong-war-2/X2WOTCCommunityHighlander

Iridar51

commit sha 6b6466988f73a27945fafe46dd38de21c25a4c4a

Add X2ReactionFireSequencer.uc to source. Implement Issue #996

view details

Iridar51

commit sha 0843e121460cf680aa14e1c2e1b04cee3fc8a965

Implement Issue #996

view details

Iridar

commit sha e0ad22e8f79e087e79968d0b65974f3f59db2ec4

Fixed compile warnings left over from implementing issues #93 and #289

view details

Iridar

commit sha 51abacd78e1f14bd608454e50a026109400e4918

Added comments.

view details

Xymanek

commit sha 926bd7e65cd3626bf766890c89c97b6343fd933a

Merge pull request #997 from Iridar/996-override-reaction-fire Add event to override X2ReactionFireSequencer::IsReactionFire()

view details

Peter Ledbrook

commit sha f2400652b0c13b91db3d013f0976625c6dc8a25b

Add extra damage modifier hooks for effects (#923) (#925) * Add extra damage modifier hooks for ApplyWeaponDamage (#923)

view details

Iridar

commit sha d62e637760061d5665fd9d5aa28f58f578dea4cc

Add localization for required/incompatible mods popup (#1002) Added localization for required/incompatible mods popup created by #965

view details

Iridar

commit sha 92cada9ca2a1c09ae1e9c482638acaef4eedf66d

Merge branch 'master' of https://github.com/X2CommunityCore/X2WOTCCommunityHighlander

view details

robojumper

commit sha 03ac46e90a3b3d98fab37e711715918c72267ef9

Bump to 1.22.0 Beta

view details

Iridar

commit sha 559bb04784872ab5365a290e121a11480112031b

Added Mod Preview image, updated ReadMe.txt and included PublishedField.ID file for the DLC2 Highlander.

view details

Iridar

commit sha bcc72b2600d1ed85e02f4d6487f2ff9610a9f45d

Issue #1031 - temporarily disable 'OverrideAbilityIconColor' (#400) and 'OverrideAbilityIconColorImproved' (#749) events to prevent a hard hang when using moving melee.

view details

Iridar

commit sha 3b14d2f5af5ab872e14098d3da7b992e574fe626

Bump version to 1.22.1.

view details

Iridar

commit sha 9c8c3240e37cc53e4bca987987681861450cdf81

Revert PR #733 (Issue #602) (#1033)

view details

Iridar

commit sha 5797060207ded23f9ef2c3cc10270ca268f6959c

Revert "Add an event to override XCGS_Unit::HasHeightAdvantageOver (#852)" This reverts commit 61a6c1787461808fb94730a7f66f7ac9fde9cc41.

view details

Iridar

commit sha b2ab7e704f9f4a9f2ccaf6d6557ba1ba04c3d4d8

Revert "Issue #1031 - temporarily disable 'OverrideAbilityIconColor' (#400) and 'OverrideAbilityIconColorImproved' (#749) events to prevent a hard hang when using moving melee." This reverts commit bcc72b2600d1ed85e02f4d6487f2ff9610a9f45d.

view details

Iridar

commit sha 6a5a81f6f49624cd2d3b21172b93a5e04f853a90

Issue #1031 - add HLDocs warning about triggering events in GetHitChance(). Reimplement Issue #851 - Has Height Advantage override. Fix bugs and update docs for #885

view details

Iridar

commit sha 20703ba4313188f2e454cedd34e505d6217eddf8

Merge pull request #1032 from Iridar/1031-fix-moving-melee-hangs

view details

Iridar

commit sha 28ba2f59b807d207a2524f8fb10a93ef43a55e80

Bump version to 1.22.2

view details

Iridar

commit sha 3ae54ad32a4103223082268292ff4d282301d350

Update docs for #851 and #885

view details

Iridar

commit sha fb6622d26fdae062153f9bad20b692a69705b1b1

Merge pull request #1034 from Iridar/885-update-docs Update docs for #851 and #885

view details

push time in a month

push eventlong-war-2/lwotc

Peter Ledbrook

commit sha bff529055cd48f0bfaa62f6dca49f50593aacd01

Rebalance same-rank class ability purchases The ability cost multiplier is significantly lower now, but Death From Above and Snap Shot have been made mutually exclusive due to the huge power spike from having both of them with very little investment.

view details

push time in a month

PR closed long-war-2/lwotc

Fixing descriptions

This contains fixes to various errors in the descriptions, which I noticed or were reported on Discord. The changes should be simple enough.

+180 -72

1 comment

10 changed files

GafrieGithub

pr closed time in a month

pull request commentlong-war-2/lwotc

Fixing descriptions

Implemented in this commit. Thanks.

GafrieGithub

comment created time in a month

push eventlong-war-2/lwotc

Peter Ledbrook

commit sha 12a7aa8620c772d41e3a5a65d54f6d5e35957a70

Restore Guardian Angels resistance order Since covert actions can be ambushed again, this resistance order now does something.

view details

Peter Ledbrook

commit sha 78ca41a13d3b57ffc7696bbeb3316065840ddf3a

Fix various textual descriptions Thanks to Amnesieri for the fixes.

view details

Peter Ledbrook

commit sha 42d0df4ded161c0db6d10c6e54abeb082361fa48

Implement "pseudo" RNG for CA ambush risk Similar to how Dota 2 handles some RNG-based abilities, e.g. 25% chance to bash, this change makes the ambush risk for covert actions increase the more covert actions in a row have *not* been ambushed. So if you have completed 5 covert actions in a row without an ambush, the next CA will have an ambush chance of 10-15% + (5 x 5%), i.e. 35-40% chance. The intention here is to make ambushes happen at slightly more regular intervals than is currently the case, while still retaining an RNG element.

view details

Peter Ledbrook

commit sha eb89da39cc9a3642a5d2747d77feb958f9d9b0ad

Remove hack bonus from Infiltration This change also updates the promotion-screen extra info for Shadow to say that it prevents towers from being able to detect the Reaper.

view details

Peter Ledbrook

commit sha fd5ffba0e1e63f98e611e76721cd320f5d379fb0

Disable CA soldier capture risk The flat risk was unengaging and too much of a disincentive to running covert actions, since you generally want to run them with high(ish) ranked soldiers. The Intel cost to remove the risk allowed some control, but it ended up being a situation of paying the cost or not running the covert action because captures hurt so much. And Intel is often tight as it is.

view details

push time in a month

pull request commentlong-war-2/lwotc

Clear job prohibitions after liberation

Thanks.

GafrieGithub

comment created time in a month

push eventlong-war-2/lwotc

GafrieGithub

commit sha e777b22229914d322622fba05a7af644f938acf9

Clear job prohibitions after liberation This clears job prohibitions when a region is liberated, so rebels can be assigned back to jobs that were prevented due to a failed mini retal. The in-game notification may occur slightly after, but you can start assigning rebels to the job immediately.

view details

push time in a month

PR merged long-war-2/lwotc

Clear job prohibitions after liberation

This clears job prohibitions and retributions affecting the region when the region is liberated. The ingame notification may occur slightly after, but you can start assigning rebels to the job immediately. Was reported in #686.

+15 -0

2 comments

1 changed file

GafrieGithub

pr closed time in a month

PullRequestReviewEvent

pull request commentlong-war-2/lwotc

Clear job prohibitions after liberation

but I want to point out that the code elsewhere nearly always uses CreateStateObject when outpost is updated in similar manner

A fair point. This is because that code is LW2, which only had access to the original XCOM 2 API. Any new code we add should use CreateNewStateObject() and ModifyStateObject(). It's mostly for clarity and to remove the need for the extra AddStateObject() call.

GafrieGithub

comment created time in 2 months

PullRequestReviewEvent

push eventlong-war-2/lwotc

GafrieGithub

commit sha e4048eb5b87f52195be578219239889ed1e672f3

Remove Indomitable and Terrorize from templar's Ghosts Ghosts should not have access to focus gain (Indomitable) and can't use Volt (Terrorize).

view details

push time in 2 months

PR merged long-war-2/lwotc

Remove Indomitable and Terrorize from templar's Ghosts

No one bothered to add these two abilities to the exclusion list yet, so I might as well. Indomitable should be removed because ghosts should not be able to raise their focus. Terrorize should be removed because ghosts don't have Volt in the first place and so it is cleaner this way.

+2 -0

0 comment

1 changed file

GafrieGithub

pr closed time in 2 months

PullRequestReviewEvent

push eventlong-war-2/lwotc

GafrieGithub

commit sha 283420923d8c8466fdc6f0d21092068a5e649c02

Fix to Chosen selecting uncontacted regions for Retribution The code was performing a forward iteration over the potential target regions and removing items from that array in the middle of the loop. This changes the code to a reverse loop to avoid regions being skipped.

view details

push time in 2 months

PR merged long-war-2/lwotc

Fix to Chosen selecting uncontacted regions for Retribution

Currently Chosen can sometimes select uncontacted region as a target for their Retribution activity. I am fairly sure that if you iterate over array in such order, while removing elements from it, you will skip over some regions and thus allow some uncontacted regions into the deck. Iterating in inverse order should fix it.

+1 -1

0 comment

1 changed file

GafrieGithub

pr closed time in 2 months

PullRequestReviewEvent