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nikolaykasyanov/kotlin-comparable-nullability-issue 1
A project to demonstrate that nullability is inconsistent between Comparable interface and its adopters
OpenMW is an unofficial open source engine reimplementation of the game Morrowind.
Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)
nikolaykasyanov/bme280-sensor 0
A Node.js I2C module for the Bosch BME280 Humidity, Barometric Pressure, and Temperature Sensor
An implementation of the MessagePack serialization format in C / msgpack.org[C]
The Objective-C library dependency manager.
nikolaykasyanov/CocoaPods13Bug 0
A sample project for CocoaPods 1.3.0 resource copying bug
nikolaykasyanov/danger-rubocop 0
Danger plugin for Rubocop
nikolaykasyanov/danger-swift-coverage 0
Show the coverage of the modified/created files on your PRs.
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fork berkus/ir-smart-led-controller
IR Remote Controller for WS2812(or analog) LED Strip
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push eventOpenMW/osg
commit sha ea221b94caf52da89ee2630ef2d260f8df4938e8
The fork is based on 3.6 now
commit sha b02abe200c4847e73b887b064a89ea1758a5b733
Merge pull request #19 from DarthGandalf/patch-1 The fork is based on 3.6 now
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PR merged OpenMW/osg
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PR opened OpenMW/osg
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push eventOpenMW/osg
commit sha 969c1821be8dbd8bb8bfb8b92d068bc5e202e281
Add move constructor and move assignment operator to ref_ptr Use conditional compilation to make it work only with C++11 support.
commit sha 51924943e28ac7124a2c3973d6225c04465766da
Removed unnedded include
commit sha 751d126f640aa709ab9c61214a3155408fc3eb28
Add fork information to README Update README.md Update README.md Update README.md
commit sha 5571549f7a1d3499dd57158d22e14f24e9726d00
Remove dynamic_cast's in UpdateVisitor::apply(Drawable&)
commit sha b57089ff4d7bbad0ef576dfea4d3665c3bc81b1c
Added virtual method Node::isOccluderNode Replaces costly dynamic_casts in osg::Group insertion/removal methods
commit sha 05e712f58a3e8bafab45faa4853b34d34aba883b
osgParticle: dynamically allocate _particles Makes the std::sort much faster (only need to exchange pointers, not complete Particle objects). The render_vertex_array has been temporarily removed because it relied on the particles stored contiguously in memory.
commit sha 33d9f158c793c3556d058f991016d051647b80cf
Cull empty nodes (i.e. nodes with invalid bounds) These are fairly common when doing skeleton animation - nodes that are used for the mesh skinning only, but don't have mesh children themselves. Results in nice speed up in OpenMW (~10% faster culling) Fix outdated comment in LightSource. Fix intersectors. Fix invisible stats graph due to the node being culled The node has no vertices set by default and only sets them in the draw callback which happens post culling - causing issues with the optimization in commit e28bd0e6ee3346e4025cab8c7631090b0ba559c3 Fix bug in osgFX::Effect introduced by 94dc5b10ef81fff2077
commit sha 7377c7ed31e06418d9782cd536ebc3a671d9f0b7
Now that we have FLOAT options in cmake, we should set them on by default and use them; This replaces scrawls old commit
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