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Keijiro Takahashi keijiro Unity Technologies Japan Japan https://www.keijiro.tokyo

keijiro/Akvfx 297

Azure Kinect plugin for Unity VFX Graph

keijiro/AsyncCaptureTest 174

Non-blocking screen capture example with asynchronous GPU readback

keijiro/AsciiArtFx 87

ASCII art image effect for Unity

keijiro/AdamPlaneReflection 80

Planar reflection effect from the Adam Interior Environment package.

keijiro/4DViewsTest 66

4DViews volumetric video + Unity

keijiro/4DViewsTest2 47

4DViews volumetric video with Unity VFX Graph

keijiro/Akvj 40

Demo project for Akvfx (Azure Kinect plugin for Unity)

keijiro/Abcvfx 36

A Unity package that allows using an Alembic animation as a VFX source

keijiro/4DViewsTest3 33

4DViews volumetric video with Unity DXR realtime ray tracing

keijiro/AotsMovieTexture 22

Alpha-On-The-Side movie texture shader for Unity.

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Add Emoji shader graph example

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commit sha eeacbd19703e420ee4554922eb3bf52b467e5669

Explosion example

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issue closedkeijiro/KinoStreak

Question: How would I rotate/layer the streak?

I was wondering if there was a simple way to rotate the the streak I tried flipping the Xs and Ys in the shader code and kind of got it to work. but then the positioning was off. Would it be better to do that in the csharp code? To layer it i created a 2nd streakx post process I wanted to get this effect: image and with figuring out how to rotate maybe add more: image (sorry if this is not a valid issue) also do you have any links to how to learn to make something like this.. i really tried to understand the shader code and could not.. thanks for all your awesome assets!!

closed time in 19 hours

9
IssuesEvent

issue commentkeijiro/KinoStreak

Question: How would I rotate/layer the streak?

Apply a rotation matrix to calculate displaced samples points in downsampler/upsampler in the shader.

9

comment created time in 19 hours

issue closedkeijiro/Rcam2

works fine on a 2018 iPad Pro 12.9"

In case anyone was curious, this works really well on my 2018 iPad Pro without a LiDAR sensor.

closed time in 21 hours

AaronMeyers

issue commentkeijiro/Rcam2

works fine on a 2018 iPad Pro 12.9"

I'm closing this issue now. Please feel free to reopen it for further problems.

AaronMeyers

comment created time in 21 hours

issue commentkeijiro/Rcam2

works fine on a 2018 iPad Pro 12.9"

Please check the FAQ on README.

AaronMeyers

comment created time in 21 hours

issue closedkeijiro/KinoStreak

Question: How would I rotate/layer the streak?

I was wondering if there was a simple way to rotate the the streak I tried flipping the Xs and Ys in the shader code and kind of got it to work. but then the positioning was off. Would it be better to do that in the csharp code? To layer it i created a 2nd streakx post process I wanted to get this effect: image and with figuring out how to rotate maybe add more: image (sorry if this is not a valid issue) also do you have any links to how to learn to make something like this.. i really tried to understand the shader code and could not.. thanks for all your awesome assets!!

closed time in 21 hours

9

issue commentkeijiro/KinoStreak

Question: How would I rotate/layer the streak?

I'm closing this issue now. Please feel free to reopen it for further problems.

9

comment created time in 21 hours

issue commentkeijiro/KinoStreak

Question: How would I rotate/layer the streak?

To learn shaders:

  • https://thebookofshaders.com/
  • https://catlikecoding.com/unity/tutorials/
9

comment created time in 21 hours

issue commentkeijiro/KinoStreak

Question: How would I rotate/layer the streak?

I think you have to add independent passes for each streak angle.

9

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Random4

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issue closedkeijiro/Rcam2

NDI Receiver not seeing device

I'm trying to connect an iPad Pro 2020 Gen 4 but the Receiver is only showing me my Desktop as an input in 'Ndi name', I've tried over-typing it to my device name but nothing shows up.

I'm seeing the iPad output in the NDI Monitor but not in Unity. I'm on Unity 2020.1.6f1, NDI SDK 4.5 and Windows 10

Running iOS 14 on the iPad.

Any advice on the basic setup would be great. Thank you

closed time in a day

thesoulharmonic

issue commentkeijiro/Rcam2

NDI Receiver not seeing device

Okay. I'll add it to the FAQ.

thesoulharmonic

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issue commentkeijiro/Rcam2

NDI Receiver not seeing device

  • Turn off the Windows firewall.
  • Make sure that your iPad and your PC are connected to the same network.
  • Turn off unrelated networks (for example, if you're using a wired connection, turn off WiFi).
  • If you're using WSL2, turn off the vEthernet: https://twitter.com/_kzr/status/1301722460421644289
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issue closedkeijiro/KinoFog

using this effect doubles the DC/Batches :(

Hello, I am very happy that found this effect, but cant use it on mobile with good perfomance cause it doubles all DC/Batches for me... Screenshot_4

closed time in 2 days

alicewithalex

issue commentkeijiro/KinoFog

using this effect doubles the DC/Batches :(

Because it uses the depth texture. The additional depth pass doesn't happen for the deferred rendering path, but if you're using the forward rendering path, it can't be avoidable.

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issue closedkeijiro/StableFluids

Different behaviour on different iPhones

I am getting different behavior on different iPhones. On a few devices such as iPhone 6s and 7 Plus, for a small swipe on the surface, the liquid is displayed by a small amount. However, on iPhone X the liquid surface keeps moving even after I have stopped dragging a finger.

What could be the possible reason for such strange behavior?

closed time in 3 days

oct-test

issue commentkeijiro/StableFluids

Different behaviour on different iPhones

Maybe framerate affects it? I can't remember the details (I haven't touched this project for +2 years), but I'm pretty sure that the simulation is framerate-dependent. Lower framerate = Lower precision.

oct-test

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v1.0.0

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created tagkeijiro/Rcam2

tagv1.0.0

Remote depth camera with iPad Pro with LiDAR sensor

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issue commentkeijiro/4DViewsTest2

Mesh issues in the preview scene

There is no restriction on this value. You can specify any value you wish. I chose 98304=256*(256+128) because 32768=256*128 and 65536=256*256 were not dense enough.

dh7300

comment created time in 6 days

issue commentkeijiro/4DViewsTest2

Mesh issues in the preview scene

It works well on my machine, I'm not sure what the requirements are though.

Please note that the main aim of this project is making VFX for offline rendering, so I haven't done extensive tests with real-time use cases.

dh7300

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issue commentkeijiro/Pcx

Accessing the full path of the 2D texture of a PLY

https://docs.unity3d.com/ScriptReference/AssetDatabase.LoadAssetAtPath.html

Bjerken

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Visualizer: Recolor and Feedback

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Controller: UI updates

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create barnchkeijiro/ConstantLumaColoring

branch : master

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created repositorykeijiro/ConstantLumaColoring

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issue closedkeijiro/KinoFeedback2

Is an install Info missing?

Hey Keijiro,

might there be some key-info missing for installation or use of this package? Just installed this to my project, and adding the script to the camera doesn't do anything, also if I tweak it. Just added it to your Dxrtest scenes as well, and it doesn't feedback there either. Sorry if I'm missing something totally obvious here!

Also: Thank you so much! have been looking for an elegant solution to this!!! Was fiddeling with secondery cameras and additional back-screen before... so this should be perfect.

closed time in 6 days

strangerattractor

issue commentkeijiro/KinoFeedback2

Is an install Info missing?

I'm closing this issue now. Please feel free to reopen it for further problems.

strangerattractor

comment created time in 6 days

issue commentkeijiro/KinoFeedback2

Is an install Info missing?

This effect is implemented as a custom pass, not a camera effect. See the manual (below) and how I set it up in the example project.

https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@8.2/manual/Custom-Pass.html

strangerattractor

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issue commentkeijiro/4DViewsTest2

Mesh issues in the preview scene

It should be set to 0.5.

dh7300

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Update KinoFeedback

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issue commentkeijiro/4DViewsTest2

Mesh issues in the preview scene

You also have to change the playback speed of the HAP video player.

dh7300

comment created time in 7 days

issue commentkeijiro/4DViewsTest2

Mesh issues in the preview scene

Could you test the same scene for multiple times? If the glitch happens every time at the same point, it's an arithmetic error. That should be reported as a bug. If the glitch happens in a non-deterministic fashion, it might be a problem with the storage (disk drive access speed). In that case, you have to upgrade the computer to solve the problem.

dh7300

comment created time in 7 days

issue closedkeijiro/4DViewsTest2

Mesh issues in the preview scene

https://youtu.be/7RFwCL5obso

The last question helped me a lot in studying this project. However, an unexpected issue arose. Please see the captured YouTube video. During playback, the mesh comes out weird once at a time. How do I fix or find out about this issue?

closed time in 7 days

dh7300

issue commentkeijiro/4DViewsTest2

Mesh issues in the preview scene

I'm closing this issue now. Please feel free to reopen it if it still reproduces.

dh7300

comment created time in 7 days

issue commentkeijiro/4DViewsTest2

Mesh issues in the preview scene

That might be a synchronization issue between Alembic and HAP. I updated the KlakHAP package to fix the issue in the previous months. I think you can avoid the problem by updating the KlakHAP package to 1.0.18.

dh7300

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version number bump

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Controller UI

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issue closedkeijiro/4DViewsTest2

Modeling does not move.

4d1

4d2

4d3

4d4

4d5

I even succeeded in creating a .mov file with hap using ffmpeg with textures. However, I put the .mov file in the streaming assets folder, but when I click play, the models do not move. Can you see the screenshot and report the problem?

closed time in 8 days

dh7300

issue commentkeijiro/4DViewsTest2

Modeling does not move.

I'm closing this issue as resolved. Please feel free to reopen it if it still reproduces.

dh7300

comment created time in 8 days

issue commentkeijiro/4DViewsTest2

Modeling does not move.

The timelines, camera movements and visual effects are designed for the Sword Fighting clip. They wouldn't work with other clips.

dh7300

comment created time in 8 days

issue commentkeijiro/4DViewsTest2

Modeling does not move.

I started over from cloning the project and confirmed that it works correctly.

dh7300

comment created time in 8 days

issue commentkeijiro/4DViewsTest2

Modeling does not move.

Is it correct to replace the first missing prefab part with the .abc file obtained from the resource site?

No. It can't be simple replaced.

You should put the .abc file (obtained from the 4DViews site) in Assets/Alembic before opening the project first time. Then it should work correctly.

dh7300

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Input state extension

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issue commentkeijiro/4DViewsTest2

Modeling does not move.

It seems like something is broken. I'd recommend starting over from cloning the repository.

dh7300

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Keijiro Takahashi

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Update VFX

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issue commentkeijiro/4DViewsTest2

Modeling does not move.

How about trying the Preview scene? (Assets/Preview.unity) It's the simplest example, so it should run on every computer.

dh7300

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issue commentkeijiro/4DViewsTest2

Modeling does not move.

Are you using the correct version of Unity? (2019.4.1f1)

dh7300

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issue closedkeijiro/Pcx

Accessing the full path of the 2D texture of a PLY

Hi! I am moving this question to this repository. I am trying to access the path of the Position map and Color maps (The 2D textures) of a PLY. I can only seem to access the path of the PLY itself. Though it is possible to access the 2D textures through the graph editor. Do you have any solution?

closed time in 8 days

Bjerken

issue commentkeijiro/Pcx

Accessing the full path of the 2D texture of a PLY

I'm closing this issue now. Please feel free to reopen it for further problems.

Bjerken

comment created time in 8 days

issue commentkeijiro/Pcx

Accessing the full path of the 2D texture of a PLY

Do you have any solution?

No. You can't access embedded assets using a file path.

Bjerken

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Trail FX

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issue closedkeijiro/PcxEffects3

How to access the path of a 2D texture of a PLY

Hi! I am trying to access the path of the Position map and Color maps (The 2D textures) of a PLY. I can only seem to access the path of the PLY itself. Though it is possible to access the 2D textures through the graph editor. Do you have any solution?

closed time in 9 days

Bjerken

issue commentkeijiro/PcxEffects3

How to access the path of a 2D texture of a PLY

I'm closing this issue. Please feel free to reopen it for further problems.

Bjerken

comment created time in 9 days

issue commentkeijiro/PcxEffects3

How to access the path of a 2D texture of a PLY

You're referring a wrong repository. This repository only provides a VFX example.

Bjerken

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Feedback pass

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Add Emojis scene

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issue commentkeijiro/Dkvfx

Multiple Depthkit videos in one scene

Why do you use only a single pair of color/position maps? You should create three pairs of render texture assets, then assign them separately.

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Double buffering

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Add Balls scene

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Nyan test scene

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