keijiro/Akvfx 297
Azure Kinect plugin for Unity VFX Graph
Non-blocking screen capture example with asynchronous GPU readback
ASCII art image effect for Unity
keijiro/AdamPlaneReflection 80
Planar reflection effect from the Adam Interior Environment package.
4DViews volumetric video + Unity
4DViews volumetric video with Unity VFX Graph
keijiro/Akvj 40
Demo project for Akvfx (Azure Kinect plugin for Unity)
A Unity package that allows using an Alembic animation as a VFX source
4DViews volumetric video with Unity DXR realtime ray tracing
Alpha-On-The-Side movie texture shader for Unity.
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Add Emoji shader graph example
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Explosion example
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issue closedkeijiro/KinoStreak
Question: How would I rotate/layer the streak?
I was wondering if there was a simple way to rotate the the streak
I tried flipping the Xs and Ys in the shader code and kind of got it to work. but then the positioning was off.
Would it be better to do that in the csharp code?
To layer it i created a 2nd streakx post process
I wanted to get this effect:
and with figuring out how to rotate maybe add more:
(sorry if this is not a valid issue)
also do you have any links to how to learn to make something like this.. i really tried to understand the shader code and could not..
thanks for all your awesome assets!!
closed time in 19 hours
9issue commentkeijiro/KinoStreak
Question: How would I rotate/layer the streak?
Apply a rotation matrix to calculate displaced samples points in downsampler/upsampler in the shader.
comment created time in 19 hours
issue closedkeijiro/Rcam2
works fine on a 2018 iPad Pro 12.9"
In case anyone was curious, this works really well on my 2018 iPad Pro without a LiDAR sensor.
closed time in 21 hours
AaronMeyersissue commentkeijiro/Rcam2
works fine on a 2018 iPad Pro 12.9"
I'm closing this issue now. Please feel free to reopen it for further problems.
comment created time in 21 hours
issue commentkeijiro/Rcam2
works fine on a 2018 iPad Pro 12.9"
Please check the FAQ on README.
comment created time in 21 hours
issue closedkeijiro/KinoStreak
Question: How would I rotate/layer the streak?
I was wondering if there was a simple way to rotate the the streak
I tried flipping the Xs and Ys in the shader code and kind of got it to work. but then the positioning was off.
Would it be better to do that in the csharp code?
To layer it i created a 2nd streakx post process
I wanted to get this effect:
and with figuring out how to rotate maybe add more:
(sorry if this is not a valid issue)
also do you have any links to how to learn to make something like this.. i really tried to understand the shader code and could not..
thanks for all your awesome assets!!
closed time in 21 hours
9issue commentkeijiro/KinoStreak
Question: How would I rotate/layer the streak?
I'm closing this issue now. Please feel free to reopen it for further problems.
comment created time in 21 hours
issue commentkeijiro/KinoStreak
Question: How would I rotate/layer the streak?
To learn shaders:
- https://thebookofshaders.com/
- https://catlikecoding.com/unity/tutorials/
comment created time in 21 hours
issue commentkeijiro/KinoStreak
Question: How would I rotate/layer the streak?
I think you have to add independent passes for each streak angle.
comment created time in 21 hours
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Random4
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issue closedkeijiro/Rcam2
NDI Receiver not seeing device
I'm trying to connect an iPad Pro 2020 Gen 4 but the Receiver is only showing me my Desktop as an input in 'Ndi name', I've tried over-typing it to my device name but nothing shows up.
I'm seeing the iPad output in the NDI Monitor but not in Unity. I'm on Unity 2020.1.6f1, NDI SDK 4.5 and Windows 10
Running iOS 14 on the iPad.
Any advice on the basic setup would be great. Thank you
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thesoulharmonicissue commentkeijiro/Rcam2
NDI Receiver not seeing device
Okay. I'll add it to the FAQ.
comment created time in a day
issue commentkeijiro/Rcam2
NDI Receiver not seeing device
- Turn off the Windows firewall.
- Make sure that your iPad and your PC are connected to the same network.
- Turn off unrelated networks (for example, if you're using a wired connection, turn off WiFi).
- If you're using WSL2, turn off the vEthernet: https://twitter.com/_kzr/status/1301722460421644289
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issue closedkeijiro/KinoFog
using this effect doubles the DC/Batches :(
Hello, I am very happy that found this effect, but cant use it on mobile with good perfomance cause it doubles all DC/Batches for me...

closed time in 2 days
alicewithalexissue commentkeijiro/KinoFog
using this effect doubles the DC/Batches :(
Because it uses the depth texture. The additional depth pass doesn't happen for the deferred rendering path, but if you're using the forward rendering path, it can't be avoidable.
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issue closedkeijiro/StableFluids
Different behaviour on different iPhones
I am getting different behavior on different iPhones. On a few devices such as iPhone 6s and 7 Plus, for a small swipe on the surface, the liquid is displayed by a small amount. However, on iPhone X the liquid surface keeps moving even after I have stopped dragging a finger.
What could be the possible reason for such strange behavior?
closed time in 3 days
oct-testissue commentkeijiro/StableFluids
Different behaviour on different iPhones
Maybe framerate affects it? I can't remember the details (I haven't touched this project for +2 years), but I'm pretty sure that the simulation is framerate-dependent. Lower framerate = Lower precision.
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Create README.md
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Create LICENSE
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commit sha c55157b8b07b034752e5a001a71fb850c45877d2
Visualizer: Ribbon VFX tweaks
commit sha cefe4cfddc624d56173a3dace06581d537811951
Merge branch 'master' of github.com:keijiro/Rcam2
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Visualizer: BG effect interpolation
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Visualizer: Remove unused control
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Visualizer: Several VFX tweaks
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Merge branch 'master' of github.com:keijiro/Rcam2
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Control: Knob sensitivity
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Controller: Label fix
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Visualizer: Subgraphs
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commit sha 96b54fe6d841741d43e64145772f721d437d1307
"Random Inside Sphare" subgraph
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Visualizer: default state
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commit sha 2b8e77747f6420302070ab93456d7f7e31c88aee
Remove unused elements
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Add Kanji VFX
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Visualizer: RcamBackground refactoring
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Visualizer: RcanBackgroundController
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Visualizer: NDI source selector
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issue commentkeijiro/4DViewsTest2
Mesh issues in the preview scene
There is no restriction on this value. You can specify any value you wish. I chose 98304=256*(256+128) because 32768=256*128 and 65536=256*256 were not dense enough.
comment created time in 6 days
issue commentkeijiro/4DViewsTest2
Mesh issues in the preview scene
It works well on my machine, I'm not sure what the requirements are though.
Please note that the main aim of this project is making VFX for offline rendering, so I haven't done extensive tests with real-time use cases.
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issue commentkeijiro/Pcx
Accessing the full path of the 2D texture of a PLY
https://docs.unity3d.com/ScriptReference/AssetDatabase.LoadAssetAtPath.html
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Visualizer: Recolor and Feedback
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Controller: UI updates
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issue closedkeijiro/KinoFeedback2
Hey Keijiro,
might there be some key-info missing for installation or use of this package? Just installed this to my project, and adding the script to the camera doesn't do anything, also if I tweak it. Just added it to your Dxrtest scenes as well, and it doesn't feedback there either. Sorry if I'm missing something totally obvious here!
Also: Thank you so much! have been looking for an elegant solution to this!!! Was fiddeling with secondery cameras and additional back-screen before... so this should be perfect.
closed time in 6 days
strangerattractorissue commentkeijiro/KinoFeedback2
I'm closing this issue now. Please feel free to reopen it for further problems.
comment created time in 6 days
issue commentkeijiro/KinoFeedback2
This effect is implemented as a custom pass, not a camera effect. See the manual (below) and how I set it up in the example project.
https://docs.unity3d.com/Packages/[email protected]/manual/Custom-Pass.html
comment created time in 6 days
issue commentkeijiro/4DViewsTest2
Mesh issues in the preview scene
It should be set to 0.5.
comment created time in 6 days
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issue commentkeijiro/4DViewsTest2
Mesh issues in the preview scene
You also have to change the playback speed of the HAP video player.
comment created time in 7 days
issue commentkeijiro/4DViewsTest2
Mesh issues in the preview scene
Could you test the same scene for multiple times? If the glitch happens every time at the same point, it's an arithmetic error. That should be reported as a bug. If the glitch happens in a non-deterministic fashion, it might be a problem with the storage (disk drive access speed). In that case, you have to upgrade the computer to solve the problem.
comment created time in 7 days
issue closedkeijiro/4DViewsTest2
Mesh issues in the preview scene
https://youtu.be/7RFwCL5obso
The last question helped me a lot in studying this project. However, an unexpected issue arose. Please see the captured YouTube video. During playback, the mesh comes out weird once at a time. How do I fix or find out about this issue?
closed time in 7 days
dh7300issue commentkeijiro/4DViewsTest2
Mesh issues in the preview scene
I'm closing this issue now. Please feel free to reopen it if it still reproduces.
comment created time in 7 days
issue commentkeijiro/4DViewsTest2
Mesh issues in the preview scene
That might be a synchronization issue between Alembic and HAP. I updated the KlakHAP package to fix the issue in the previous months. I think you can avoid the problem by updating the KlakHAP package to 1.0.18.
comment created time in 7 days
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commit sha 77eb0c67ebb18c770b60d02578be50946f14941f
version number bump
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commit sha d846dd8fa43dfb462d4dffaf3ff37176c5a0b6fc
Add hue shift
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commit sha 5463723a657553c16a3fa9dba0d3a57a8426cddf
Visualizer: Controller assigns
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Controller UI
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issue closedkeijiro/4DViewsTest2





I even succeeded in creating a .mov file with hap using ffmpeg with textures. However, I put the .mov file in the streaming assets folder, but when I click play, the models do not move. Can you see the screenshot and report the problem?
closed time in 8 days
dh7300issue commentkeijiro/4DViewsTest2
I'm closing this issue as resolved. Please feel free to reopen it if it still reproduces.
comment created time in 8 days
issue commentkeijiro/4DViewsTest2
The timelines, camera movements and visual effects are designed for the Sword Fighting clip. They wouldn't work with other clips.
comment created time in 8 days
issue commentkeijiro/4DViewsTest2
I started over from cloning the project and confirmed that it works correctly.
comment created time in 8 days
issue commentkeijiro/4DViewsTest2
Is it correct to replace the first missing prefab part with the .abc file obtained from the resource site?
No. It can't be simple replaced.
You should put the .abc file (obtained from the 4DViews site) in Assets/Alembic before opening the project first time. Then it should work correctly.
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commit sha 7a832bffb63af8bfc9d7f044c4600866fb6710a5
Input state extension
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issue commentkeijiro/4DViewsTest2
It seems like something is broken. I'd recommend starting over from cloning the repository.
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commit sha ae7ff55cd8f00d16802dcdc5735bdbec820ac69d
Update VFX
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issue commentkeijiro/4DViewsTest2
How about trying the Preview scene? (Assets/Preview.unity) It's the simplest example, so it should run on every computer.
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issue commentkeijiro/4DViewsTest2
Are you using the correct version of Unity? (2019.4.1f1)
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commit sha 61547a06254ebe5f554570a596ffca330a1cd596
Visualizer: Emoji VFX
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Visualizer: Object VFX
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Visualizer: Brush VFX
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issue closedkeijiro/Pcx
Accessing the full path of the 2D texture of a PLY
Hi! I am moving this question to this repository. I am trying to access the path of the Position map and Color maps (The 2D textures) of a PLY. I can only seem to access the path of the PLY itself. Though it is possible to access the 2D textures through the graph editor. Do you have any solution?
closed time in 8 days
Bjerkenissue commentkeijiro/Pcx
Accessing the full path of the 2D texture of a PLY
I'm closing this issue now. Please feel free to reopen it for further problems.
comment created time in 8 days
issue commentkeijiro/Pcx
Accessing the full path of the 2D texture of a PLY
Do you have any solution?
No. You can't access embedded assets using a file path.
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Visualizer: Glitch VFX
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commit sha 1c415570f210c45f7c29507ed7571ebe6895d9a9
Trail FX
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commit sha 10519f2a3196d1256e99c28bb2b943ed84b9d275
Visualizer: Light rig
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Visualizer: DoF
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issue closedkeijiro/PcxEffects3
How to access the path of a 2D texture of a PLY
Hi! I am trying to access the path of the Position map and Color maps (The 2D textures) of a PLY. I can only seem to access the path of the PLY itself. Though it is possible to access the 2D textures through the graph editor. Do you have any solution?
closed time in 9 days
Bjerkenissue commentkeijiro/PcxEffects3
How to access the path of a 2D texture of a PLY
I'm closing this issue. Please feel free to reopen it for further problems.
comment created time in 9 days
issue commentkeijiro/PcxEffects3
How to access the path of a 2D texture of a PLY
You're referring a wrong repository. This repository only provides a VFX example.
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Visualizer: CameraController
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Visualizer: Remove dependency to the main camera
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commit sha 81ac20bec492256bb1f487afd14d7823122c7cd7
Add Ribbons
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commit sha 56ea78190a93853768c96ea7818e69b48914a678
Feedback pass
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commit sha 7654807fe7f0ce14cad20fd161f7d89714fa7136
Add Emojis scene
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issue commentkeijiro/Dkvfx
Multiple Depthkit videos in one scene
Why do you use only a single pair of color/position maps? You should create three pairs of render texture assets, then assign them separately.
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Add docs
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Double buffering
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Add Balls scene
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Nyan test scene
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