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issue openedEasyRPG/Editor-Qt
I know that @Ghabry has already seen it, but I think it is interesting that this characteristic has been noted.
I made a mockup, but very possibly that feature should be separated (maybe at the top, when an event is opened, where the event pages are)
Basically the idea is that batch changes can be applied in the next X lines for that type of command. For example, in the mockup it would be applied on the show/move picture. So perhaps it is better to separate the function where the user chooses which command or commands will apply the batch changes.
In the approach of the screenshot, the value 0 will only apply it on the current line, but it depends on the editor being intelligent, not being able to enter a greater number than the number of lines in use so far.
Selecting "All" will apply to all such lines at the event.
There I leave the idea to see what is the best approach to integrate an improvement that would save time updating data that so far are made one by one and sometimes are many lines.
Thanks.
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