Chip-8 emulator written in Haxe
Minesweeper clone written using HaxeFlixel
HowLongToBeat from your terminal
Binary literals in haxe with macros
Simplifies launching modded Skyrim
A cat(1) clone with wings.
A simple music making program
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issue commentyuzu-emu/yuzu
[Feature Request] Implementation of motion controls via SDL2
On Linux, Switch Pro Controller and JoyCons with https://github.com/nicman23/dkms-hid-nintendo driver (which you want thanks to improved support over generic driver anyways) do this, so does WiiMote without any extra drivers.
AFAIK this is not the case on Windows, or at least so I read in Dolphin emulator blog from around 2016-2018.
comment created time in 6 minutes
push eventyuzu-emu/yuzu
commit sha 774d7eab64108a8537c0d0db02744f8a11fa4618
mouse_input: Remove unused includes
commit sha 5842a767a99c07317ff6ef7771e129306c347a4c
mouse_input: Resolve a -Wdocumentation warning
commit sha 395997178ba3f918671bc665fc7d8392f2e87ccd
mouse_input: Remove two casts and amend some formatting Removes the use of two static casts and improves the readability of some vectors slightly.
commit sha 16aadcc35430261216aee55732c1580139117ee4
mouse_input: Invert conditional in UpdateYuzuSettings() Allows the struct to be constructed in place.
commit sha 424bffcd3f46b0ef30e73518b02045a443b5f1a1
mouse_poller: Remove unused includes
commit sha 843ef8f2ec8b1645e7aa5eec7fcc8a76f0d3b666
Merge pull request #5059 from lioncash/mouse mouse_input/mouse_poller: Minor cleanup
push time in 41 minutes
PR merged yuzu-emu/yuzu
Resolves a -Wdocumentation warning, removes some casts, and removes some unused includes among other things.
pr closed time in 41 minutes
issue commentyuzu-emu/yuzu
[Feature Request] Implementation of motion controls via SDL2
As I said before. I need a single example that does this. I never had any controller output the gyro as an axis.
comment created time in an hour
issue commentberrberr/streamkeys
Should be fixed in #698.
Thank you!!! Any ETA on that release?
comment created time in an hour
issue openedRPCS3/rpcs3
[Feature Request] dd support Brook Mars controller (only add PID & VID, DualShock 4 compatible)
Hi, could you please add to your cool project support for the Brook Mars Controller universal gamepad, it supports DualShock 4 mode and USB packet DualShock 4 is fully compatible, but it has a different PID & VID due to licenses.
BROOK DS4 VENDOR: 0x0C12
BROOK DS4 PRODUCT ID USB: 0x0E20
Thanks a lot.
created time in an hour
issue closedRPCS3/rpcs3
I've downloaded NCAA Football 14 and I started playing the dinasty mode. Everything was fine until I tried to play a season game. The game starts loading, but freezes in the loading screen. If I don't try to play an actual game, I can still play the dinasty mode, which is strange. How can I fix that?
This is what appears in the log
closed time in an hour
JohnfreyzitoPR opened yuzu-emu/yuzu
Removes the usage of moves that don't result in behavior different from a copy, or otherwise would prevent copy elision from occurring.
pr created time in 2 hours
issue openedRPCS3/rpcs3
I've downloaded NCAA Football 14 and I started playing the dinasty mode. Everything was fine until I tried to play a season game. The game starts loading, but freezes in the loading screen. If I don't try to play an actual game, I can still play the dinasty mode, which is strange. How can I fix that?
This is what appears in the log
created time in 2 hours
issue openedyuzu-emu/yuzu
[Feature Request] Implementation of motion controls via SDL2
As discussed in PR #4594, this would permit reading motion control data from input devices via SDL2. As @v1993 indicated in the above PR, SDL2 registers input devices with axles that correspond to acceleration and gyro inputs.
This relatively lightweight implementation would be particularly useful in cases such as ds4 pads or wiimotes under linux where CemuHook is more cumbersome to setup and use.
created time in 2 hours
pull request commentRPCS3/rpcs3
@Megamouse Thanks!!! fron merge
comment created time in 2 hours
push eventRPCS3/rpcs3
commit sha c2a85bde089e933140b90db4ae8316010f037658
Update FW 4.87 Latest Version (#9366) Updates the latest FW version according to: https://www.playstation.com/en-us/support/system-updates/ps3/ List of changes: ・ Updated blu-ray keys for new movie releases ・ Minor security fix
push time in 2 hours
PR merged RPCS3/rpcs3
Updates the latest FW version according to: https://www.playstation.com/en-us/support/hardware/ps3/system-software/ List of changes: ・ Updated blu-ray keys for new movie releases ・ Minor security fix This system software update improves system performance.
pr closed time in 2 hours
issue commentRPCS3/rpcs3
Add RTC for demos that stop working after a certain timestamp
@bevanweiss The implementation in https://github.com/RPCS3/rpcs3/pull/8837 is flawed, since time is stored as an offset, it keeps shifting forward which poses a problem for time-limited demos as you have to keep re-setting the time back to play.
comment created time in 2 hours
issue commentRPCS3/rpcs3
Spamming the taskbar button freezes any game (minimize and un-minimize)
E {RSX [0x0007118]} RSX: Possible data corruption on frame context storage detected
seems to be vulkan only
comment created time in 2 hours
issue closedJosefNemec/Playnite
Open/Close AlL Grouping Categrories
An option to Close/Open all Grouping Categories on the Sidepanel at once . Open or closing them all can be quite time consuming when having a lot of categories to grouped for.

The place where the arrow points would be a good choice to put that option in
closed time in 2 hours
kristhebissue commentJosefNemec/Playnite
Open/Close AlL Grouping Categrories
Found out that right click on the side panel shows such an option. Wasn't obvious to me, so maybe adding a button makes it clearer.
comment created time in 2 hours
pull request commentRPCS3/rpcs3
Can you get rid of the weird merge commit?
comment created time in 2 hours
issue openedJosefNemec/Playnite
Open/Close AlL Grouping Categrories
An option to Close/Open all Grouping Categories on the Sidepanel at once . Open or closing them all can be quite time consuming when having a lot of categories to grouped for.

created time in 2 hours
issue openedRPCS3/rpcs3
Spamming the taskbar button freezes any game (minimize and un-minimize)
Spamming the taskbar button freezes any game (minimize and un-minimize)
created time in 2 hours
Pull request review commentRPCS3/rpcs3
Allow emulation to work without firmware
game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool if (!fs::is_file(g_cfg.vfs.get_dev_flash() + "sys/external/liblv2.sprx")) {- return game_boot_result::firmware_missing;+ extern void show_firmware_missing_message_box();+ show_firmware_missing_message_box();
Good question, in code Emu.Load is called only in main_window::OnPlayOrPause which is connected to some Qt connect() method. Depends on which thread executes qt connect() callbacks.
comment created time in 2 hours
Pull request review commentRPCS3/rpcs3
Allow emulation to work without firmware
namespace rsx result.font_names.emplace_back("SCE-PS3-SR-R-JPN.TTF"); // Known system font as last fallback- result.font_names.emplace_back("Yu Gothic.ttf");+ result.font_names.emplace_back("YuGothR.ttc");
I'll check on linux in a few hours, we can use multiple fallbacks anyway so its not too big of a deal.
comment created time in 2 hours
Pull request review commentRPCS3/rpcs3
Allow emulation to work without firmware
game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool if (!fs::is_file(g_cfg.vfs.get_dev_flash() + "sys/external/liblv2.sprx")) {- return game_boot_result::firmware_missing;+ extern void show_firmware_missing_message_box();+ show_firmware_missing_message_box();
is this guaranteed to be called from the gui thread ?
comment created time in 2 hours
Pull request review commentRPCS3/rpcs3
Allow emulation to work without firmware
namespace rsx result.font_names.emplace_back("SCE-PS3-SR-R-JPN.TTF"); // Known system font as last fallback- result.font_names.emplace_back("Yu Gothic.ttf");+ result.font_names.emplace_back("YuGothR.ttc");
Not sure outside of Win10 (as this wwas tested on), needs checking on other operating systems. Same for the rest.
comment created time in 2 hours
PR opened RPCS3/rpcs3
HLE missing SPRX files, if no fimware is installed a pure HLE is activated.
More stuff:
- Fix manual list loading bugs. (mentioned in https://github.com/RPCS3/rpcs3/issues/6442#issuecomment-717312343)
- Fix HLE gcm.
- Bugfix to use system fonts instead of depending on firmware fonts.
- Fix HLE sprx path detection. (multip-delim paths or paths with "."/".." such as "/dev_flash//sys/../sys/external////libvdec.sprx" didn't work)
pr created time in 2 hours
PR opened RPCS3/rpcs3
Updates the latest FW version according to: https://www.playstation.com/en-us/support/hardware/ps3/system-software/ List of changes: ・ Updated blu-ray keys for new movie releases ・ Minor security fix
pr created time in 3 hours
PR opened yuzu-emu/yuzu
Resolves a -Wdocumentation warning, removes some casts, and removes some unused includes among other things.
pr created time in 3 hours
issue commentRPCS3/rpcs3
No change here. Desync after second race on Stage 5.
SKYMEE1 [email protected] schrieb am Do., 3. Dez. 2020, 13:38:
I raced 4 races in a row 3 of them in a championchip and no desync or bug. I turned on some things that maybe every ryzen owner should turn on:
Advanced Tab: Accurate RSX reservation access, ON Debug: Force CPU blit emulation, ON
I don't know if Force cpu blit emulation help or not but it's on and it does not desnc so i don't care 👍
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comment created time in 5 hours
startedImageOptim/ImageOptim
started time in 5 hours