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alezost/guix.el 97

Emacs interface for GNU Guix package manager

alezost/bui.el 88

Buffer interface library for Emacs

alezost/alect-themes 82

Configurable custom themes for GNU Emacs

alezost/aurel 48

Search, vote for and download AUR packages from Emacs

alezost/guix-config 47

My config for GuixSD

alezost/config 20

My "dot" (configuration) files

alezost/dim.el 19

Change mode-line names of major/minor modes

alezost/emacs-config 16

My ".emacs"

alezost/ducpel 12

Logic game for Emacs

alezost/guile-daemon 9

Evaluate code in a running Guile process

issue commentmagit/magit

Improve performance

[...] bad performance currently is Magit's biggest problem.

+1 Every time I rename a directory, I use the standard command line Git to commit the change, as Magit would create a huge, 500MB or even 1GB, status buffer with diffs that nobody needs, blocking the entire Emacs environment. It would be amazingly helpful if we could hit C-g to stop Magit from diffing for the status buffer, like we can do when committing large changes.

tarsius

comment created time in 43 minutes

push eventmelpa/melpa

Jonas Bernoulli

commit sha b6d136b1033d9afdea965ab07ba7c05e9ecf56e5

Add ol-notmuch recipe

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delete branch melpa/melpa

delete branch : ol-notmuch

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create barnchmelpa/melpa

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PR opened melpa/melpa

Add recipe for uci-mode

Brief summary of what the package does

An Emacs major-mode for chess engine interaction. This is a dependency for the more interesting library pygn-mode, to be submitted separately.

Direct link to the package repository

https://github.com/dwcoates/uci-mode

Your association with the package

A contributor, on behalf of @dwcoates .

Relevant communications with the upstream package maintainer

None needed.

Checklist

<!-- Please confirm with x: -->

  • [x] The package is released under a GPL-Compatible Free Software License
  • [x] I've read CONTRIBUTING.org
  • [x] I've used the latest version of package-lint to check for packaging issues, and addressed its feedback
  • [x] My elisp byte-compiles cleanly
  • [x] M-x checkdoc is happy with my docstrings
  • [x] I've built and installed the package using the instructions in CONTRIBUTING.org
  • [ ] I have confirmed some of these without doing them

<!-- After submitting, please fix any problems the CI reports. -->

+3 -0

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1 changed file

pr created time in 4 hours

issue commentihhub/fheroes2

Game, when the game resolution is changed, the value "off" of "show game intro = off" is reset to "on" in the file "fheroes2.cfg" (0.9.4 3699)

Hi @Branikolog

It seems that you've resolved the issue without my help.)

Yes, but thank anyway! :)

LeHerosInconnu

comment created time in 4 hours

issue commentihhub/fheroes2

Game, when the game resolution is changed, the value "off" of "show game intro = off" is reset to "on" in the file "fheroes2.cfg" (0.9.4 3699)

Hi, @oleg-derevenetz and @LeHerosInconnu It seems that you've resolved the issue without my help.)

LeHerosInconnu

comment created time in 4 hours

issue commentihhub/fheroes2

Extended spell/monster info

Hello @ihhub,

Even if the growth of neutral creatures is not yet used in fheroes2, I think it would be nice to have a basis for the future. I think that the same growth as the Barbarian castle creatures (but with the well and horde building bonuses) should be adequate. I can open a discussion if necessary.

Rogue

  • Level: 1
  • Growth: 20

Nomad

  • Level: 2
  • Growth: 10

Ghost

  • Level: 3
  • Growth: 7

Medusa

  • Level: 4
  • Growth: 6

Air Elemental

  • Level: 4
  • Growth: 6

Earth Elemental

  • Level: 4
  • Growth: 6

Fire Elemental

  • Level: 4
  • Growth: 6

Water Elemental

  • Level: 4
  • Growth: 6

Genie

  • Level: 6
  • Growth: 4
lyssdod

comment created time in 5 hours

issue commentzenorogue/hyperrogue

Auto-rotation stopped working

Update: version 12.0b still has this problem on Android.

panicbit

comment created time in 5 hours

pull request commentzenorogue/hyperrogue

Fix typos in Russian translation.

@zenorogue First time contributor here. How do I get approved for the workflows?

blargdag

comment created time in 5 hours

issue commentihhub/fheroes2

Game, when the game resolution is changed, the value "off" of "show game intro = off" is reset to "on" in the file "fheroes2.cfg" (0.9.4 3699)

@oleg-derevenetz,

I found out what the problem is. If there is another ".cfg" file in the folder this causes a problem. I had renamed the old configuration file "old fheroes2.cfg". When I delete this file everything works fine. This should be taken into account.

Yes, if I copy existing config file as "old fheroes2.cfg" and set show game intro to on in it, then game intro is shown, so it seems that this file is read instead of fheroes2.cfg. However, if I rename it to xxx.cfg, then everything works fine. It seems that any file with name which ENDS with fheroes2.cfg is considered as a config file.

LeHerosInconnu

comment created time in 6 hours

issue commentihhub/fheroes2

Game, when the game resolution is changed, the value "off" of "show game intro = off" is reset to "on" in the file "fheroes2.cfg" (0.9.4 3699)

@oleg-derevenetz,

I found out what the problem is. If there is another ".cfg" file in the folder this causes a problem. I had renamed the old configuration file "old fheroes2.cfg". When I delete this file everything works fine. This should be taken into account.

LeHerosInconnu

comment created time in 6 hours

issue commentihhub/fheroes2

Game, when the game resolution is changed, the value "off" of "show game intro = off" is reset to "on" in the file "fheroes2.cfg" (0.9.4 3699)

Hi @Branikolog could you please check if you can reproduce this issue?

LeHerosInconnu

comment created time in 6 hours

issue commentihhub/fheroes2

Game, when the game resolution is changed, the value "off" of "show game intro = off" is reset to "on" in the file "fheroes2.cfg" (0.9.4 3699)

I can't reproduce this so far. This can only be the case if fheroes2.exe was started first, and, while it is running, fheroes2.cfg was edited. In this case all manual changes in fheroes2.cfg made while fheroes2.exe is running will be overwritten.

LeHerosInconnu

comment created time in 6 hours

issue commentihhub/fheroes2

Game, when the game resolution is changed, the value "off" of "show game intro = off" is reset to "on" in the file "fheroes2.cfg" (0.9.4 3699)

@oleg-derevenetz,

@LeHerosInconnu BTW, you don't happen to be trying to edit fheroes2.cfg while fheroes2 is already running, do you? Because fheroes2 isn't able to apply manual config changes "on the fly".

I try all possibilities. :D But in all cases, I have the same result.

The change (made before running the program) is applied correctly when I run the program, but as soon as I change the game resolution (with the door in game), the setting is reset to "on".

LeHerosInconnu

comment created time in 6 hours

issue commentihhub/fheroes2

Game, when the game resolution is changed, the value "off" of "show game intro = off" is reset to "on" in the file "fheroes2.cfg" (0.9.4 3699)

@LeHerosInconnu BTW, you don't happen to be trying to edit fheroes2.cfg while fheroes2 is already running, do you?

LeHerosInconnu

comment created time in 6 hours

issue commentihhub/fheroes2

Game, when the game resolution is changed, the value "off" of "show game intro = off" is reset to "on" in the file "fheroes2.cfg" (0.9.4 3699)

Cannot reproduce this so far. I found a Windows machine, downloaded and installed the latest build from here:

https://ci.appveyor.com/project/ihhub/fheroes2/builds/39652976/job/t9pehcf6y4d6p4io/artifacts

then manually changed show game intro to off in %APPDATA\fheroes2\fheroes2.cfg, and then tried to change game resolution via resolution menu called by pressing on the door on the left in main game menu. videomode is changing in fheroes2.cfg, but show game intro remains off.

LeHerosInconnu

comment created time in 7 hours

issue commentihhub/fheroes2

Adventure map, Boat changes orientation after picking up an artifact and then when the hero embarks (0.9.4 3612)

Hello @tau3,

This boat has Direction::UNKNOWN. Has it been summoned? For some reason it has its direction unset.

If I remember correctly, the hero Dimitry disembarked from this boat after it was built at Bloodreign castle located just northwest of Dimitry's position. I don't have a previous save file.

LeHerosInconnu

comment created time in 7 hours

issue openedihhub/fheroes2

Kingdom Overview screen, terrain music should be restored from where it was interrupted when a castle screen is exited after being opened from the "Kingdom Overview" screen

In fheroes2, the terrain music should be restored from where it was interrupted when a castle screen is exited after being opened from the "Kingdom Overview" screen.

When the "Kingdom Overview" screen is opened, the music of the terrain where the hero or the castle is located is played. When a castle screen is opened from the "Kingdom Overview" screen, the music of the castle is played. When the castle screen is exited, the game returns to the "Kingdom Overview" screen but the castle music continues to be played. The terrain music should be played from the point where it was interrupted. (Also if the "Kindom Overview" screen is exited, the castle music continues to play until a hero or castle is selected).

In fheroes2: Activate the sound of the video.

https://user-images.githubusercontent.com/43583994/122599228-4bb40100-d06e-11eb-98b8-0b6c220f0005.mp4

created time in 7 hours

issue commentdunst-project/dunst

Dunst fails to start

You can try undoing that rename and see if the KDE one works. Otherwise try xfce4-notifyd or any other standalone notification daemon listed here https://wiki.archlinux.org/title/Desktop_notifications

Davincible

comment created time in 10 hours

issue commentdunst-project/dunst

Dunst fails to start

Not sure, could be possible. I installed manjaro with KDE, but I am trying to move away from that now. What daemon(s) should I try?

Davincible

comment created time in 10 hours

issue commentdunst-project/dunst

Dunst fails to start

Is this reproducible on a clean manjaro install? It seems like you have done something weird to your dbus setup. You can also try to see if another notification daemon works.

Davincible

comment created time in 10 hours

issue closeddunst-project/dunst

feature request: ability to scroll long notifications

<!--

If you want to report bugs, it's the best to get something reproducible!

These program calls might help:

While the notification gets sent: dbus-monitor path=/org/freedesktop/Notifications

If dunst segfaults (please install the debug symbols or install dunst manually again): gdb -ex run dunst -ex bt

  • ISSUE DESCRIPTION GOES BELOW THIS LINE * -->

is there any way to scroll notifications that won't fit on the screen (vertically). there's not much software that produces such long notifications, but i have one example, and it's https://github.com/soimort/translate-shell, if there's no way to do it, consider this a feature request. i did search google before creating this issue, the project's name is almost ungoogleable, and there was nothing sensible in the output

here's a screenshot here's a screenshot

Installation info

<!-- If your version dates before 1.2, please rule out, that the behavior is fixed in master already -->

  • Version: Dunst - A customizable and lightweight notification-daemon 1.6.1 (2021-02-21)
  • Install type: package
  • Distro and version: archlinux rolling release

closed time in 10 hours

treeshateorcs

issue commentdunst-project/dunst

feature request: ability to scroll long notifications

okay thanks for the heads up

treeshateorcs

comment created time in 10 hours

issue commentdunst-project/dunst

feature request: ability to scroll long notifications

Unfortunately implementing a scrollbar is not realistic for Dunst, since it doesn't use a gui toolkit. Alternatives include making this specific notification a bit wider using rules or running a script that can take the notification text and show it in another program that does have a scroll bar.

treeshateorcs

comment created time in 10 hours

startedalezost/guix-config

started time in 10 hours

issue openeddunst-project/dunst

feature request: ability to scroll long notifications

<!--

If you want to report bugs, it's the best to get something reproducible!

These program calls might help:

While the notification gets sent: dbus-monitor path=/org/freedesktop/Notifications

If dunst segfaults (please install the debug symbols or install dunst manually again): gdb -ex run dunst -ex bt

  • ISSUE DESCRIPTION GOES BELOW THIS LINE * -->

is there any way to scroll notifications that won't fit on the screen (vertically). there's not much software that produces such long notifications, but i have one example, and it's https://github.com/soimort/translate-shell, if there's no way to do it, consider this a feature request. i did search google before creating this issue, the project's name is almost ungoogleable, and there was nothing sensible in the output

here's a screenshot here's a screenshot

Installation info

<!-- If your version dates before 1.2, please rule out, that the behavior is fixed in master already -->

  • Version: Dunst - A customizable and lightweight notification-daemon 1.6.1 (2021-02-21)
  • Install type: package
  • Distro and version: archlinux rolling release

created time in 10 hours

PR opened melpa/melpa

add rsync-mode recipe

Brief summary of what the package does

A minor mode to keep repositories in sync using the rsync command line tool.

Direct link to the package repository

https://github.com/r-zip/rsync-mode

Your association with the package

I am the primary author. The only other contributor is ajwhite445. @ajwhite445

Relevant communications with the upstream package maintainer

None needed.

Checklist

<!-- Please confirm with x: -->

  • [x] The package is released under a GPL-Compatible Free Software License
  • [x] I've read CONTRIBUTING.org
  • [x] I've used the latest version of package-lint to check for packaging issues, and addressed its feedback
  • [x] My elisp byte-compiles cleanly
  • [x] M-x checkdoc is happy with my docstrings
  • [x] I've built and installed the package using the instructions in CONTRIBUTING.org
  • [ ] I have confirmed some of these without doing them

<!-- After submitting, please fix any problems the CI reports. -->

+1 -0

0 comment

1 changed file

pr created time in 10 hours