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If you are wondering where the data of this site comes from, please visit https://api.github.com/users/smelc/events. GitMemory does not store any data, but only uses NGINX to cache data for a period of time. The idea behind GitMemory is simply to give users a better reading experience.

smelc/kcg 6

Trial at a strategy card game using Kotlin and korge

smelc/srtcheck 6

Syntax checker for srt files (subtitles). Useful, for example, to catch decoding errors when transforming a utf-8 file to iso-8859-15 with gnome-subtitles (to put subtitles on the freebox HD).

smelc/miso-darkcraw 4

Card game using Haskell miso

smelc/hgamesrhogue 2

A library that I use in my roguelikes (Dungeon Mercenary and Rogue vs Evil). Only depends on the Java library, on my fork of SquidLib, and on hgameslib. This library contains roguelike-oriented code.

smelc/proverif.vim 2

A vim mode for proverif's .pv files (http://prosecco.gforge.inria.fr/personal/bblanche/proverif/)

smelc/hgameslib 1

A library that I use in my roguelikes (Dungeon Mercenary and Rogue vs Evil). Only depends on the Java library. This library doesn't contain any roguelike-oriented code.

smelc/zkm.vim 1

A vim mode for zkm script files (www.zelix.com/klassmaster/)

smelc/zzbot 1

flexible shell commands executor

smelc/exdown 0

Extract code blocks from markdown files

smelc/gdx-gamejolt 0

An implementation of GameJolt's API (http://gamejolt.com/api/doc/game) that uses libgdx to send HTTP requests.

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commit sha 66908ae565034925534443b254e1cb9d3f61f4a1

Human: add reward after Level1

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Human: move Crown from initial deck to Level0 rewards

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commit sha b5f14be5232e67c5daa2155e8dc896a2818b8ab0

Pimp single player view background. Use ./scripts/dl-large-assets.sh to update.

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commit sha 885f7f75a6a17a15dadf0ab94e52a8c7ba63dbc7

Share code regarding fadein/fadeout

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commit sha 6f5994f4d7972407e5afe3cd7acb2906ca91f160

detail: formatting

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commit sha 6ec68c3f7ac0ae59199a480ad09d4182526f212a

Fadeout GameView when going to LootView

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commit sha 0e4e59734cd4ee61226679cf6e9bdb0269a057eb

lifecycle: go to LootView once game turn limit is reached

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commit sha 5e4a0d4167bc413956ff5ded7d93122990783c9f

First step towards implementing turn limit and hence GameView->LootView transition

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commit sha 3e4777f87e856e44d32d0ace8b7cfc97e10f04e2

Add kitty support. Remove spacemacs

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commit sha a5bede7ff05beaf382283fef1faeb4df8a262164

A bit of magic 🌠

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commit sha 84c03dcf7c242060f89e6dc54150a640ea27684a

LootView: make legends look better

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commit sha ea4991e707aeae601bffcc6ef19052d053de992f

LootView: allow to click in deck to unpick reward

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commit sha 042bb05ba674a8e50b587d26c34b80b3b3b54d8c

LootView: use record+Functor instead of pairs/Bifunctor

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commit sha 54c06b1ceaa924b856a1cc8394df542af38cf22e

LootView: honor nb rewards to pick

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commit sha a878ae5b51d29a51926e698c3f1097330446aaf1

Third course

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Fourth course

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commit sha 138d88f59bc4a56f93f02d68f3af6c95788b1095

Generalize borderOverlay type, but do not use generalization yet

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commit sha 084d385efef64c9272550cd7999267ac9125bebc

LootView: put picked cards first

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LootModel: remove unused field

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commit sha 039560bfa1cb4d84cfecffee8cedfd62797a5a28

LootView: first plug of the Pick/Unpick action

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commit sha 9e2576fd52c2fab5350ae89516ef7fdaf26c3676

LootView: transfer cards picked from rewards to deck. Highlight it in deck.

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commit sha 153bdb382bbf1e7c65f2b08c486d0d8a927c8692

Add Haskell wingman support in neovim configuration + save more

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commit sha b7d0ef3a0914936fa1737ebd5bb56fc3e7ab7773

Initial version of documentation

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Update docs/ automatically in pre-commit hook

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Github page: add root file

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commit sha 8ccda20fbd0cbd734eadfc78813efc2e1c3eb31e

app/README.md: link to GitHub page showing haddock: https://smelc.github.io/miso-darkcraw/

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commit sha 060941a12efc8efdb74e6514c47ae4cc66cf36e7

LootView: prepare handling picked cards

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commit sha 43a97bf3f4825643959193e3e65b8d564e5045ea

pre_commit: format HTML files produced by haddock, so that diffs are meaningful

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commit sha 0a6199e8b0ebf4d41c4f9aba9c7aaa65fbecbb8f

docs: update haddock according to last *.hs changes. This will be done automatically by the pre-commit hook from now on.

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commit sha bc78e977c04e49671dd10a036447e7c35095ec56

LootView: prepare handling picked cards

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commit sha 924417e146cad19bb9fc81818673b273e2eef6c8

Second course

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Add machinery to check validity of Haskell and Java snippets

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Third course

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Fourth course

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commit sha bb49ce3a7dc2dd643f7f2e7e4ebc560ab8a6bf19

app/README.md: link to GitHub page showing haddock: https://smelc.github.io/miso-darkcraw/

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Github page: add root file

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commit sha 53f91b4c525c836c763dfc060b39d9d5948d1a7f

Initial version of documentation

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Update docs/ automatically in pre-commit hook

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commit sha 3ea9dbde9372117267de3e5d980b58416e17115c

Use GHC option -haddock, so that HLS picks up doc strings in hovers

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commit sha 9f94f6954f19e463652e25ba136797e126ad239a

LootView: show rewards (but do not pick from them yet) 🌰

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commit sha 56ad658220de4ac0327bf234336309da70019863

load-n-reload.sh: do not open webserver automatically, solely print command to do so

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README.md: show screenshot

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README.md: show screenshot

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README.md: show screenshot

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README.md: show screenshot

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README.md: show screenshot

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