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If you are wondering where the data of this site comes from, please visit https://api.github.com/users/rogerahuntley/events. GitMemory does not store any data, but only uses NGINX to cache data for a period of time. The idea behind GitMemory is simply to give users a better reading experience.
Roger Huntley II rogerahuntley Essexville Full-stack web developer and gamedev enthusiast.

rogerahuntley/2048 0

repo for my 2048 remake in the Godot engine

rogerahuntley/adventofcode-serve 0

server to host adventofcode solutions

rogerahuntley/adventofcode-solutions-js 0

my own javascript solutions for advent of code, paired with adventofcode-serve repo

rogerahuntley/ecpps 0

my self-rolled c++ implementation of an ecs pattern

rogerahuntley/Godot-.gitignore 0

my version of .gitignore for Godot Projects

rogerahuntley/InkConsole 0

SadConsole-based text adventure engine emulated the look of a DOS console and running off of Ink files.

rogerahuntley/physicpps 0

my self-rolled c++ implementation of a physics & collision library

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Update README.md This library is being developed to help me learn C++, and is used in [my pacman clone](https://github.com/rogerthat52/snackman). It should be mostly functional for use in any other project, but it hasn't been battle-worn or fully tested yet.

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much more fleshed out proof of concept

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Merge pull request #1 from rogerthat52/main ui proof of concept

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my version of .gitignore for Godot Projects

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repo for my 2048 remake in the Godot engine

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