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droqen/magical-paradise-train 7

for the "100 in paradise" community jam x)

ManuelBlanc/NecroLua 5

NecroDancer modding via LuaJIT

pancelor/necrodancer-level-translator 2

A bare-bones "level editor" that converts text files into XML dungeon files for Crypt of the NecroDancer (http://necrodancer.com/) custom dungeons

pancelor/necrodancer-level-editor 1

An online level editor for Crypt of the NecroDancer

pancelor/ocelot-safari 1

my entry for the Ludum Dare 48 Compo -- Deeper and Deeper

pancelor/PuzzleScript 1

Open Source HTML5 Puzzle Game Engine

pancelor/sokosoko 1

A game about pushing boxes into other boxes

droqen/gabs-get-well-garden 0

secret gift for gab! don't tell!

pancelor/advent-of-code-solutions 0

My solutions for https://adventofcode.com/

pancelor/alttp_vt_randomizer 0

ALttP VT Randomizer and API

PR merged droqen/gabs-get-well-garden

Waporware addon; peeple

waporware adds: peeple peeplet path house peeple remains tombstone zomby gost

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lukester535

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OsAdminLuke

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waporware commit; Peeple!

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OsAdminLuke

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Merge branch 'main' of https://github.com/droqen/gabs-get-well-garden

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OsAdminLuke

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added peeple to spawn pool

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OsAdminLuke

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tweaking values to make peeple less dominant

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friendnard

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bark bark

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pancelor

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nerf snakes, reduce tumbleweed guts; right click to weed

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pancelor

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dog tweak (can interact with growy mushroom now)

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pancelor

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Merge branch 'pr9'

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pancelor

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remove pixel blur from wires

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pancelor

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rm mushroom gem restriction

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pancelor

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Merge branch 'pr8'

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pancelor

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peeple post-merge fixes

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PR merged droqen/gabs-get-well-garden

blue dog

adds lazy dog for a fox to jump over

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mutmedia

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created a tumbleweed

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pancelor

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add tumbleweed to spawnables

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pancelor

commit sha a1175e37f8401c27aabaca1a466206801e5869f4

nerf snails; clicking makes them go away faster

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pancelor

commit sha ebeb1620740af213e4c3433f20d2b34f36f8baaa

add chameleons

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pancelor

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add SirMilkman's snakes

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pancelor

commit sha 48d8bc0ab3467d5fd86bf838a34b63e1f70d9f53

add mushrooms

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pancelor

commit sha baf4149867f9a80c7ebef52fd7c67bd610aa8ea9

fix mimic warp-to-0,0 bug the mimic didn't have its cell set yet during _ready I think this should fix the issue without breaking mimics?

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pancelor

commit sha 9f093cde1bf3501866272b3bfe218bf6626eda08

add dandelions; slight mushroom nerf

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pancelor

commit sha 604d9cb3fb9463bd070a4821992447f69328482b

pan with right mouse

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pancelor

commit sha a40698190e0f9455c9751209402300b1ac813786

spawn throughout gameplay instead of all at once at start something spawns after 1 second, then 2 more seconds, then 3 more seconds, then 4 more,.... etc

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PR merged droqen/gabs-get-well-garden

added "mimic" drifters

adds a mimic type drifter which mimics the vibes of its surroundings.

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JohnLeeErg

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JohnLeeErg

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added "mimic" drifters

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pancelor

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merge tweaks for mimics

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pancelor

commit sha a3a11265eb64c489b120f8c694629eced845af4b

vibe.max_element(); use validated_drifter_path to avoid crashes

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pancelor

commit sha 935090b581bbbbf5b3063db496634fd852e49b13

nerf snails

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pancelor

commit sha 322c5c56a9f3e14868a8f9e2e25209d814c81d3c

ignore build directory

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PR merged droqen/gabs-get-well-garden

change duration of log entry based on how common it is

every time an entry is encountered its repeats get a +1, every second the repeats are close to halved. This results in most log entries you dont see often have repeats around 1 most of the time, while the meowing of the cats has a higher value. Then a number between 0 and 1 is brought to the power of the sqrt-ed repeats and multiplied by 3-5 ish (lifespan of rare log). Tweak how the falloff works by changing how often the repeats are halved (timer in main scene), and by changing the numbers in the lifespan calculation (Entry.gd, line 33)

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cis-ash

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ash_kmn

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change duration of log entry based on how common it is

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pancelor

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nerf cat noise; buff snails

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pancelor

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add Mer's dragons sprites + design by Mer Grazzini

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pancelor

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misc

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pancelor

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fix ctrl-r to restart bug weird bug in pico-8 itself, maybe?

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pancelor

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label

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win sfx; busyloop at end; 614

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pancelor

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save 3 chars (one twitter-only); 612

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pancelor

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better button handling and reset; 612

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pancelor

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oh wow 2 easy chars; 610

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pancelor

commit sha 3292391ded8b3807fd1897519a3b6213d1283987

small cleanup

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pancelor

commit sha d8edd50bfe70adac303d8a4c31456a43772b6816

save sfx chars; 603

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pancelor

commit sha 79881aaa2c5dc9b867deff845213bff09a2bfc30

sfx tweaks; exact fit! 606

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pancelor

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label

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pancelor

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add .gitignore

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create barnchpancelor/bubble-cat

branch : main

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created repositorypancelor/bubble-cat

a pico-8 sizecoded game (<560 bytes)

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mokesmoe

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added wiremaker, removed wire spread

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pancelor

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nerf trees, fire

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pancelor

commit sha ced2209b4a98296c4f3ebc4dbd587d2fcfb5acb3

nerf fish. more cats!

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pancelor

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restless cats; buff snails; other tweaks

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pancelor

commit sha 1ffbda0705cba254ad5fa789a851ba7046a972fd

buff trees; max_vibe_nearby_dir

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pancelor

commit sha be1f11578fc0b551a842ff820289c9001d774471

fix sapling auto-growth; link calculator in tutorial

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pancelor

commit sha 823f77df51cfed8ca61566b7ce85adfa8520825c

nerf fish

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pancelor

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video link! demo stuff (cat, whirlwind)

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pancelor

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docs; authors.md

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pull request commentdroqen/gabs-get-well-garden

Added Wires

looks great! merged

just FYI, I'm pretty sure there was a small bug in the Wire.gd code; I fixed it here

thanks for making this! I'm excited to see how all our different drifters interact! :smiley:

mokesmoe

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PR merged droqen/gabs-get-well-garden

Added Wires

I hope I did this right

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Jack Kutilek

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jack's commit

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mokesmoe

commit sha 5fe40fa5a2bb40cf50919371f5c0f1803f07ead9

Added Wires

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pancelor

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right-click vibe output

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pancelor

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Merge branch 'pr2'

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pancelor

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Merge branch 'pr3'

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pancelor

commit sha 104ad913a43252f7303c96b0ba5dc84ce71d67da

wire bugfix; leaf bugfix; buff snails also a small post-merge fix to the spawnables array

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pancelor

commit sha 073b273918868fceb1acbface07f95ae8eb9666a

remove an unused node

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pancelor

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"floor" drifters should have z index -1

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pancelor

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nerf snails

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pancelor

commit sha 878a1a0df691a1e234030bffc60f04684d19d316

better trees, fire, fish animations

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pancelor

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immovable flag; target_scale/rotation

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pancelor

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fix doc indentation

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pancelor

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intend_move_noswap

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pancelor

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docs

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