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nett_hier netthier Germany i do computer stuff. they/them

netthier/chip8-fpga 2

CHIP-8 on a chip!

netthier/chip8 1

https://netthier.github.io/chip8/

netthier/haskell-aoc 1

Advent of Code in Haskell!

netthier/rustris 1

UEFI Tetris :3

netthier/stm32-gameboy 1

Emulating the Gameboy on an STM32F3DISCOVERY

netthier/fractal-fun 0

Random fractal doodles

netthier/uwuflow 0

Home of the uwuflow language spec and reference interpreter

issue openedkatyo/fluidlite-rs

Specify MSRV in README.md

Due to the crate requiring a very recent compiler, 1.54, to compile, this should be pointed out in the README.md to prevent any confusion. Thank you.

created time in 20 hours

push eventnetthier/fractal-fun

nett_hier

commit sha 6ff72237f6f5abc75fd004c0db9eadf87773d487

Add README.md

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create barnchnetthier/fractal-fun

branch : main

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created repositorynetthier/fractal-fun

Random fractal doodles

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issue commentSvenKiljan/archlinuxarm-pbp

System does not wake up after suspend from mem

For some weird reason this bug occurred again after letting the Pinebook sleep for 6 hours. The battery was discharged more than expected (50% to 15%). Very weird. This seems to be inconsistent

user18130814200115-2

comment created time in 3 days

issue commentSvenKiljan/archlinuxarm-pbp

System does not wake up after suspend from mem

I managed to fix it this morning, but I dont know what exactly helped. I both upgraded my kernel, and flashed Tow-Boot to my SPI (instead of just eMMC). The system now returns from the suspended state, and dmesg reports PM: suspend entry (deep) as well

user18130814200115-2

comment created time in 7 days

issue commentSvenKiljan/archlinuxarm-pbp

System does not wake up after suspend from mem

I can reproduce this. After opening the Pinebook Pro, all LEDs are turned off and nothing happens. The power button needs to be long-pressed to shut the Pinebook Pro off fully, and then pressed again to start it. I only have an eMMC and am using the latest version of tow-boot.

user18130814200115-2

comment created time in 10 days

issue openedmaterializecss/materialize

Chip tags should be compatible with .prefix and labels, as with regular inputs

Reposting this issue from the old repo: https://github.com/Dogfalo/materialize/issues/3462 Seems to still exist, as chips cannot be properly labeled in v1.0.0.

created time in 10 days

PR opened notify-rs/notify

Delete dbg call from kqueue.rs

<!-- By contributing, you agree to the terms of the license, available in the LICENSE.ARTISTIC file, and of the code of conduct, available in the CODE_OF_CONDUCT.md file. Furthermore, you agree to release under CC0, also available in the LICENSE file, until Notify has fully transitioned to Artistic 2.0. -->

<!-- After creating this pull request, the test suite will run.

It is expected that if any failures occur in the builds, you either:

  • fix the errors,
  • ask for help, or
  • note that the failures are expected with a detailed explanation.

If you do not, a maintainer may prompt you and/or do it themselves, but do note that it will take longer for your contribution to be reviewed if the build does not pass.

Running cargo fmt and/or cargo clippy is NOT required but appreciated!

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Fixes #356

+0 -1

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1 changed file

pr created time in 16 days

push eventnetthier/notify

nett_hier

commit sha ce9bd418e7034516bd20d9088b16fb62d48c06ff

Delete dbg call from kqueue.rs

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push time in 16 days

fork netthier/notify

🔭 Cross-platform filesystem notification library for Rust.

https://docs.rs/notify

fork in 16 days

issue openednotify-rs/notify

kqueue debug messages

<!-- If reporting a bug, fill out the below. Otherwise, if asking a question or suggesting a feature or something else, remove everything before continuing. -->

System details

<!-- Please include ALL of the following: -->

  • OS/Platform name and version: FreeBSD 13.0-RELEASE-p3
  • Rust version (if building from source): rustc --version: rustc 1.54.0 (a178d0322 2021-07-26)
  • Notify version (or commit hash if building from git): notify-5.0.0-pre.12

<!-- And as much of the following as you can / think is relevant: -->

  • If you're coming from a project that makes use of Notify, what it is, and a link to the downstream issue if there is one: Trunk (a WASM web application bundler for Rust)
  • Filesystem type and options: ZFS

What you did (as detailed as you can)

I tried using Trunk to compile and serve a WebAssembly binary

What you expected

Clean console output.

What happened

The trunk output contained a lot of debug messages originating from notify, here's an example:

[/home/lmt/.cargo/registry/src/github.com-1ecc6299db9ec823/notify-5.0.0-pre.12/src/kqueue.rs:145] &event = Event {
    ident: Filename(
        16,
        "/path/to/project/frontend/dist",
    ),
    data: Vnode(
        Write,
    ),
}

The reason for these is quite obviously the dbg!() statement here It makes trunk's output almost unreadable, so I'm wondering if it's really necessary.

<!-- Thank you! -->

created time in 22 days

issue openedshkhln/linuxulator-steam-utils

More tested games

The following games run:

  • Firewatch
  • Stardew Valley
  • Tabletop Simulator (Requires monofix)
  • VA-11 Hall-A
  • Besiege
  • MHRD
  • Infinifactory
  • The Talos Principle
  • TIS-100
  • while True: learn()
  • CARRION
  • ShellShock Live
  • SOMA

The following games do not or only barely run:

  • SUPERHOT: MIND CONTROL DELETE: Starts with monofix, unplayable performance, freezes after a few seconds ingame
  • Getting Over It with Bennett Foddy: Crashes on start
  • DiRT Rally: Error 139, segfaults
  • Quaver: Errors out with "Couldn't find a valid ICU package installed on the system."
  • The Witcher 2: Assassins of Kings Enhanced Edition: ELF interpreter /lib/ld-linux.so.2 not found, error 2

created time in 2 months

issue openedchaotic-aur/packages

The Aseprite package is violating the Aseprite license

Hey, it seems like you're redistributing binaries of Aseprite (#495) which is explicitly prohibited since v1.1.8 due to a new license.

From https://www.aseprite.org/faq/#can-i-redistribute-aseprite:

Can I redistribute Aseprite? No. From August 2016 you cannot redistribute compiled versions of Aseprite. We have replaced the General Public License (GPLv2) with the new Aseprite EULA. The only way to redistribute Aseprite is with an special educational license. Anyway this does not restrict most users: You can still compile the source code, and use the program to create your assets for commercial games. You can also make contributions to Aseprite or modify its source code for your personal purposes.

Affected packages are aseprite and aseprite-git

I'm not in any way, shape, or form affiliated with Aseprite, so this is not a legal request of any kind.

created time in 2 months

issue commentshkhln/linuxulator-steam-utils

More tested games

Here's a video of me running the game: https://files.catbox.moe/iaj0dt.mp4

netthier

comment created time in 2 months

issue commentshkhln/linuxulator-steam-utils

More tested games

Intel i5-7400 Nvidia GeForce GTX 1060 3GB (with proprietary drivers)

Did they use the monofix launch options?

netthier

comment created time in 2 months

issue openedshkhln/linuxulator-steam-utils

More tested games

The following Linux games work perfectly:

  • Hollow Knight (Requires monofix)
  • Celeste
  • Hyper Light Drifter

The following Linux games crash on start (even with monofix):

created time in 2 months

issue commentshkhln/linuxulator-steam-utils

Caves of Qud crashing on start

Also, adding Caves of Qud to the compatibility list in the wiki might be a good idea.

netthier

comment created time in 2 months

issue commentshkhln/linuxulator-steam-utils

Caves of Qud crashing on start

Thank you very much, that indeed fixed it! Is this required with all mono games?

netthier

comment created time in 2 months

issue openedshkhln/linuxulator-steam-utils

Caves of Qud crashing on start

When starting the native Linux Cave of Qud version, the game opens a window for a few seconds, and then crashes. The crash log of the game is available here: https://haste.zneix.eu/gykynebupu I hope this is the right place to post this.

created time in 2 months