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Santiago González netrules Dominican Republic http://sgonzalez.tech/ 🇩🇴💚 — Open to work 🎮/🔨/👨🏻‍💻.

crimsonfoxx/gestion-reclamos 0

Un sistema de gestion de reclamos para la materia de Propietaria 2 con Morillo

netrules/alarm.html 0

A simple concept of alarm clock in HTML5

netrules/ambar-nescss-usage 0

Some Lab08 Proprietary task involving the use of a WebService and ASP.NET (not core)

netrules/archival-web-spider 0

Only for educative purposes, uses BeautifulSoup, Selenium and Python as a means of getting the work done.

netrules/awesome-css-frameworks 0

List of awesome CSS frameworks

netrules/Awesome-Design-Tools 0

The best design tools and plugins for everything 👉

netrules/awesome-risk-quantification 0

A collection of awesome projects, blog posts, books, and talks on quantifying risk

netrules/bug.n 0

Tiling Window Manager for Windows

netrules/capture-website 0

Capture screenshots of websites

issue commentm1k1o/neko

[Feature Request] One Man Show option

Alright. I'm still here by the way, just haven't had time to approach this subject. I will begin working on the feature through env vars and zero-admin checks. Will also add a button for control protection.

Question: admins should still be able to join/leave freely should the room be locked, correct?

netrules

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issue commentm1k1o/neko

[Feature Request] One Man Show option

Thank you, great feed back. I will look into how I will do it that way then. The HTTP streaming option sounds amazing for less error probability, seeing how there won't be such a small margin for allowing connection issues, but instead a wider range of fallback options that other protocols such as HLS present for handling desynchronizations as well as packet loss. Caching in the server would also be an excellent feature for preventing overly bandwidth consumption, no?

Anyway, that was great input. I am not sure if there is, but, is there an option to default options in the room instead of having to setup everything each time? Would be nice to have control lock already enabled by default if this is indeed added,

netrules

comment created time in a month

fork netrules/otclient

An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize

fork in a month

startedEllaTheCat/dopamine

started time in a month

issue openedm1k1o/neko

[Feature Request] One Man Show option

Description

As an admin of a n.eko m1k1o/neko:vlc station/instance, I want to be the only person with controls over content being distributed to vieweing parties, by using a "flag" or "mode" in the runtime configuration. So that I can provide an exclusive experience, in order to disable user interaction within the UI and signal listeners in the API for requesting controls or modifications from regular members.

Technical

  • Admin Control: EVENT.ADMIN.CONTROL Not to be disabled. This can force a user with ADMIN role to steal or take controls by force, however, it should also be possible for an admin to use the regular control event EVENT.CONTROL.LOCKED as an ideal use case interaction, but NOT for regular members.

  • Global setting Viper flag/mode called "NEKO_ADMIN_MODE", when set to true, the introduced feature being requested will make sure several things happen. In the websocket, by using session.Admin() and the flag, it can make sure to notify the user connection through the SessionConnected method to disallow control features. Thus, making sure this.$accessor.remote webrtc action requests as limited to be used only by admin roles.

  • Additional presentation factors We make sure to disable the corresponding logic behind presentation. i.e: video component, controls component, remote store additional logic.

  • Backend securing Then, we make sure controls are only enabled to admins in websocket control only if the flag feature is enabled. This can be done by a condition in the beginning of each method and then returning false. Or, alternatively, only enabling these events for admin roles.

Result

Admins can now host a session where users are limited to watching, interacting with each other, controlling local settings such as volume and play/pause-ability, but not admin features, such as broadcasting or screen, as well as internal control features. This will allow admins to have the sole control of what is being seen on demand.

Conclusion

Let me know if I missed anything, I can get started on this PR and submit it some time soon if others approve of the need for this feature and would like to see it implemented.

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push eventnetrules/cpy

Mona Lisa

commit sha 32137b8f7d05accedfa4ac455db9b0093d04ad1d

fix: changing unnecessary path.join.apply

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pull request commentsindresorhus/cpy

feat: recursive copying with --up

needed for https://github.com/sindresorhus/cpy-cli/pull/33

netrules

comment created time in 2 months

pull request commentsindresorhus/cpy-cli

feat: bumped packages, using --up

fixes: https://github.com/sindresorhus/cpy-cli/issues/10

netrules

comment created time in 2 months

pull request commentsindresorhus/cpy-cli

feat: bumped packages, using --up

depends on https://github.com/sindresorhus/cpy/pull/89

netrules

comment created time in 2 months

PR opened sindresorhus/cpy

feat: recursive copying with --up
+42 -2

0 comment

3 changed files

pr created time in 2 months

create barnchnetrules/cpy

branch : feature/10-recursive-copy

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PR opened sindresorhus/cpy-cli

feat: bumped packages, using --up

also renamed parents to no-flat, accordingly updated tests works as a module

+22 -13

0 comment

4 changed files

pr created time in 2 months

create barnchnetrules/cpy-cli

branch : feature/10-recursive-copy

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fork netrules/cpy

Copy files

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fork netrules/cpy-cli

Copy files

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issue commentsindresorhus/cpy-cli

Cannot simply copy an entire folder

@sindresorhus How would you feel about adding an --up flag like the copyfiles package has? This could then be combined with the --parents flag. If it sounds good to you I might implement it.

I have started working on fixing this issue by using the previous solution. Let me know if you have any additional tips.

MoOx

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startedalew3/faceit_live

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Santiago González

commit sha 4588f1d486fe95d529eca180ae48667b674bb696

style: quick fix for different font sizes

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Santiago González

commit sha 2c8e0cd00305f5bfe183ab409bd7364900d822bf

breaking change: remove progress bar

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Santiago González

commit sha ed63ea1406387a90661db55740d9d4d727152396

fix: layout

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Santiago González

commit sha 7133e29ddc575d397fd1ae5bfbbe257d692f9270

fix: revert last change

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Santiago González

commit sha b6d1578941f77bd58052dded9697f1fb3b599b75

feat: loaderbar new color

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Santiago González

commit sha b712ae22ce1e7a2dd1500c16d4b5e846c80168c4

fix: final today

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Santiago González

commit sha bdbf8400fe194e0e857779d0d8bb0361bed860c9

fix: final for today

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Santiago González

commit sha 5ef8b8472dea79fcecfe202792623f9af215692c

fix: color fixes on button

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Santiago González

commit sha 96c3d7bba26ecc883c672fee8b83ef1e93fd66b1

fix: menu and other items

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Santiago González

commit sha 1277483cd1c73a3b4fabc26a9ea808b4fba3825f

fix: quick changes for elems

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Santiago González

commit sha 0785f4d3c9fa142c13bf8d56699fa63f2630d590

feat: color palette, not setup yet

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issue commentphotonstorm/phaser

Phaser.Types.Physics.Arcade.GameObjectWIthBody should contain Phaser.Tilemap.Tile

I don't understand your example very well, I apologize. Could you please declare more instances of this issue happening to you with a clear_er_ / visual example?

DeweyHur

comment created time in 3 months

issue commentphotonstorm/phaser

GameObjects don't have x, y coordenates in typescript

https://github.com/photonstorm/phaser/blob/5c8ecbcf999e6f328d21884e877c9e5935d2d350/src/gameobjects/GameObject.js

Please confirm, they don't seem to have those properties.

A sprite however, does inherit the Phaser.GameObjects.Components.Transform properties for x, y, and other coordinates.

netrules

comment created time in 3 months