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If you are wondering where the data of this site comes from, please visit https://api.github.com/users/magx2/events. GitMemory does not store any data, but only uses NGINX to cache data for a period of time. The idea behind GitMemory is simply to give users a better reading experience.

magx2/fuzzy_evolving_algorithm 1

Implementation of various evolving fuzzy models

magx2/Android-RateThisApp 0

Android library to show "Rate this app" dialog

magx2/ArduinoGradle 0

Few Gradle utils to help developing code for Arduino platform

magx2/asset-pipeline 0

The core implementation of the asset pipeline for the jvm

magx2/binary-serach-kata 0

My binary search kata implemented in 5 various ways :)

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commit sha 461f6b7567097d1bb9b90e7ff18928b9a4de69a2

Use Odin

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commit sha ea01e01192960fe1aed72bfa2e8fc4be09d95621

Create ToStringUtil.cs

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Update FpsCounter.cs

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Create DestroyOnProd.cs

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startedOsiris-Team/Headless-Browser

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startedassetnote/batchql

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Create AddressableEditorExtension.cs

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Create Gizmos2.cs

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Destory second `ImmortalSingleton` when it tries to register

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Do not log exception when another ImmortalSingleton is found

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Add `OnAnotherInstanceCreation` Add option for derived classes to override behaviour when second instance is created

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Add info about AOT

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Add info for import to not remove it

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startedPixeyeHQ/actors.unity

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Create LICENSE

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Dodaje lepsze logowanie

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Use `ImmortalSingleton`

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Create ImmortalSingleton.cs

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Change `ExitGame` to singleton

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Nicer code

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Create FpsCounter.cs

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Create LayerUtil.cs

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Create RandomUtil.cs

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Add `MonoBehaviourOptional`

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Create MoveRigidBodyWorldSpace.cs

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Add `IfPresent` method

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Create IOptional.cs

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Add listener for destroying object

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Add MoveRigidBody

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new misc classes

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