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If you are wondering where the data of this site comes from, please visit https://api.github.com/users/fretn/events. GitMemory does not store any data, but only uses NGINX to cache data for a period of time. The idea behind GitMemory is simply to give users a better reading experience.

fretn/rsmodules 8

The RSModules package is a tool to help you to modify your environment by using modulefiles.

fretn/sqldap 5

Query LDAP and AD with SQL

fretn/openfortivpn 1

Client for PPP+SSL VPN tunnel services

fretn/rtcwcoop-archive 1

the original rtcwcoop (bzzwolfsp) repo migrated from google-code, with all its original commits

fretn/ansible-gridftp 0

Install GridFTP servers and clients

fretn/bioconda-recipes 0

Conda recipes for the bioconda channel.

fretn/c-data-structures 0

A simple library of data structures for C

fretn/coreutils 0

Cross-platform Rust rewrite of the GNU coreutils

fretn/derive_more 0

Some more derive(Trait) options

fretn/etlegacy 0

ET: Legacy is based on the source code of the Wolfenstein: Enemy Territory which was released under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.

issue closedrtcwcoop/rtcwcoop

[Feature Request] Cutscenes Support

The title says all...

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tyabus

issue commentrtcwcoop/rtcwcoop

[Feature Request] Cutscenes Support

We’ve tried it. But they caused many many bugs during the game, so we took them out.

tyabus

comment created time in 3 months

create barnchfretn/rtcwcoop-archive

branch : main

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created repositoryfretn/rtcwcoop-archive

the original rtcwcoop (bzzwolfsp) repo migrated from google-code, with all its original commits

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push eventrtcwcoop/rtcwcoop

Duk0

commit sha bcc6f151b64569787ae92f825cc0643f190cbd17

"mapname" cvar is updated too late If custom map changed to original campaign map, cvar "mapname" is contain name from previous map until dll for cgame try loads and update cvar "mapname" but its too late. In result original stock notebooks and cliborads will don't work.

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fretn

commit sha 6bca96ec0c3cf407485c0fe7b771d5770b27748e

Merge pull request #40 from Duk0/change-7 "mapname" cvar is updated too late

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PR merged rtcwcoop/rtcwcoop

"mapname" cvar is updated too late

If custom map changed to original campaign map, cvar "mapname" is contain name from previous map until dll for cgame try loads and update cvar "mapname" but its too late. In result original stock notebooks and cliborads will don't work.

+19 -6

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Duk0

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Duk0

commit sha 380fdfdaf3934e231fabf47c53830c585f9c53fe

added full support for disabled friendly fire

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fretn

commit sha 763a1f2f1a3b73e1cc73789510f33eaf6bb3637b

Merge pull request #42 from Duk0/change-9 added full support for disabled friendly fire

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PR merged rtcwcoop/rtcwcoop

added full support for disabled friendly fire
+78 -15

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Duk0

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Duk0

commit sha e46620322562c20294ccba8004a381b3bc4cbf29

text for cp messages have to be in quotes otherwise text will not show correctly

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fretn

commit sha 0012896b489c0846414b7a6046996517b2bd62dc

Merge pull request #44 from Duk0/change-11 text for cp messages have to be in quotes

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PR merged rtcwcoop/rtcwcoop

text for cp messages have to be in quotes

otherwise text will not show correctly

+19 -19

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4 changed files

Duk0

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Duk0

commit sha f2cd18bc2e1cbca8c4b78bee9c392272bd5f42ac

fixed exploit where server crash by spamming team command ******************** ERROR: G_Alloc: failed on allocation of 27248 bytes ******************** ----- Server Shutdown (Server crashed: G_Alloc: failed on allocation of 27248 bytes) ----- replaced G_Alloc -> trap_Alloc anyway POOLSIZE for G_Alloc will fill up quickly just changing team in game menu

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fretn

commit sha c29bb478e956ce19f55a1d7fc266264995f344b6

Merge pull request #45 from Duk0/change-12 fixed exploit where server crash by spamming team command

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PR merged rtcwcoop/rtcwcoop

fixed exploit where server crash by spamming team command

ERROR: G_Alloc: failed on allocation of 27248 bytes


----- Server Shutdown (Server crashed: G_Alloc: failed on allocation of 27248 bytes) -----

replaced G_Alloc -> trap_Alloc

anyway POOLSIZE for G_Alloc will fill up quickly just by changing team in game menu

+4 -4

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Duk0

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Alexander Mihalicyn

commit sha 13be58291ae1b343f2726d5345ffd8d566077e18

I've caught a error "MAX_GAMESTATE_CHARS exceeded" several times when playing with upgraded coop: https://www.moddb.com/mods/rtcw-classic-cooperative-campaign/downloads/upgrade This commit workarounds the problem

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fretn

commit sha d8c93ff2ce911c8a9c1a50c9f7d8a2d9d00e4aa0

Merge pull request #49 from mihalicyn/MAX_GAMESTATE_CHARS_error_workaround MAX_GAMESTATE_CHARS exceeded error

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PR merged rtcwcoop/rtcwcoop

Reviewers
MAX_GAMESTATE_CHARS exceeded error

I've caught a error "MAX_GAMESTATE_CHARS exceeded" several times when playing with upgraded coop: https://www.moddb.com/mods/rtcw-classic-cooperative-campaign/downloads/upgrade

This commit workarounds the problem

+2 -2

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mihalicyn

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ondrejv2

commit sha ed21510ecc306f2f15d63e8035e1aa20f959d6bd

Update README.md

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Manhong Dai

commit sha 2512278c821153ae877c9ddb30a41cb91a05f752

Merge branch 'ondrejv2-master'

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Manhong Dai

commit sha f6cd0e4a72ce4b15893efabd186ee90c125638ed

Merge branch 'master' of https://github.com/fretn/sge

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Manhong Dai

commit sha d9ed03b8c481ee5958a2bb11f4e50fc030d7c1c9

added fretn and ondrejv2's repo to README

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PR opened daimh/sge

Don't set HAVE_SYSTEMD=1 when the local SystemD version is too old
+11 -2

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Frederik Delaere

commit sha 38e76d95038ef1a524de6a0bedcd25916d27ece7

Don't set HAVE_SYSTEMD=1 when the local SystemD version is too old

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Manhong Dai

commit sha 8b050112affec9abdecb87e700e4cc0c3a2b7944

* add 'include uti2/util.h' to builtin_starter.c to fix one compling warning * bool -> int for ret in mconf_get_use_cgroups in sge_conf.c * Tested with the latest Arch, Void, Debian, Ubuntu and CentOS 8 * gdi/version.c were reverted, as git is more convenient

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Manhong Dai

commit sha df1c22e4ab5563196a0a8f1ffcf8200afd50d05d

Merge branch 'fretn-master'

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Manhong Dai

commit sha a2c5f5b614ff116ce46c54343f377a11a67ab63d

Void Linux tested

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Ondrej Valousek

commit sha fd967878cb6520d19734e07209be9a52f81e72cb

pull job info from systemd via d-bus as it fits better for the concept of systemd support

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Manhong Dai

commit sha 84e81061c822ff1dd4bacb49ad3257745b4e1378

Merge branch 'ondrejv2-master'

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pull request commentdaimh/sge

Submit jobs in a SystemD friendly manner

The most difficult part of this pull request was done by Ondrej Valousek

fretn

comment created time in 3 months

pull request commentdaimh/sge

Submit jobs in a SystemD friendly manner

Note: this code was only tested on Centos 7, RHEL-8 and Fedora-34 I hope this works on Arch and Void linux

fretn

comment created time in 3 months

pull request commentdaimh/sge

Submit jobs in a SystemD friendly manner

can you do it ? It's not that I'm lazy or so but I'm a bit confused on how to document the changes in the Changelog and other locations

for the systemd haters: all these changes are optional, if you don't enable systemd everything works as before

fretn

comment created time in 3 months

PR opened daimh/sge

Submit jobs in a SystemD friendly manner
  • Added a consumable named mem_limit. This limits your jobs real memory usage through systemd whereas s/h_vmem limits your jobs virtual memory usage
  • Added CPUQuota through systemd. This can be enabled in a PE only when systemd usage is enabled. This sets your job's CPUQuota to *100%

There's also a version number upgrade, but it looks like your repository doesn't use the SoGE version numbers anymore, should I remove this code before you merge the request ?

+723 -25

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Frederik Delaere

commit sha 8cb60e0d1aff7991f648fa6cb2238916fe439624

Submit jobs in a SystemD friendly manner * Added a consumable named mem_limit. This limits your jobs real memory usage through systemd whereas s/h_vmem limits your jobs virtual memory usage * Added CPUQuota through systemd. This can be enabled in a PE only when systemd usage is enabled. This sets your job's CPUQuota to *100%

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Some Grid Engine/Son of Grid Engine/Sun Grid Engine

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Frederik Delaere

commit sha 0f1e4731c35f4f22ad861f813c581b0ac4794f3e

Submit jobs in a SystemD friendly way. * Add mem_limit consumable. This is handled through systemd and counts against real memory usage whereas s_ h_vmem counts against virtual memory usage. * Add support for the cgroups CPUQuota, when configuring a PE you can enable this feature (when systemd is enabled). This limits the jobs CPUQuota to `$NSLOTS*100%`

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Some Grid Engine/Son of Grid Engine/Sun Grid Engine

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