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fox3000foxy/DiscordCli 1

This is a command line interface project which allows to be on discord from a terminal...

fox3000foxy/DiscordMC_IRC 0

An IRC between Discord and Minecraft

fox3000foxy/fake-block 0

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issue commentPrismarineJS/mineflayer

How do i use multiple.js from file from the examples thingy with cracked accounts?

Close it if it's answered @Coocktail

Coocktail

comment created time in 2 days

issue closedPrismarineJS/mineflayer

Elytra

Is there any way to incorporate elytra flight into this?

closed time in 2 days

ZVH1

issue commentPrismarineJS/mineflayer

How do i use multiple.js from file from the examples thingy with cracked accounts?

Modify it so that it doesn't require any passwords. Please ask questions like this in GH discussions or the Discord.

Coocktail

comment created time in 3 days

PR opened PrismarineJS/mineflayer

Fix crash

This adds a check to make sure the block actually exists, because this is crashing my bots.

+2 -0

0 comment

1 changed file

pr created time in 3 days

push eventPrismarineJS/mineflayer

TheBlueBurger

commit sha 1f6b0aa6261b2691f594af7d66f03f0c090cae3f

Add removeChatPattern (#1884) * add removeChatPattern * (hopefully) add removeChatPattern test * fix biggest issue ever * Add API docs for removeChatPattern * Removed removeChatPatternSet from typings * remove removeChatPatternSet from API * Fully remove removeChatPatternSet

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PR merged PrismarineJS/mineflayer

Add removeChatPattern

Makes it possible to remove chat patterns Closes #1877

+25 -1

3 comments

4 changed files

BlueBurgersTDD

pr closed time in 3 days

issue closedPrismarineJS/mineflayer

Add a way to delete chat patterns

Is your feature request related to a problem? Please describe.

Yes, If I have a pattern for invalid input into chat and valid input into chat, once one is fulfilled, I don't care about the other anymore. I'd like to invalidate the other one before it can cause problems later in my program.

Describe the solution you'd like

bot.deleteChatPattern(chatPatternName) & bot.deleteChatPatternSet(chatPatternName) (should be aliases of the same thing)

Describe alternatives you've considered

none that I can think of

Additional context

N/A

closed time in 3 days

u9g

issue closedPrismarineJS/mineflayer

Display name must be in nbt, not in item name.

  • [x] The FAQ doesn't contain a resolution to my issue

Versions

  • mineflayer: latest
  • server: vanilla/spigot/paper probably all
  • node: 14

Detailed description of a problem

Displayname get from items name, not real display name.

What did you try yet?

Opened a window and readed custom names

Did you try any method from the API? no Did you try any example? Any error from those? no

Your current code


/*
      if (command === 'inventory') {
        const embed = new Discord.MessageEmbed()
        .setTitle('Inventory')
        .setColor('#eeeeee')
        for (const Item of bot.inventory.items()) {
          embed.addField(`${Item.slot}:${Item.displayName}`, `x${Item.count}`, true) //displayName isnt real displayName
        }
  
        channel.send(embed)  
      }
*/


Expected behavior

Displayname must be taken in nbt..

Additional context

nthing

closed time in 4 days

KaffinPX

created repositoryitsRealZYAF/Kenskill

created time in 4 days

pull request commentPrismarineJS/mineflayer

Change scope of createActionNumber

Unfortunately, this solution didn't work for me due to inability to specify windows passed from the windowOpen event

this is a bug with bot.clickWindow because the opened window’s id should be entered itself

Camezza

comment created time in 5 days

pull request commentPrismarineJS/mineflayer

Change scope of createActionNumber

Unfortunately, this solution didn't work for me due to inability to specify windows passed from the windowOpen event

Camezza

comment created time in 5 days

pull request commentPrismarineJS/mineflayer

Change scope of createActionNumber

I suggest you take a look at this because bot.clickWindow(slot, mouseButton, 0) does the same thing while having the benefit of abstraction from the raw packet.

Camezza

comment created time in 5 days

pull request commentPrismarineJS/mineflayer

Change scope of createActionNumber

For example, clicking a window slot:

                this.bot._client.write('window_click', {
                    windowId: window.id,
                    slot: slot,
                    mouseButton: mouseButton
                    action: this.bot.createActionNumber(),
                    mode: 0,
                    item: { blockId: -1 },
                });
Camezza

comment created time in 5 days

pull request commentPrismarineJS/mineflayer

Change scope of createActionNumber

Can you give an example of why something like this would need to be used?

Camezza

comment created time in 5 days

PR opened PrismarineJS/mineflayer

Change scope of createActionNumber

Allows for low level client window packet transactions to be made by specifying a valid actionId

+7 -0

0 comment

2 changed files

pr created time in 5 days

created repositoryAztek71/aztek71.github.io

created time in 5 days

created repositoryAztek71/Discord-WebHook-Controller

created time in 5 days

startedandrei-markeev/ts2c

started time in 6 days

push eventmichaljaz/webmc

michaljaz

commit sha f0561228526994890201d9fb1d055185716667c1

deploy: cae2133f71c0328588789c2f5ef8b46c292c8a45

view details

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push eventmichaljaz/webmc

Michał Jażdżyk

commit sha cae2133f71c0328588789c2f5ef8b46c292c8a45

webmc name in html

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pull request commentmichaljaz/webmc

Better WebMC

bruh rly nevermind

KaffinPX

comment created time in 6 days

pull request commentmichaljaz/webmc

Better WebMC

day cycle is bad implemented it doesn't look good

KaffinPX

comment created time in 6 days

PR closed michaljaz/webmc

Reviewers
Better WebMC

Adds basic daycycle Prevents dropping when a menu is opened Better ESC handling like Minecraft (now its normal webmc :()

+31 -6

2 comments

3 changed files

KaffinPX

pr closed time in 6 days

issue commentPrismarineJS/mineflayer

Display name must be in nbt, not in item name.

displayName is what the item is called in vanilla minecraft, you can try https://github.com/PrismarineJS/prismarine-item

KaffinPX

comment created time in 6 days

issue commentPrismarineJS/mineflayer

Display name must be in nbt, not in item name.

displayName is items name with spaces, not nbtdata.

KaffinPX

comment created time in 6 days

issue openedPrismarineJS/mineflayer

Display name must be in nbt, not in item name.

  • [ ] The FAQ doesn't contain a resolution to my issue

Versions

  • mineflayer: latest
  • server: vanilla/spigot/paper probably all
  • node: 14

Detailed description of a problem

Displayname get from items name, not real display name.

What did you try yet?

Opened a window and readed custom names

Did you try any method from the API? no Did you try any example? Any error from those? no

Your current code


/*
      if (command === 'inventory') {
        const embed = new Discord.MessageEmbed()
        .setTitle('Inventory')
        .setColor('#eeeeee')
        for (const Item of bot.inventory.items()) {
          embed.addField(`${Item.slot}:${Item.displayName}`, `x${Item.count}`, true) //displayName isnt real displayName
        }
  
        channel.send(embed)  
      }
*/


Expected behavior

Displayname must be taken in nbt..

Additional context

nthing

created time in 6 days

push eventmichaljaz/webmc

michaljaz

commit sha 014910883864cde5e4a6bee2a11ea47f180852ca

deploy: 86c9a9493c504f6131388e6e56367efd70975d6d

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push time in 7 days