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beagleknight/ethon 6

HTML5 Game Engine

beagleknight/Agosto-Minesweeper 2

Kata del mes de Agosto del 2011: Minesweeper

beagleknight/ajax 2

XMLHttpRequest interface of tddjs

beagleknight/cppunit-money-example-cmake 2

An example of setting the canonical "Money" project from CPPUNIT, using CMake

beagleknight/Enero-String-Calculator 2

Kata del mes de Enero del 2011: String Calculator

beagleknight/3d-squash-the-creeps 0

Just testing Godot following a tutorial

beagleknight/angular-datepicker 0

calendar and datepicker directives for angular

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🤖 Automerge labeled GitHub Pull Requests.

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issue openednucleos/auto-merge-action

Support squash instead of merge

Feature Request

Is it possible to use squash instead of merge? I couldn't find any environment variable to configure this. I look into the code and there is a flag but it is always set to false:

https://github.com/nucleos/auto-merge-action/blob/1.3.x/src/Config/Configuration.php#L31

Thanks!

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Godot Engine – Multi-platform 2D and 3D game engine

https://godotengine.org

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feat: add boardgames scaffold

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feat: add games scaffold

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Initial commit from Create Next App

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Personal website and portfolio

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