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alexey-lysiuk/gzdoom 57

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alexey-lysiuk/fmodex-zdoom 8

:suspect: FMOD Ex Programmer’s API to use with (G)ZDoom and Zandronum :hurtrealbad:

alexey-lysiuk/doomretro 1

The classic, refined DOOM source port. For Windows PC.

alexey-lysiuk/gzdoom-macos-devbuilds-2017 1

Mirror of GZDoom development builds for macOS

alexey-lysiuk/acc 0

ACC is an ACS script compiler for use with ZDoom and Hexen.

alexey-lysiuk/AmuletsArmor 0

Amulets & Armor Open Source Game

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Andrei Drexler

commit sha fd43748cac4c3ac6db21aeac7b4ff002a45c71a3

Handle sky textures with non-standard sizes

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Andrei Drexler

commit sha c163bd3497a2e2914757376cfe3bbb5ae678a31d

Add parentheses around vector macro arguments (taken from quakespasm-gl4 fork.)

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Ozkan Sezer

commit sha d793ab4f5114f07daa1166e96f063c74668da166

more parentheses around vector macro arguments.

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Andrew J. Hesford

commit sha c4a2b2abd8cda51dfa6147e0bcc02313536be9b9

Fix format overflow warning with 32-bit gcc (taken from vkquake.)

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Ozkan Sezer

commit sha 65906ecfa93557e2dcf248f90db27cd92658a865

merged a minor update to miniz.h from mainstream

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Ozkan Sezer

commit sha 1c3ec35b094ec9b3476c3ae7516ec9eb239c6fcc

common.c (LOC_ParseArg): remove unused local var 'start'

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Andrei Drexler

commit sha bd7f242ea01a32dba0b2bfd04ec0961214189f5a

Allow loading textures not aligned to 16 pixels This fixes the mg1/horde2 loading error (taken from quakespasm-gl4 fork.)

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Andrei Drexler

commit sha 0e8735d1bd1c34ef9fddd6476cbcb5e0a5a267c7

Check that sky texture size is 256x128 (taken from quakespasm-gl4 fork.)

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Ozkan Sezer

commit sha 318052f27e321ffffe20e706236fb9d6b741f28b

SDL2-2.0.18 final windows build.

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commit sha 09e14ac54b308d96695ccd189671609bf81ea8ac

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commit sha aa6ed829d5be61a868a60e6be4cfb1f4124e7ac9

patch: minimize sdl2 update revision diff

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alexey.lysiuk

commit sha 86d1731e1f1faf0b768e0bfd5ad8cd42d7b553ef

patch: disable gamecontroller and corehaptic for sdl2

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commit sha b925931fde5e562f49f8a358b6337ee06ed2c4b2

update sdl2 with gamecontroller and corehaptic disabled

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commit sha 4f97b9a4b2a8f691bb8ecb0db862a1ca72171883

aedi: update sdl2 to 2.0.18

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update sdl2 to 2.0.18

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commit sha 8bbe35811cedeffbac6794da9322286b25183978

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commit sha 58d5aa7e3b42a1653987b1839520e760757e9620

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created tagalexey-lysiuk/raze-macos-devbuilds

tag1.2pre-1170-g690994ea1

Mirror of Raze development builds for macOS

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Mitch Richters

commit sha 7ee4f4964926238423ab5e22f23343cfc3b26a11

- gameinput.h: Remove some of the verticality from the `PlayerHorizon` and `PlayerAngle` structs.

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Mitch Richters

commit sha 15c4d38694711c8fc2eb2dfeb7a6b45f7158dbab

- gameinput.h: Add initial structure for `PlayerPosition` as companion to `PlayerAngle` and `PlayerHorizon` structs.

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Mitch Richters

commit sha 0fe5ac6a56ff6c7531fdbaa1e13dadec8e940a79

- gameinput.h: Correctly use `targetset()` in `PlayerHorizon` and `PlayerAngle` structs.

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Mitch Richters

commit sha b793bc8327e32bfe567948fcc6bd78e2304862eb

- Blood: Replace use of `clipmove_old()` inline wrapper with `clipmove()`.

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Mitch Richters

commit sha 0ac63fd663c531aafb7b4c83fb030f7b3337fc1d

- Exhumed: Replace use of `clipmove_old()` inline wrapper with `clipmove()`.

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Mitch Richters

commit sha adcdbdc931673a3360dbac08dde7508e755497f2

- SW: Replace use of `clipmove_old()` inline wrapper with `clipmove()` and remove inline wrappers.

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Mitch Richters

commit sha 0ee3b5af1c177baad0629d2634285d353fe674fa

- Blood: Replace use of `pushmove_old()` inline wrapper with `pushmove()`.

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Mitch Richters

commit sha bdbe57a6b696212cde256daa8575b8058bb6f147

- Exhumed: Replace use of `pushmove_old()` inline wrapper with `pushmove()`.

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Mitch Richters

commit sha add3481e404746e70af282385cece8604ad7d2fe

- SW: Replace use of `pushmove_old()` inline wrapper with `pushmove()` and remove inline wrappers.

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Mitch Richters

commit sha 1d39bb371e1cb161a516a796d82cd1b514324f4b

- Exhumed: Replace use of `getzrange_old()` inline wrapper with `getzrange()`.

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Mitch Richters

commit sha f0a347263a3efa5f4c039cfa7a7e1f2d47d3f028

- SW: Replace use of `getzrange_old()` inline wrapper with `getzrange()` and remove inline wrappers.

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Christoph Oelckers

commit sha d6bdc735d678309989c54411a9f6b013f5bce4ff

- patch up Blood's GetZRange to compile with getzrange_old being gone.

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Christoph Oelckers

commit sha e84d61e80a809bc74c20a0679275b68a2cbb462e

- redid the iterators in _polymost.cpp.

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Christoph Oelckers

commit sha e8f9afb174f2574b55d3447ca29cf702895d7730

- DoScaleSprite.

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Mitch Richters

commit sha 9495b9e6d001ff3e8fa49ad77c1d6ac419b2dad6

- SW: Interpolate the player's weapon recoil. * Reported as missing by @nashmuhandes.

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Mitch Richters

commit sha 6ca6d5639baa7e88a1a891d2b0c9c004f3b9c857

- SW: Fix horizon of camera screens originating from changes in 09a05f354c70a3820e1efe2d8b52da4b490daba6.

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Mitch Richters

commit sha a1570c185f928a457ec13d8ea0db0af52112f863

- Duke: Remove `posx`/`posy`/`posz` variables and replace with points in the previously unionised `pos` `vec3_t` variable.

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Mitch Richters

commit sha eb8b0757275928abc856b809af4670c5424a1a8c

- `binaryangle.h`: Change `binangle` bitshift operators to operate on signed value to properly handle angles > 1024.

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Mitch Richters

commit sha a84aa8483851a3fc1da7cbf3508a96b78bc59544

- `xs_Float.h`: Convert header to `constexpr`. * Allow use of this library in static initialisers. * Required re-arranging a little bit to order everything so inlines could be used without prototypes.

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Mitch Richters

commit sha 306c0a3ebba6b11700e2394843042a989c6e7fa6

- `m_fixed.h`: Use `constexpr` on inline functions where it was previously not possible to do so.

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Ozkan Sezer

commit sha b58efad209b3f8f36f3672748d81a7f8950fadd2

fix looking for QuakeEX.kpf under userdir

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Ozkan Sezer

commit sha 081e73c709c11dcefad2e3e03fb44c0bb5434d90

host_cmd.c: make a lot of procedures static.

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Ozkan Sezer

commit sha 602b34f414c47f13758a0c6e08cdb1e5066543c4

finaleFinished (builtin 79) of 2021 rerelease actually returns a boolean

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Ozkan Sezer

commit sha 7ed46cc3fd0903e7bf29f269d17d5b8ee3a17bcf

support for playing 2021 re-release latest update.

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Ozkan Sezer

commit sha 3fbb11b04839e98046a9d8a0af429aba7faf30ea

bump version to 0.94.2, update documents.

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Ozkan Sezer

commit sha 2492689d9e86f451f6e4be07b093787b12ae754d

define NO_WINSDKVER_H for windows SDL2 builds SDL_config_windows.h from development version of SDL added inclusion of winsdkver.h which may not be available in old SDKs. we have no use for the functionality provided by it, therefore disable it.

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Ozkan Sezer

commit sha 6cf4bbc1980d859561935dffba610be1ec28f0c1

reverted the previous NO_WINSDKVER_H patch - not needed after latest SDL

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Ozkan Sezer

commit sha 3f831f67e094eaf4c1a8bda47d00faa0ee67093f

oslibs: updates to SDL-1.2 headers from mainstream.

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Ozkan Sezer

commit sha d8162f932b31c2064598b28021f9968a48de3de4

oslibs: rebuilt SDL-1.2 from mainstream.

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Ozkan Sezer

commit sha 5ec821c27417e90d43079e61f05e4b7ca0700dfe

upgrade SDL2 to 2.0.18

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Ozkan Sezer

commit sha 3eab2a705bb9369441d7bd5663f2e71cb2a7d557

newer windows SDL2-2.0.18 build, fixing mainstream SDL bug 5026 .

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Ozkan Sezer

commit sha 927e0253e13c8e536c8347ee8bb2291137d44f87

oslibs: updates to SDL-1.2 headers from mainstream.

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Ozkan Sezer

commit sha 27aaff33b0239b7f3958913ef76e1f05b5ea6533

oslibs: rebuilt SDL-1.2 from mainstream.

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Ozkan Sezer

commit sha 0f078a5673d113803e078b91ed07330b4fdbe412

upgrade SDL2 to 2.0.18

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Ozkan Sezer

commit sha 2633c5b4b8d3678165dc59b7e44701dfc80098da

newer windows SDL2-2.0.18 build, fixing mainstream SDL bug 5026 .

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commit sha 58d7d1d7987de96e6dac7be0ee7cc27a457ae189

update quakespasm submodule

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commit sha 7cb2ab87ee516555da76e07d231369b89fab52a2

update vkquake submodule

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alexey.lysiuk

commit sha a1ff3088c0882aef621be24a7b359269f4e07735

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update vkquake submodule

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delete branch alexey-lysiuk/gzdoom

delete branch : lzma-sdk-21.06

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alexey.lysiuk

commit sha 121b89306aac3d32ecac61c966ad3344cfdc332b

- updated LZMA to 21.06 https://www.7-zip.org/sdk.html https://www.7-zip.org/a/lzma2106.7z

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alexey.lysiuk

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- enabled LZMA multithreading on all platforms

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commit sha 9fac6058b766be33886e2028d88e1e298bb01d24

- enabled LZMA multithreading on all platforms

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Christoph Oelckers

commit sha c598d9bab7cb224e7206445e7dfa51a128daf72a

- Backend update from Raze. * TArray extensions * MSVC setup so that [[deprecated]] emits warnings.

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Rachael Alexanderson

commit sha 01b825b18198126b1ea2f88b50a17a0c4477ac8b

- apply clearscope for ApplyDamageFactor - https://forum.zdoom.org/viewtopic.php?f=15&t=73830

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Rachael Alexanderson

commit sha 4db7a20f7ab1c4bdb631e97ed4c7f86038c4336e

- apply clearscope to `ApplyDamageFactor` as well

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Rachael Alexanderson

commit sha 312b5ce66e9c8c2769adf9f70979b88800fa07d0

- add SDL hint to not minimize the window on focus loss

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Mitch Richters

commit sha c4f7760ab22306a3b867fdf65f031b882102a661

- `D_ProcessEvents()`: Delay `EV_KeyUp` events until any `EV_KeyDown` events for the corresponding key have been processed. This makes the mouse under SDL a lot better.

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Mitch Richters

commit sha b1fea228bef90041f3560c5a1559d6a3c96673b5

- `D_ProcessEvents()`: Fix bad setup with `delayedevents` array that was holding pointers to items in the `events[]` array instead of making a copy.

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Christoph Oelckers

commit sha 4530a7b583b7f8243d33d46f0857cb82a6112911

- minor optimization to last PR to use a FixedBitArray to reduce stack impact of the check array.

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Emile Belanger

commit sha 54ad3433b1880291a02b9d71a16e99ee46dec2dd

GLES: Load default shader if we try to load user shader to avoid crash

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Player701

commit sha d0697d980120a8a80cdf9840c54fdd4d3165a038

- Fixed some issues with the scaling feature of DStatusBarCore::DrawString

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alexey.lysiuk

commit sha 121b89306aac3d32ecac61c966ad3344cfdc332b

- updated LZMA to 21.06 https://www.7-zip.org/sdk.html https://www.7-zip.org/a/lzma2106.7z

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alexey.lysiuk

commit sha 70d460d9e97e6e708707a75a41e19e5284b63878

- enabled multithreading for LZMA on all platforms

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commit sha 8078ac9ec4e368440bd1d349faa9226c35bd8c5a

pthreads fix

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mt

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win fix

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commit sha 7cbe8435b37cdedb6158c67167b18bc7565520d1

update quakespasm submodule

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update vkquake submodule

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issue openedNovum/vkQuake

Failed CI builds are marked as successful

GitHub Actions builds that failed to compile (like this one) are marked as successful.

net_dgrm.c:1875:11: error: 'MAXSIZE_T' undeclared (first use in this function)
       i = MAXSIZE_T;
           ^

This seems to be a contradiction to the primary goal of continuous integration.

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