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ReactiveCocoa http://reactivecocoa.io A framework for composing and transforming streams of values

ReactiveCocoa/ReactiveCocoa 19870

Cocoa framework and Obj-C dynamism bindings for ReactiveSwift.

ReactiveCocoa/ReactiveSwift 2680

Streams of values over time

ReactiveCocoa/ReactiveObjC 2284

The 2.x ReactiveCocoa Objective-C API: Streams of values over time

ReactiveCocoa/ReactiveViewModel 1964

Model-View-ViewModel, using ReactiveCocoa

ReactiveCocoa/ReactiveCocoaLayout 685

Reactive layout framework built on top of ReactiveCocoa

ReactiveCocoa/ReactiveAnimation 300

Declarative animations using ReactiveCocoa signals

ReactiveCocoa/RockemSockem 256

A simple WebSocket server

ReactiveCocoa/ReactiveCocoaIO 82

Reactive file management framework built on top of ReactiveCocoa

ReactiveCocoa/ReactiveObjCBridge 59

Bridge between ReactiveObjC and ReactiveSwift

ReactiveCocoa/EditableProperty 50

Multi-way bindings for ReactiveCocoa

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SMP HAVE NO SUPPORT

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PR closed ReactiveCocoa/ReactiveSwift

Add `_modify` accessor to `Atomic.value`

Motivation

With Swift 5.0 the new _modify accessor became available, which allows a more efficient access to underlying storage when an in place mutation is made (i.e. via inout, like value += 1), by yielding a reference to the storage itself, instead of performing a copy (get) followed by a write (set).

This is particularly useful in containers where memory operations can become expensive (like collections), but also in containers wrapping expensive operations (like locking/unlocking locks).

Such is the case of Atomic, where besides optimizing memory access to the underlying storage, it can save a lock/unlock when the .value is modified in place (i.e. via inout). In this particular case, one can even claim that it’s more correct, because the whole mutation is truly made in a single atomic operation instead of two (as is already the case in the modify(_:) API).

Changes

  • Add _modify accessor to Atomic.value

Checklist

  • [x] Updated CHANGELOG.md.
+12 -1

13 comments

3 changed files

p4checo

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pull request commentReactiveCocoa/ReactiveSwift

Add `_modify` accessor to `Atomic.value`

Closing this PR for now. @p4checo thank you for the contribution.

p4checo

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push eventReactiveCocoa/ReactiveSwift

Niclas Kristek

commit sha 11a7d832c5da0530cf7e6fca6baab4540b5ded07

Add ExpressibleByNilLiteral constraint on OptionalProtocol Optional already implements this and this makes it possible to just write nil instead of .init(reconstructing: nil)

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Niclas Kristek

commit sha c29c6b5f1e74c62c4e9927a8b2fc395cb0a72f97

Fix typo in documentation comment

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Niclas Kristek

commit sha b346a977c836bcaaf9f483e5147a10ab5d7277c1

Add changelog entry

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Marco Cancellieri

commit sha 7140b2e60bef72e5336455e5bf892c15a37943ce

Merge branch 'master' into optionalprotocol_expressiblebynilliteral

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Marco Cancellieri

commit sha c9b8fa54d89964cf2dc962d493cc5cbff07bf98c

Merge pull request #805 from nkristek/optionalprotocol_expressiblebynilliteral

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PR merged ReactiveCocoa/ReactiveSwift

Add ExpressibleByNilLiteral constraint to OptionalProtocol

Hi, this is just a very small contribution regarding the OptionalProtocol and adds the ExpressibleByNilLiteral constraint to it. It is already implemented by Optional<Wrapped> and requires no further change. This makes it possible to initialise a value of type OptionalProtocol with nil instead of having to write .init(reconstructing: nil).

There also was a small typo in the documentation of the associatedType which I fixed as well.

Example

extension Property where Value: OptionalProtocol {
    func mapNil() -> Property<Value> {
        // now possible to write
        return Property(value: nil)
        // instead of
        return Property(value: .init(reconstructing: nil))
    }
}

Extending OptionalProtocol with the implementation of ExpressibleByNilLiteral is not possible due to a language constraint:

/// error: Extension of protocol 'OptionalProtocol' cannot have an inheritance clause
extension OptionalProtocol: ExpressibleByNilLiteral {
    
}

For now, as a workaround, one needs to append ExpressibleByNilLiteral to the generic constraint like so:

extension Property where Value: OptionalProtocol & ExpressibleByNilLiteral {
    func mapNil() -> Property<Value> {
        return Property(value: nil)
    }
}

Checklist

  • [x] Updated CHANGELOG.md.
+3 -2

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pull request commentReactiveCocoa/ReactiveSwift

Add variadic sugar for boolean static methods.

I am slightly on the fence about this introduction, since the implementation, as-is is quite shallow. I will defer this to @andersio.

fortmarek

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hirotaka

commit sha f3545c01aba6c083cd9ded16f92e16aa809c6cce

Fix caption `Combine` to `ReactiveSwift`

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Rui Peres

commit sha 06f63476c72dec63ec091202b739aa42831162cc

Merge pull request #804 from hirotakan/fix-rx-cheatsheet Fix caption `Combine` to `ReactiveSwift`

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PR merged ReactiveCocoa/ReactiveSwift

Fix caption `Combine` to `ReactiveSwift`

Is the Combine caption in the Operators table correct? I think the correct caption is ReactiveSwift.

Checklist

  • [ ] Updated CHANGELOG.md.
+1 -1

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hirotakan

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pull request commentReactiveCocoa/ReactiveSwift

Fix caption `Combine` to `ReactiveSwift`

Thank you @hirotakan!

hirotakan

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issue commentReactiveCocoa/ReactiveSwift

I need help.bro

@Marcocanc please look the pic. I don't konw why the xocde tell me this error. I am poor swifter.Can you help me ?

wdq123550

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issue commentReactiveCocoa/ReactiveSwift

I need help.bro

image

wdq123550

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issue closedReactiveCocoa/ReactiveSwift

I need help.bro

image

I don't konw what happen.

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wdq123550

issue commentReactiveCocoa/ReactiveSwift

I need help.bro

Please provide more context so we can actually help you.

wdq123550

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issue openedReactiveCocoa/ReactiveSwift

I need help.bro

image

I don't konw what happen.

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issue openedReactiveCocoa/ReactiveSwift

Dispose SignalProducer created by Action

Hello, im using Action for downloading file from server. I bind button tap events to action like this downloadAction.bindingTarget <~ button.reactive.controlEvents(.touchUpInside) Also Im able to stop this download. Binding target created like this

public var bindingTarget: BindingTarget<Input> {
	return BindingTarget(lifetime: lifetime) { [weak self] in self?.apply($0).start() }
}

If im manually call downloadAction.apply() method I could store disposable and dispose it when I need to cancel download. How could I do this using binding target approach?

created time in 14 days

issue commentReactiveCocoa/ReactiveCocoa

Dispose SignalProducer created via Action

ReactiveSwift is more suitable place for such an issue

ivedeneev

comment created time in 14 days

issue closedReactiveCocoa/ReactiveCocoa

Dispose SignalProducer created via Action

Hello, im using Action for downloading file from server. I bind button tap events to action like this downloadAction.bindingTarget <~ button.reactive.controlEvents(.touchUpInside) Also Im able to stop this download. Binding target created like this

public var bindingTarget: BindingTarget<Input> {
	return BindingTarget(lifetime: lifetime) { [weak self] in self?.apply($0).start() }
}

If im manually call downloadAction.apply() method I could store disposable and dispose it when I need to cancel download. How could I do this using binding target approach?

closed time in 14 days

ivedeneev

issue openedReactiveCocoa/ReactiveCocoa

Dispose SignalProducer created via Action

Hello, im using Action for downloading file from server. I bind button tap events to action like this downloadAction.bindingTarget <~ button.reactive.controlEvents(.touchUpInside) Also Im able to stop this download. Binding target created like this

public var bindingTarget: BindingTarget<Input> {
	return BindingTarget(lifetime: lifetime) { [weak self] in self?.apply($0).start() }
}

If im manually call downloadAction.apply() method I could store disposable and dispose it when I need to cancel download. How could I do this using binding target approach?

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issue closedReactiveCocoa/ReactiveCocoa

How to implement PIN input with attempts

Hi all! First of all, I want to thank you for this wonderful framework. Second, I want to apologize if this is not the right place to ask this.

I'm trying to develop a PIN insertion logic with 3 attempts. The idea is asking the user for a PIN, then validate against a BLE device. I want to repeat this process but only up to 3 times and only if the user inserted a wrong password.

I have tried repeat, but it only takes a count as param, and not a condition. I have also tried this extension from another folk in the project. But for this I need to consider a wrong PIN insertion as an "Error" in the logic, which is not.

extension SignalProducer {
    public func retryWhile(upTo: Int, predicate: @escaping (Self.Error) -> Bool) -> SignalProducer<Self.Value, Self.Error> {
        return flatMapError { error in
            if predicate(error) && upTo > 0 {
                return self.producer.retryWhile(upTo: upTo - 1, predicate: predicate)
            } else {
                return self.producer
            }
        }
    }
}

I have prepared this compilable code to illustrate what I want to achieve. Can anyone please point me in the right direction?

import ReactiveSwift

class PINVerifier {
    typealias PIN = String
    
    /// Shows a VC and ask the user for a PIN
    /// - Returns: the PIN producer
    func askPIN() -> SignalProducer<PIN, Never> {
        // Async process resulting in a PIN
        return .init(result: .success("1234"))
    }

    enum Verification {
        case correctPIN
        case incorrectPIN
        case noPINDefined
    }
    
    /// Verifies the input PIN against a BLE device
    /// - Parameter PIN: PIN to verify
    /// - Returns: the Verification producer: correct, incorrect, or not defined
    func verify(PIN: PIN) -> SignalProducer<Verification, Error> {
        // Async process resulting in response from device
        return .init(result: .success(.correctPIN))
    }

    typealias PINVerification = (PIN, Verification)
    
    /// Ask the PIN and verify against the device
    /// - Returns: a producer for a value pair (inserted PIN and Verification)
    func askAndVerify() -> SignalProducer<PINVerification, Error> {
        return askPIN()
            .flatMap(.latest, { [weak self] (PIN) -> SignalProducer<PINVerification, Error> in
                guard let self = self else { return .init(error: NSError(domain: "askAndVerify", code: 0, userInfo: nil)) }
                
                return self.verify(PIN: PIN)
                    .flatMap(.latest, { (verification) -> SignalProducer<PINVerification, Error> in
                        return .init(result: .success((PIN, verification)))
                    })
            })
    }
    
    /// Ask the user for the PIN and verify against the device
    /// - Returns: A producer for the pair of PIN and Verification
    func askUpToThreeTimesOrCorrectPIN() -> SignalProducer<PINVerification, Error> {
        /*
         I don't know how to implement this logic
         We need to repeat askAndVerify() if the user inserted wrong PIN (up to three times)
         In any other case we need to just success
         */
        
        return .empty
    }
}

Thanks!

closed time in 19 days

che1404

issue commentReactiveCocoa/ReactiveCocoa

How to implement PIN input with attempts

So, I think I discovered myself. I wrote this SignalProducer extension:

extension SignalProducer {
    public func repeatWhile(upTo: Int, predicate: @escaping (Self.Value) -> Bool) -> SignalProducer<Self.Value, Self.Error> {
        return flatMap(.latest) { (value) -> SignalProducer<Self.Value, Error> in
            if predicate(value) && upTo > 0 {
                return self.producer.repeatWhile(upTo: upTo - 1, predicate: predicate)
            } else {
                return .init(result: .success(value))
            }
        }
    }
}

And this allows me to repeat the producer until the predicate evaluates to true or we reached the number of attempts. If there is a better way to do this, I'd appreciate to know. Thanks!

    /// Ask the user for the PIN and verify against the device up to 3 times
    /// - Returns: A producer for the pair of PIN and Verification
    func askUpToThreeTimesOrCorrectPIN() -> SignalProducer<PINVerification, Error> {
        return askAndVerify()
            .repeatWhile(upTo: 3, predicate: { (pinVerification) -> Bool in
                return pinVerification.1 != .correctPIN
            })
    }
che1404

comment created time in 19 days

issue openedReactiveCocoa/ReactiveCocoa

How to implement PIN input with attempts

Hi all! First of all, I want to thank you for this wonderful framework. Second, I want to apologize if this is not the right place to ask this.

I'm trying to develop a PIN insertion logic with 3 attempts. The idea is asking the user for a PIN, then validate against a BLE device. I want to repeat this process but only up to 3 times and only if the user inserted a wrong password.

I have tried repeat, but it only takes a count as param, and not a condition. I have also tried this extension from another folk in the project. But for this I need to consider a wrong PIN insertion as an "Error" in the logic, which is not.

extension SignalProducer {
    public func retryWhile(upTo: Int, predicate: @escaping (Self.Error) -> Bool) -> SignalProducer<Self.Value, Self.Error> {
        return flatMapError { error in
            if predicate(error) && upTo > 0 {
                return self.producer.retryWhile(upTo: upTo - 1, predicate: predicate)
            } else {
                return self.producer
            }
        }
    }
}

I have prepared this compilable code to illustrate what I want to achieve. Can anyone please point me in the right direction?

import ReactiveSwift

class PINVerifier {
    typealias PIN = String
    
    /// Shows a VC and ask the user for a PIN
    /// - Returns: the PIN producer
    func askPIN() -> SignalProducer<PIN, Never> {
        // Async process resulting in a PIN
        return .init(result: .success("1234"))
    }

    enum Verification {
        case correctPIN
        case incorrectPIN
        case noPINDefined
    }
    
    /// Verifies the input PIN against a BLE device
    /// - Parameter PIN: PIN to verify
    /// - Returns: the Verification producer: correct, incorrect, or not defined
    func verify(PIN: PIN) -> SignalProducer<Verification, Error> {
        // Async process resulting in response from device
        return .init(result: .success(.correctPIN))
    }

    typealias PINVerification = (PIN, Verification)
    
    /// Ask the PIN and verify against the device
    /// - Returns: a producer for a value pair (inserted PIN and Verification)
    func askAndVerify() -> SignalProducer<PINVerification, Error> {
        return askPIN()
            .flatMap(.latest, { [weak self] (PIN) -> SignalProducer<PINVerification, Error> in
                guard let self = self else { return .init(error: NSError(domain: "askAndVerify", code: 0, userInfo: nil)) }
                
                return self.verify(PIN: PIN)
                    .flatMap(.latest, { (verification) -> SignalProducer<PINVerification, Error> in
                        return .init(result: .success((PIN, verification)))
                    })
            })
    }
    
    /// Ask the user for the PIN and verify against the device
    /// - Returns: A producer for the pair of PIN and Verification
    func askUpToThreeTimesOrCorrectPIN() -> SignalProducer<PINVerification, Error> {
        /*
         I don't know how to implement this logic
         We need to repeat askAndVerify() if the user inserted wrong PIN (up to three times)
         In any other case we need to just success
         */
        
        return .empty
    }
}

Thanks!

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issue commentReactiveCocoa/ReactiveSwift

Playground doesn't work in Xcode 12

That worked for me!

Playground header documentation is a good place for it

ianbytchek

comment created time in 21 days

PR opened ReactiveCocoa/ReactiveSwift

OptionalProtocol expressiblebynilliteral

Hi, this is just a very small contribution regarding the OptionalProtocol and adds the ExpressibleByNilLiteral constraint to it. It is already implemented by Optional<Wrapped> and requires no further change. This makes it possible to initialise a value of type OptionalProtocol with nil instead of having to write .init(reconstructing: nil).

There also was a small typo in the documentation of the associatedType which I fixed as well.

Example

extension Property where Value: OptionalProtocol {
    func mapNil() -> Property<Value> {
        // now possible to write
        return Property(value: nil)
        // instead of
        return Property(value: .init(reconstructing: nil))
    }
}

Extending OptionalProtocol with the implementation of ExpressibleByNilLiteral is not possible due to a language constraint:

/// error: Extension of protocol 'OptionalProtocol' cannot have an inheritance clause
extension OptionalProtocol: ExpressibleByNilLiteral {
    
}

For now, as a workaround, one needs to append ExpressibleByNilLiteral to the generic constraint like so:

extension Property where Value: OptionalProtocol & ExpressibleByNilLiteral {
    func mapNil() -> Property<Value> {
        return Property(value: nil)
    }
}

Checklist

  • [ ] Updated CHANGELOG.md.
+2 -2

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fork nkristek/ReactiveSwift

Streams of values over time

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issue commentReactiveCocoa/ReactiveSwift

Playground doesn't work in Xcode 12

Seems like this is caused by Build Active Scheme not being enabled by default (despite manually building it prior running the playground).

image

Apparently this configuration is stored in user xcuserdata in UserInterfaceState.xcuserstate which is Git-ignored. Unless there's a way to share the configuration, perhaps the best thing to do for both ReactiveSwift and ReactiveCocoa is to update playground header documentation.

I'm happy to send a PR, please let know if that's indeed the best solution?

ianbytchek

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PR opened ReactiveCocoa/ReactiveCocoa

Update README.md

Checklist

  • [ ] Updated CHANGELOG.md.
+20 -0

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Cocoa framework and Obj-C dynamism bindings for ReactiveSwift.

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PR opened ReactiveCocoa/ReactiveSwift

Fix caption `Combine` to `ReactiveSwift`

Is the Combine caption in the Operators table correct? I think the correct caption is ReactiveSwift.

Checklist

  • [ ] Updated CHANGELOG.md.
+1 -1

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Cocoa framework and Obj-C dynamism bindings for ReactiveSwift.

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Anders Ha

commit sha cca8bdc26d10a889b8bec3cc2167544df730953e

11.1.0

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Petr Pavlik

commit sha 0f5b94cce4ae4209f4b754f72f31f4d41b6cc141

bump package target to iOS 9 and update testing packages (#3712) * Update swift package quick dependency to 3.0.0+ * bump min deployment target to iOS 9 and update Nimble

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PR merged ReactiveCocoa/ReactiveCocoa

bump package target to iOS 9 and update testing packages

When ReactiveCocoa is imported as a swift package using Xcode 12, it generates following warning deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. This PR fixes the warning by bumping the min. deployment target to iOS 9 when importing this dependency as a swift packages

I've also updated Quick and Nimble dependencies to their latest versions. The ReactiveSwift counterpart PR is here https://github.com/ReactiveCocoa/ReactiveSwift/pull/802.

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6.4.0

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Streams of values over time

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Anders Ha

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6.4.0

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Petr Pavlik

commit sha 83010c8452d59c173218b4744434b47b56a73116

bump package target to iOS 9 and update testing packages (#802) * bump package target to iOS 9 and update testing packages * update the changelog

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PR merged ReactiveCocoa/ReactiveSwift

bump package target to iOS 9 and update testing packages

When ReactiveSwift is imported as a swift package using Xcode 12, it generates following warning deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. This PR fixes the warning by bumping the min. deployment target to iOS 9 when importing this dependency as a swift packages

I've also updated Quick and Nimble dependencies to their latest versions. The ReactiveCocoa counterpart PR is here https://github.com/ReactiveCocoa/ReactiveCocoa/pull/3712.

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issue commentReactiveCocoa/ReactiveSwift

Add interop with Apple's Combine framework

Any updates on this? Would love to see this happen.

mdiep

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