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startedmltframework/shotcut

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startedcontrolflow/resharper-heapview

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issue closedFletcherGoss/Build-Pipeline

Customization/Extensibility

  • [x] Make the Scenes folder path an array so you can add multiple folders
  • [ ] Map BuildTarget to folder name
  • [x] Map BuildTarget to file extension
  • [x] Make it easier to add optional BuildOptions to the Build Window

Maybe a list of structs with a name (for the Build Window), the bool, and the BuildOption?

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FletcherGoss

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commit sha 9e222900dfa332bc90aeae5a0c017123309b77c2

feat: Make it easier to add optional BuildOptions to the menu

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commit sha e02fa4e8574e519441c8632e8c5761622aa56e8b

Bump version to 1.2.0

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commit sha 198026dbbc9dca2b901f3d4097c3748b2acfcf72

feat: Make it easier to add optional BuildOptions to the menu

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commit sha 3b13ae3a1cab8d2a269f1fd719068df722036714

Bump version to 1.2.0

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commit sha 25a4bd52234149e288fbca236024d036aad6e75f

fix: Unity needs .meta for README and LICENSE files

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commit sha 0ddabf68ad41886dea13ae36a3d55cf5b74d1fb1

fix: Unity needs .meta for README and LICENSE files

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commit sha 9ef490fc635dc966ff6ec43b7ad4230f3e43a8fe

fix: Incorrenct Linux file extension Fixes #4

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commit sha 16932ec8860e12c698c9ab3af3ca5819a5f3d938

feat: Make it easier to add multiple scene folders

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commit sha ed00338ca33104aa8753df184017823e7b8bb064

feat: Create a dictionary of BuildTarget to file extension - Update BuildPath to use BuildTarget.ToString()

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commit sha a5e3bb9f7841f56e2c8181f2ff7446235a8cfc45

refactor

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commit sha 749ec47dc9f75ec8c6103c58853006663c5b85ea

feat: Remove CompressWithLz4(HC) from default build options

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commit sha 1d520b337bbdbfaab81dbd3c77b66bac5531d8a0

Bump version to 1.1.0

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commit sha f413754f358fc4f6fb0a02eb1c5fd02b102e103d

fix: Incorrenct Linux file extension Fixes #4

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commit sha caa6a7c4d8f4c13b6e719305496074eca6f98fc8

feat: Make it easier to add multiple scene folders

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commit sha 2b238bb9f264bae97a17fa9e5c63ff453dbd3a89

feat: Create a dictionary of BuildTarget to file extension - Update BuildPath to use BuildTarget.ToString()

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commit sha dbf59c517a87e39ba5d072c394cf67b1fac9c919

refactor

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commit sha b2db25a0613d152761d4afa21c59e52f119d362d

feat: Remove CompressWithLz4(HC) from default build options

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commit sha f5a667c1e002c68b3754afb8e2e3f5477b28a5ea

Bump version to 1.1.0

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issue closedFletcherGoss/Build-Pipeline

Fix Linux file extension

https://github.com/FletcherGoss/Build-Pipeline/blob/e37181536714adb913671b347f77a8cecc5417aa/Packages/Build-Pipeline/Editor/BuildWindow.cs#L43

It should be '.x64'.

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FletcherGoss

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commit sha 36743fef831afd6c266746b616c9d7e2a2bfa06e

Fix gif in README

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commit sha 1951d075ed5b367c32362a2b12f0c8b0d1e87c11

Fix gif in README

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commit sha 1326e60591c9fdc73eac265855af4fe10cc04016

Add README and LICENSE

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commit sha 12160724f8ac9c2bf39b3494a4b32bf5ba6aef28

Copy README and LICENSE to root

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commit sha 724e110624177436ca18a5321b63b9b4470c083b

Add README and LICENSE

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issue openedFletcherGoss/Build-Pipeline

Add option to ZIP builds

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issue openedFletcherGoss/Build-Pipeline

Fix Linux file extension

https://github.com/FletcherGoss/Build-Pipeline/blob/e37181536714adb913671b347f77a8cecc5417aa/Packages/Build-Pipeline/Editor/BuildWindow.cs#L43

It should be '.x64'.

created time in a month

issue openedFletcherGoss/Build-Pipeline

Customization/Extensibility

  • [ ] Make the Scenes folder path an array so you can add multiple folders
  • [ ] Map BuildTarget to folder name
  • [ ] Map BuildTarget to file extension

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issue openedFletcherGoss/Build-Pipeline

Add comments

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create barnchFletcherGoss/Build-Pipeline

branch : upm

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delete branch FletcherGoss/Build-Pipeline

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commit sha f60039551c1a41a2b118915289ab2f7586a57e3a

refactor: Consistent naming

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commit sha e37181536714adb913671b347f77a8cecc5417aa

Bump version to 1.0.0

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issue openedFletcherGoss/Build-Pipeline

Add README, CHANGELOG, and LICENSE

  • [ ] README
  • [ ] CHANGELOG
  • [ ] LICENSE

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create barnchFletcherGoss/Build-Pipeline

branch : upm

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create barnchFletcherGoss/Build-Pipeline

branch : master

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created repositoryFletcherGoss/Build-Pipeline

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commit sha 3c8998d842fd8b8c0d8ca11f3f5d414c6c9dd8f7

Change to a custom package (#4) Resolves #3

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issue closedFletcherGoss/Unity-Build-Pipeline

Make a custom package

More Info: https://docs.unity3d.com/Manual/CustomPackages.html

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FletcherGoss

PR opened FletcherGoss/Unity-Build-Pipeline

Change to a custom package

Resolves #3

+388 -2185

0 comment

36 changed files

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commit sha 59d62c2140ad638a39280a9f2c7fb43663bc5c4b

Change to a custom package Resolves #3

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create barnchFletcherGoss/Unity-Build-Pipeline

branch : package

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issue openedFletcherGoss/Unity-Build-Pipeline

Make a custom Unity package

More Info: https://docs.unity3d.com/Manual/CustomPackages.html

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issue openedFletcherGoss/Unity-Build-Pipeline

Comment code

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issue openedFletcherGoss/Unity-Build-Pipeline

Add README

  • [ ] About
  • [ ] Install

Either download the built package, or add it to manifest.json.

  • [ ] Config
  • [ ] Contributing
  • [ ] License

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create barnchFletcherGoss/Unity-Build-Pipeline

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created repositoryFletcherGoss/Unity-Build-Pipeline

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startedrealgamessoftware/dear-imgui-unity

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startedocornut/imgui

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startedbwheatley/TileManager

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startedpopcron/gizmos

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commit sha 6a81dddf914e86fd98bc30034a4cedd22d8ba9a1

feat: Edit test yaml

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commit sha 1d58bd82cdd29949cb3e846e0eeb42fd38a6fb5d

build: Add Linux load path

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commit sha e6c5b18703821df8f137feca5a9d1e549c14ced0

docs: Ignore bin folder

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commit sha 6d367260287285dbbb28c0722186a0620a1d74e1

build: Add libyaml

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commit sha 75c500dcea8f114b6d86746c4801eea9488130bf

build: Rename target to template

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commit sha fb8246213b29f7873c96804a8f19fb47c89369bd

feat: Write test yaml

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commit sha b906e03118698dad802627dc578bab48aff651c2

build: Add Linux build system

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commit sha f2e7038179e3d212253aa1b65f179f50c4a0b78e

build: Add project.4coder

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commit sha 655facf76d5164370ee04f65958622c9ce6e79f1

style: Add newline

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commit sha a10b08de99e53bb1d45c7d794a90ca2177f78b8e

build: Add /DDEBUG to debug build

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commit sha bbd21d4ca7aa490d6f7d3c7f945f7f7ce1afa6cd

feat: Template core functionality

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commit sha 62dd02922961498aa2f101c9069eb6db8337ed0c

style: Add newline

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commit sha 44efe9717a989041485bdc688c9174da95f6f87f

build: Add build, run, and clean recipes - Move all flag variables to the top of build.bat - Add parameter to NMAKE call for specifying recipe

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commit sha a9fcbd5a4edfade130289a1a169956a94c4bcffc

build: Compile simple C application TODO: Split the compiler and linker steps. TODO: Output the .obj files into obj subdirectory.

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commit sha 9732aee34748ca7bb3a0bbb58c42c4e5d5a279d0

build: Split compiler and linker steps

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commit sha 8d3fcadc6a57f8d84debcd03b616555b52bf9376

build: Add Makefile

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commit sha 52f8a756b7a5bbeddc00d8116930f71d4ad2fd0e

feat: Add Makefile

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commit sha 64ed7e73a37af805a63ebc270dd52e3126039798

refactor: Remove trailing \ from dir variables

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commit sha 5167387db3853923155a0ece48916f55b9d31ac0

feat: Split compiler and linker steps

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commit sha cdf6a40aca2941e055fd18670fb6c85e83358d19

refactor: Remove debug ECHO

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commit sha 33759fe65b4973ae31d76e6865c7d0e1226d8efb

feat: Compile simple C application TODO: Split the compiler and linker steps. TODO: Output the .obj files into obj subdirectory.

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startedrunelite/runelite

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commit sha b0a90928eeb7c55f5f19c9bcc73ac91a93b36a1c

docs: Fix LICENSE link in README

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create barnchFletcherGoss/init

branch : master

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created repositoryFletcherGoss/init

A simple tool that creates a new folder based on a template, similar to `cargo new` in Rust.

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startedrxi/lite

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startedktaranov/naming-convention

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startedbwmarrin/discordgo

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issue openedserenity-rs/serenity

guild_update uses new name in old_data

On the docs, it says:

Provides the guild's old full data (if available) and the new, albeit partial data.

Actions

[dependencies.serenity]
version = "0.8"
default_features = true
pub struct Handler;

impl EventHandler for Handler {
  fn guild_update(
    &self,
    ctx: Context,
    old_guild: Option<Arc<RwLock<Guild>>>,
    new_guild: PartialGuild,
  ) {
    if let Some(old_guild) = old_guild {
      let data = old_guild.read();
      if new_guild.name == data.name {
        println!("Guild Updated: {} to {}", data.name, new_guild.name);
        return;
      }

      println!("Guild Renamed: {} to {}", data.name, new_guild.name);
    }
  }
}

I renamed my Discord server from Old_Name to New_Name.

Expected

If old_guild isn't available, I don't expect it to print anything. If old_guild is available, I expect it to print out: "Guild Renamed: OId_Name to New_Name"

Actual

It prints: "Guild Updated: New_Name to New_Name"

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startedNickCuso/Tutorials

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startederkrnt/awesome-streamerrc

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startedmixer/ftl-sdk

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fork FletcherGoss/serenity

A Rust library for the Discord API.

https://discord.gg/WBdGJCc

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startedrust-lang/mdBook

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