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Eliot EliotVU Eliot van Uytfanghe Belgium eliotvu.com Hobbyist Programmer, currently working on my UnrealScript extension for VSCode!

EliotVU/Unreal-Library 122

A decompiler library for Unreal packages such as .upk and .u files, supporting Unreal Engine 1, 2, and 3.

EliotVU/Forms 18

Forms is a GUI framework for the Unreal Development Kit. Programmed in UnrealScript independent of Scaleforms and UIScene. Inspired by OOP and subobjects semantics of the Unreal Engine 2 GUI's framework.

EliotVU/UnrealScript-Language-Service 17

Bringing a work-in-progress intelliSense to ye olde UnrealScript :)

EliotVU/UT2004-MutBestTimes 6

A records keeping mutator for UT2004's popular Trial maps.

EliotVU/Addon-Image-Resizer 4

Resize any image on the web with the Firefox add-on Image Resizer/Scaler! (2012)

EliotVU/UT-Trials 4

A WIP Trials Mod for Unreal Tournament. A continuation of UT2004 BTimes.

EliotVU/UT2004-LevelConfigManager 3

An UnrealEd Mutator allowing you to modify the game to your choice. (2006-2010)

EliotVU/UT2004-AccessPlus 2

AccessPlus is a UT2004 administration mutator. It is based on AdminPlus, adding dozen more admin commands to manage your server.

EliotVU/UnrealScriptIDE 1

a Sublime Text 2 plug-in for UnrealScript

EliotVU/UT2004-ConstructorGun 1

The infamous constructor gun UT2004 mod. Created by .:..:(marco). Note this source code includes a bunch of modifications that haven't seen the light!

startedEliotVU/UT2004-MutBestTimes

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startedEliotVU/Forms

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startedEliotVU/Unreal-Library

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issue commentZinggi/UnrealScriptIDE

Autocompletion is not working

Just a guess, maybe those files have some uncommon or custom language constructs and the parser somehow fails with these files? Are there any errors in the console that could give any hints? Do you notice any difference between working files and ones that fail?

humam2104

comment created time in 15 days

issue commentZinggi/UnrealScriptIDE

Autocompletion is not working

Well, It doesn't much fixing I think. Because some of the files are working while others aren't! this is noticeable in the same folder. I would appreciate you taking a look at it. I'm modding KF2. that game still runs on uscript

humam2104

comment created time in 16 days

issue commentZinggi/UnrealScriptIDE

Autocompletion is not working

Hi there :wave: Sorry if it isn't working for you. Unfortunately this project is ca. 7 years old and it's quite likely that stuff broke with newer Sublime versions. I myself haven't used UnrealScript nor Sublime in the last 7 years, so I no longer have the drive, knowledge and time to investigate any issues. I remember that in the past the most common issue was that people forgot to follow this instruction:

UnrealScriptIDE will only work properly if you add the Src folder as a project.
To do so, goto 'Project' -> 'Add Folder To Project...' -> add the Src folder (/UDK/UDK-201*-**/Development/Src/)

So maybe double check if you did that. If it still doesn't work, then it's very like that "recent" changes to Sublime broke some of the code of this plugin.

humam2104

comment created time in 19 days

issue commentZinggi/UnrealScriptIDE

Autocompletion is not working

Note: some files are working while others don't for an unknown reason (Using Sublime text 3) - Latest version

humam2104

comment created time in 20 days

issue openedZinggi/UnrealScriptIDE

Autocompletion is not working

No matter what I do it doesn't work! And when I add your code into my settings it tells me there's an error or something and if I put a coma at the end works fine!

created time in 21 days

fork Zinggi/navidrome

🎧☁️ Modern Music Server and Streamer compatible with Subsonic/Airsonic

https://www.navidrome.org

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fork marzer/vcpkg

C++ Library Manager for Windows, Linux, and MacOS

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MemberEvent

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fork marzer/pytomlpp

A python wrapper for tomlplusplus

https://pypi.org/project/pytomlpp/

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fork tungstenmeteor/Unreal-Library

A decompiler library for Unreal packages such as .upk and .u files, supporting Unreal Engine 1, 2, and 3.

https://eliotvu.com

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A decompiler library for Unreal packages such as .upk and .u files, supporting Unreal Engine 1, 2, and 3.

https://eliotvu.com

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fork Zinggi/mopidy-raspberry-gpio

Mopidy GPIO Control Plugin for the Raspberry Pi (Using RPi.GPIO)

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PR opened EliotVU/UnrealScript-Language-Service

Bump ini from 1.3.5 to 1.3.7

Bumps ini from 1.3.5 to 1.3.7. <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/npm/ini/commit/c74c8af35f32b801a7e82a8309eab792a95932f6"><code>c74c8af</code></a> 1.3.7</li> <li><a href="https://github.com/npm/ini/commit/024b8b55ac1c980c6225607b007714c54eb501ba"><code>024b8b5</code></a> update deps, add linting</li> <li><a href="https://github.com/npm/ini/commit/032fbaf5f0b98fce70c8cc380e0d05177a9c9073"><code>032fbaf</code></a> Use Object.create(null) to avoid default object property hazards</li> <li><a href="https://github.com/npm/ini/commit/2da90391ef70db41d10f013e3a87f9a8c5d01a72"><code>2da9039</code></a> 1.3.6</li> <li><a href="https://github.com/npm/ini/commit/cfea636f534b5ca7550d2c28b7d1a95d936d56c6"><code>cfea636</code></a> better git push script, before publish instead of after</li> <li><a href="https://github.com/npm/ini/commit/56d2805e07ccd94e2ba0984ac9240ff02d44b6f1"><code>56d2805</code></a> do not allow invalid hazardous string as section name</li> <li>See full diff in <a href="https://github.com/isaacs/ini/compare/v1.3.5...v1.3.7">compare view</a></li> </ul> </details> <details> <summary>Maintainer changes</summary> <p>This version was pushed to npm by <a href="https://www.npmjs.com/~isaacs">isaacs</a>, a new releaser for ini since your current version.</p> </details> <br />

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Ideas for a meme

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earlyoom - Early OOM Daemon for Linux

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issue commentEliotVU/UnrealScript-Language-Service

'intrinsic' is not recognized as a field modifier

Yes it does, and the line doesn't get an error by the extension if I use the "native" keyword as a field modifier. I conferred with my local UE1 expert, hanfling, and he told me that "intrinsic" and "native" are mutually interchangeable in all places. According to the unreal wiki "intrinsic" is a valid keyword for UE1 and UE2, but that page might not be entirely accurate since it's gotten a few other things wrong. It might still be a good general guideline.

PolaricEntropy

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