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CelestiaProject/Celestia 890

Real-time 3D visualization of space.

CelestiaProject/CelestiaContent 6

Data files for Celestia space simulator

CelestiaProject/Celestia-Forums 2

phpBBEx modifications for Celestia Forums

CelestiaProject/www 2

www.celestia.space site code

CelestiaProject/Spice 1

An unofficial GitHub presence of JPL's NAIF's SPICE library

CelestiaProject/Celestia-Archive 0

This is an archive for the Planetarium software, Celestia. Github repository: https://github.com/CelestiaProject/Celestia Forums: https://celestia.space/forum/

CelestiaProject/celestia-exoplanets 0

Process the NASA Exoplanet Archive into Celestia data files

CelestiaProject/Celestia-ext 0

3rd party libraries requred to build Celestia

CelestiaProject/celestia-gaia-stardb 0

Gaia DR2 star database for celestia.Sci/Celestia

CelestiaProject/Celestia-legacy 0

Celestia code maintained and developed by Alexell.

create barnchCelestiaProject/Celestia

branch : update-catch2

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issue openedCelestiaProject/Celestia

catch.hpp should be updated

The current catch.hpp generates the error error: call to non-'constexpr' function 'long int sysconf(int)' under glibc 2.34. For openSUSE Tumbleweed I now use the catch.hpp that comes with the devel package (Catch2-devel 2.13.7-1.2). For similar examples see https://github.com/catchorg/Catch2/issues/2178 https://github.com/OpenImageDenoise/oidn/issues/106

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SevenSpheres

commit sha 386d5546c6ec5fbee0e6750f04c19d661d4dd939

Standardize texture sizes and names

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SevenSpheres

commit sha d4fbe8684b69547f869f112f1ac60125779baf83

Update star and exoplanet textures Textures by FarGetaNik and cubicApoc. (need to add license info)

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SevenSpheres

commit sha f7a41facfd4c546cbaa8958ede36a407a6126268

Update star and exoplanet textures Textures by FarGetaNik and cubicApoc. (need to add license info)

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SevenSpheres

commit sha 0d062ac593fdc31e616937e8629ca1e482f6d613

Standardize texture sizes

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Hleb Valoshka

commit sha 8cd7bd1036a23aa890c4603cb6ac0a2f54b7338b

Allow to use Lunar-Lambert and specular together

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branch : update-textures

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SevenSpheres

commit sha ee19a71d2e9306b0697bb15aebd80facdb3c5e83

Move spacecraft from extras to extras-standard

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SevenSpheres

commit sha 774f66d24c9c03f24b6b62a4bfb819446283a438

Add interstellar objects

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SevenSpheres

commit sha bfb424eb6c1ecaa9310e0652f4c4f47378f77648

Add names for two galaxies

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PR opened CelestiaProject/CelestiaContent

Reviewers
extras-standard updates, galaxy names

These parts of my old PR were finished and might as well be merged.

+3343 -6

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21 changed files

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PR closed CelestiaProject/CelestiaContent

Install files into content subdirectory

Matches the file structure of main Celestia project once the pre-existing directories are removed. Related pull request in main repository: https://github.com/CelestiaProject/Celestia/pull/1019

+4 -4

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1 changed file

ajtribick

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pull request commentCelestiaProject/CelestiaContent

Install files into content subdirectory

Closing since the corresponding PR in the main repo was closed

ajtribick

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branch : update-content

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Pull request review commentCelestiaProject/Celestia

lunar-lamber & specular

 ShaderProperties::hasSharedTextureCoords() const bool ShaderProperties::hasSpecular() const {-    switch (lightModel)-    {-    case SpecularModel:-    case PerPixelSpecularModel:-        return true;-    default:-        return false;-    }+    return lightModel == SpecularModel || (lightModel & PerPixelSpecularModel) != 0;

No. Actually SpecularModel is not used anywhere, so I haven't touched it. We can later decide what to do with it, either develop or remove, but for now let's leave it as is. Only PerPixelSpecularModel is used so far.

375gnu

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Pull request review commentCelestiaProject/Celestia

lunar-lamber & specular

 ShaderProperties::hasSharedTextureCoords() const bool ShaderProperties::hasSpecular() const {-    switch (lightModel)-    {-    case SpecularModel:-    case PerPixelSpecularModel:-        return true;-    default:-        return false;-    }+    return lightModel == SpecularModel || (lightModel & PerPixelSpecularModel) != 0;

(lightModel & SpecularModel) != 0 ?

375gnu

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Pull request review commentCelestiaProject/Celestia

lunar-lamber & specular

 class ShaderProperties      DiffuseModel          = 0,

yeah, this would be better

375gnu

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Hleb Valoshka

commit sha 9ec24846be1448eb9af360ba5089f6cddab1a62b

Allow to use Lunar-Lambert and specular together

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