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Adriankhl/freeciv 1

Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. Upstream repository for the standalone Freeciv client and server. Report bugs and submit patches at https://www.hostedredmine.com/projects/freeciv

Adriankhl/Agents.jl 0

Agent-based modeling framework in Julia

Adriankhl/amazon-corretto-11-user-guide 0

The open source version of the Amazon Corretto 11 docs. You can submit feedback & requests for changes by submitting issues in this repo or by making proposed changes & submitting a pull request.

Adriankhl/amazon-corretto-8-user-guide 0

The open source version of the Amazon Corretto 8 docs. You can submit feedback & requests for changes by submitting issues in this repo or by making proposed changes & submitting a pull request.

Adriankhl/angband 0

A free, single-player roguelike dungeon exploration game

Adriankhl/aseprite 0

Animated sprite editor & pixel art tool (Windows, macOS, Linux)

Adriankhl/beakerx 0

Beaker Extensions for Jupyter Notebook

Adriankhl/BrogueCE 0

Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game

Adriankhl/broken_seals 0

An open source third person action RPG with multiplayer support.

Adriankhl/Cataclysm-DDA 0

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

issue commentcatchorg/Catch2

Too slow link in MinGW-w64

@ellipticaldoor It is a compiler flag for gcc: https://gcc.gnu.org/onlinedocs/gcc/Link-Options.html Therefore, it depends on how your project is built. For plane gcc, here is an example (https://stackoverflow.com/questions/29361801/is-the-lld-linker-a-drop-in-replacement-for-ld-and-gold). Mostly likely, you are working with a build system like cmake, then you have to figure it out how to specify the flag for the system.

ashinan

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fork Adriankhl/Simple-Camera

Quick photo and video camera with a flash, customizable resolution and no ads.

https://www.simplemobiletools.com

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fork Adriankhl/FreeDcam

FreeDcam is a CameraApp for Android >4.0(ics) wich try to enable stuff that is forgotten by the manufacturs

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startedtommyettinger/gdx-liftoff

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issue commenttommyettinger/gdx-liftoff

Suggestion: include FragmentActivity example on Android

Hi, so basically in AndroidLauncher.kt, instead of AndroidLauncher extending AndroidApplication there should be a AndroidFragmentApplication (from libgdx) and a FragmentActivity (from Android sdk):

class YourGameFragment() : AndroidFragmentApplication() {

    override fun onCreateView(
        inflater: LayoutInflater,
        container: ViewGroup?,
        savedInstanceState: Bundle?
    ): View? {

        return initializeForView(YourGame(universeClient, universeServer))
    }
}

where YourGame is a libgdx Game() (I believe ApplicationAdapter also works).

class AndroidLauncher : FragmentActivity(), AndroidFragmentApplication.Callbacks {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)

        val yourGameFragment = YourGameFragment()

        val trans: FragmentTransaction = supportFragmentManager.beginTransaction()

        trans.replace(android.R.id.content, yourGameFragment)

        trans.commit()
    }

    override fun exit() {
    }
}

the class name in AndroidManifest.xml should point to this. I don't know if the AndroidFragmentApplication.Callbacks is necessary or not but this is suggested by the libgdx wiki.

I think there should also be an additional dependency in the build.gradle: androidx.fragment:fragment-ktx:${Versions.androidFragmentKtxVersion}

I hope I have provided sufficient information, it is a bit difficult for me to submit a PR since I don't know how the template works here.

Adriankhl

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push eventAdriankhl/Cataclysm-DDA

ZhilkinSerg

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Add missing flag

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Remove excessive flag

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Backporting #50877 Catch SecurityException in SDL getSerialNumber

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Backporting #50452 Fix dropping worn items from AIM

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Backporting #50814 Prevent endless loop during butchering

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Backporting #51035 Resolve a bug in partial stack dropping/using and unify ui behaviour

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Backporting #51147 Fix crash resulting from NPC activity migration (loading 0.F saves)

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Adriankhl

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Remove terminus font

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Adriankhl

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Fix wayland lag

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Hirmuolio

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update old weld req

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Álvaro

commit sha 1bc09a82120b824ef417c81e8c4142c4ceca877e

Fix overmap NPC names showing for NPCs out of range (#50534)

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exuvo

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Fix manually assigned item letter being removed on unwield (#50173) * Fix auto inventory letters only assigning wield or wear, stop duplicating letters. * Fix unwielding item removing manually assigned letter * Add new argument to inventory add functions for if item comes from character inventory Co-authored-by: Kevin Granade <kevin.granade@gmail.com>

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Backporting #49396 Fix classic zombies map extras chance values which could cause debugmsg

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Backporting #49537 Fix incorrect conditional name of smoked wasteland sausage

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Backporting #49543 Only apply disabled effect for main bodyparts

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Backporting #48607 Mapgen road connections improved in the absence of overmap cities

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Backporting #49211 Add lesser magic items to pawn and hunting itemgroups

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Backporting #49565 Add version to debugmsg

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Backporting #49568 Add back legacy wheel definitions

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Backporting #48882 Fix magiclysm 1L V-Twin Engine has infinite fuel

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Backporting #49589 Migrate legacy wheels and fix memory corruption in vehicle deserialization

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Backporting #49401 Chitin Leg Guards and Tails

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Backporting #49631 Add the missing door in private resort

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Backporting #49597 Allow a region overlay to set all weights to zero

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Backporting #49715 Update monster_attacks.json

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Backporting #49628 Update keg description to no longer errorneously suggest they can be used for fermenting

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Backporting #49741 Fix:Ninjutsu martial art does incorrect damage due to multiplicative …

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Backporting #49690 Fix typo in stone.json

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Backporting #49421 Change time to install oars from 60 m to 60 s

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issue commentValveSoftware/Proton

Space Engine (314650)

Perhaps because I am using wayland (sway), the force_gl_vendor=X.Org %command% does not work for me, setting CoreContext false in main-user.cfg works for me.

f1ow03

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push eventAdriankhl/Celestia

Hleb Valoshka

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Fix PVS Studio reported errors (Closes: #425)

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Hleb Valoshka

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Fix home directory expansion in Windows

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Hleb Valoshka

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Big common application code refactoring * Allow to parse four element vectors * Allow colors defined in HTML notation (#rrggbbaa) in CEL scripts * Refactor Overlay::Rectangle to an independent class * Refactor CelestiaCore::OverlayImage to an independent class * Refactor CelestiaCore::View to an independent class * Rename Renderer::getScreenSize to getViewport * Add wrappers for scissors test and MSAA control

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Hleb Valoshka

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Remove hard-coded startup logo (Closes: #417)

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Hleb Valoshka

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Fix duplicated english names (Closes: #441)

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Li Linfeng

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fix warnings

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Hleb Valoshka

commit sha 9401a4389efb05199c24449f112bd5626225e61a

Move scripts to their own subdirectories

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Hleb Valoshka

commit sha 6953eb7aa28dfe0d32a012d2d7a4cf1c34dd9d1f

Use lua_getfield instead of helper getField

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Hleb Valoshka

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Move execenv.h to celscript/common

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Hleb Valoshka

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Make options maps common to all scripts

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Hleb Valoshka

commit sha b849e76bf3f5c161165d936a3205374fd6606142

[win32] Remove copy of CelestiaCore::runScript from win frontend

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Hleb Valoshka

commit sha d63b65f83e160c2693f95f06ba36a707c707f297

[win32] Don't make splash top most

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Hleb Valoshka

commit sha 1ab6b27f3fad72886b47919f782a23aa8833c802

[win32] Remove copy of CelestiaCore::runScript, part 2

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Hleb Valoshka

commit sha 779ad3c5c19579bfc70f9039ba718d51f024f928

[gtk] Remove copy of CelestiaCore::runScript (Closes: #456)

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Hleb Valoshka

commit sha d93a1cdf032e08d3e006af9c6acfe4c2a8084093

Common new script interface

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Hleb Valoshka

commit sha dfd177ffc7e008dbbaed6797ac7e5b4a2828baa3

Implementation of the new interface for Lua scripting

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Hleb Valoshka

commit sha 2c2a17aa0ade9e7babc05246403a39e5604133af

Implementation of the new interface for legacy scripting

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Hleb Valoshka

commit sha 097d7113e2851503be82796ef4edf43452613e77

Provide a common method to save screenshots

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SevenSpheres

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README.md fixes Fixed grammar, fixed line breaks, updated copyright year. Moved 375gnu and pirogronian to authors, added Li Linfeng to authors, added Nils Larsson to contributors, added Selden to "documentation"

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Li Linfeng

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fix space between star/dso name and description

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create barnchAdriankhl/Celestia

branch : khl

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issue commentCleverRaven/Cataclysm-DDA

cataclysm-tiles "lags" when run natively under Wayland

@MalteT I am stilling having the same problem after applying the patch to 0.F, which version are you using?

MalteT

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issue commentCleverRaven/Cataclysm-DDA

cataclysm-tiles "lags" when run natively under Wayland

@Faalagorn Are you using sway and and the latest sdl 2.0.16? Then, you should patch the sdl in your distro with this: https://github.com/libsdl-org/SDL/pull/4629

MalteT

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fork Adriankhl/qterminal

A lightweight Qt-based terminal emulator

https://lxqt.github.io

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issue commentCleverRaven/Cataclysm-DDA

0.F and HEAD fonts are invisible on MacOS

I had this issue in my linux (opensuse tumbleweed), removing data/font/Terminus.ttffixes the problem

Weirdly, this used to be fine few days ago. I did some massive package updating and reinstalling (e.g. testing the latest SDL 2.0.16) earlier this week. Then suddenly the problem appears.

jani-laakso

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Adriankhl

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Remove terminus font

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